| Index: third_party/WebKit/Source/platform/graphics/Pattern.h
|
| diff --git a/third_party/WebKit/Source/platform/graphics/Pattern.h b/third_party/WebKit/Source/platform/graphics/Pattern.h
|
| index 71bb8dcf4c14688062433dc178a82705608ede8c..5e0e5e5166e0c376f655f0edd60845081a2837f5 100644
|
| --- a/third_party/WebKit/Source/platform/graphics/Pattern.h
|
| +++ b/third_party/WebKit/Source/platform/graphics/Pattern.h
|
| @@ -31,6 +31,8 @@
|
|
|
| #include "platform/PlatformExport.h"
|
| #include "platform/graphics/Image.h"
|
| +#include "platform/graphics/paint/PaintRecord.h"
|
| +#include "platform/graphics/paint/PaintShader.h"
|
| #include "third_party/skia/include/core/SkRefCnt.h"
|
|
|
| #include "wtf/Noncopyable.h"
|
| @@ -38,8 +40,6 @@
|
| #include "wtf/RefCounted.h"
|
|
|
| class SkMatrix;
|
| -class SkPaint;
|
| -class SkPicture;
|
|
|
| namespace blink {
|
|
|
| @@ -57,11 +57,11 @@ class PLATFORM_EXPORT Pattern : public RefCounted<Pattern> {
|
|
|
| static PassRefPtr<Pattern> createImagePattern(PassRefPtr<Image>,
|
| RepeatMode = RepeatModeXY);
|
| - static PassRefPtr<Pattern> createPicturePattern(sk_sp<SkPicture>,
|
| + static PassRefPtr<Pattern> createPicturePattern(sk_sp<PaintRecord>,
|
| RepeatMode = RepeatModeXY);
|
| virtual ~Pattern();
|
|
|
| - void applyToPaint(SkPaint&, const SkMatrix&);
|
| + void applyToPaint(PaintFlags&, const SkMatrix&);
|
|
|
| bool isRepeatX() const { return m_repeatMode & RepeatModeX; }
|
| bool isRepeatY() const { return m_repeatMode & RepeatModeY; }
|
| @@ -70,7 +70,7 @@ class PLATFORM_EXPORT Pattern : public RefCounted<Pattern> {
|
| virtual bool isTextureBacked() const { return false; }
|
|
|
| protected:
|
| - virtual sk_sp<SkShader> createShader(const SkMatrix&) = 0;
|
| + virtual sk_sp<PaintShader> createShader(const SkMatrix&) = 0;
|
| virtual bool isLocalMatrixChanged(const SkMatrix&) const;
|
|
|
| void adjustExternalMemoryAllocated(int64_t delta);
|
| @@ -78,7 +78,7 @@ class PLATFORM_EXPORT Pattern : public RefCounted<Pattern> {
|
| RepeatMode m_repeatMode;
|
|
|
| Pattern(RepeatMode, int64_t externalMemoryAllocated = 0);
|
| - mutable sk_sp<SkShader> m_cachedShader;
|
| + mutable sk_sp<PaintShader> m_cachedShader;
|
|
|
| private:
|
| int64_t m_externalMemoryAllocated;
|
|
|