Chromium Code Reviews| Index: gpu/command_buffer/cmd_buffer_functions.txt |
| diff --git a/gpu/command_buffer/cmd_buffer_functions.txt b/gpu/command_buffer/cmd_buffer_functions.txt |
| index fd142a41131740330d15a47ed3c16a60a8d82146..34f64f3e760bd60b3dd3c6e39daf7d53525746a2 100644 |
| --- a/gpu/command_buffer/cmd_buffer_functions.txt |
| +++ b/gpu/command_buffer/cmd_buffer_functions.txt |
| @@ -280,8 +280,8 @@ GL_APICALL GLuint GL_APIENTRY glCreateGpuMemoryBufferImageCHROMIUM (GLsize |
| GL_APICALL void GL_APIENTRY glDescheduleUntilFinishedCHROMIUM (void); |
| GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLidShader shader, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* source); |
| GL_APICALL void GL_APIENTRY glPostSubBufferCHROMIUM (GLint x, GLint y, GLint width, GLint height); |
| -GL_APICALL void GL_APIENTRY glCopyTextureCHROMIUM (GLenum source_id, GLint source_level, GLenum dest_id, GLint dest_level, GLintTextureInternalFormat internalformat, GLenumPixelType dest_type, GLboolean unpack_flip_y, GLboolean unpack_premultiply_alpha, GLboolean unpack_unmultiply_alpha); |
| -GL_APICALL void GL_APIENTRY glCopySubTextureCHROMIUM (GLenum source_id, GLint source_level, GLenum dest_id, GLint dest_level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, GLboolean unpack_flip_y, GLboolean unpack_premultiply_alpha, GLboolean unpack_unmultiply_alpha); |
| +GL_APICALL void GL_APIENTRY glCopyTextureCHROMIUM (GLenum target, GLenum source_id, GLint source_level, GLenum dest_id, GLint dest_level, GLintTextureInternalFormat internalformat, GLenumPixelType dest_type, GLboolean unpack_flip_y, GLboolean unpack_premultiply_alpha, GLboolean unpack_unmultiply_alpha); |
|
Zhenyao Mo
2017/01/18 22:44:07
Does it make more sense to move this arg to right
qiankun
2017/01/19 15:01:10
Done. I also intended to do like this before, but
|
| +GL_APICALL void GL_APIENTRY glCopySubTextureCHROMIUM (GLenum target, GLenum source_id, GLint source_level, GLenum dest_id, GLint dest_level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, GLboolean unpack_flip_y, GLboolean unpack_premultiply_alpha, GLboolean unpack_unmultiply_alpha); |
| GL_APICALL void GL_APIENTRY glCompressedCopyTextureCHROMIUM (GLenum source_id, GLenum dest_id); |
| GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenumDrawMode mode, GLint first, GLsizei count, GLsizei primcount); |
| GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenumDrawMode mode, GLsizei count, GLenumIndexType type, const void* indices, GLsizei primcount); |