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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file is read by build_gles2_cmd_buffer.py to generate commands. | 5 // This file is read by build_gles2_cmd_buffer.py to generate commands. |
| 6 | 6 |
| 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
| 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader); | 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader); |
| 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name); | 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name); |
| 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer); | 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer); |
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| 273 GL_APICALL void GL_APIENTRY glGetProgramInfoCHROMIUM (GLidProgram progra m, GLsizeiNotNegative bufsize, GLsizei* size, void* info); | 273 GL_APICALL void GL_APIENTRY glGetProgramInfoCHROMIUM (GLidProgram progra m, GLsizeiNotNegative bufsize, GLsizei* size, void* info); |
| 274 GL_APICALL void GL_APIENTRY glGetUniformBlocksCHROMIUM (GLidProgram prog ram, GLsizeiNotNegative bufsize, GLsizei* size, void* info); | 274 GL_APICALL void GL_APIENTRY glGetUniformBlocksCHROMIUM (GLidProgram prog ram, GLsizeiNotNegative bufsize, GLsizei* size, void* info); |
| 275 GL_APICALL void GL_APIENTRY glGetTransformFeedbackVaryingsCHROMIUM (GLid Program program, GLsizeiNotNegative bufsize, GLsizei* size, void* info); | 275 GL_APICALL void GL_APIENTRY glGetTransformFeedbackVaryingsCHROMIUM (GLid Program program, GLsizeiNotNegative bufsize, GLsizei* size, void* info); |
| 276 GL_APICALL void GL_APIENTRY glGetUniformsES3CHROMIUM (GLidProgram progra m, GLsizeiNotNegative bufsize, GLsizei* size, void* info); | 276 GL_APICALL void GL_APIENTRY glGetUniformsES3CHROMIUM (GLidProgram progra m, GLsizeiNotNegative bufsize, GLsizei* size, void* info); |
| 277 GL_APICALL GLuint GL_APIENTRY glCreateImageCHROMIUM (ClientBuffer buffer, GLsizei width, GLsizei height, GLenum internalformat); | 277 GL_APICALL GLuint GL_APIENTRY glCreateImageCHROMIUM (ClientBuffer buffer, GLsizei width, GLsizei height, GLenum internalformat); |
| 278 GL_APICALL void GL_APIENTRY glDestroyImageCHROMIUM (GLuint image_id); | 278 GL_APICALL void GL_APIENTRY glDestroyImageCHROMIUM (GLuint image_id); |
| 279 GL_APICALL GLuint GL_APIENTRY glCreateGpuMemoryBufferImageCHROMIUM (GLsize i width, GLsizei height, GLenum internalformat, GLenum usage); | 279 GL_APICALL GLuint GL_APIENTRY glCreateGpuMemoryBufferImageCHROMIUM (GLsize i width, GLsizei height, GLenum internalformat, GLenum usage); |
| 280 GL_APICALL void GL_APIENTRY glDescheduleUntilFinishedCHROMIUM (void); | 280 GL_APICALL void GL_APIENTRY glDescheduleUntilFinishedCHROMIUM (void); |
| 281 GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLidShader shader, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* source); | 281 GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLidShader shader, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* source); |
| 282 GL_APICALL void GL_APIENTRY glPostSubBufferCHROMIUM (GLint x, GLint y, G Lint width, GLint height); | 282 GL_APICALL void GL_APIENTRY glPostSubBufferCHROMIUM (GLint x, GLint y, G Lint width, GLint height); |
| 283 GL_APICALL void GL_APIENTRY glCopyTextureCHROMIUM (GLenum source_id, GLi nt source_level, GLenum dest_id, GLint dest_level, GLintTextureInternalFormat in ternalformat, GLenumPixelType dest_type, GLboolean unpack_flip_y, GLboolean unpa ck_premultiply_alpha, GLboolean unpack_unmultiply_alpha); | 283 GL_APICALL void GL_APIENTRY glCopyTextureCHROMIUM (GLenum target, GLenum source_id, GLint source_level, GLenum dest_id, GLint dest_level, GLintTextureIn ternalFormat internalformat, GLenumPixelType dest_type, GLboolean unpack_flip_y, GLboolean unpack_premultiply_alpha, GLboolean unpack_unmultiply_alpha); |
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Zhenyao Mo
2017/01/18 22:44:07
Does it make more sense to move this arg to right
qiankun
2017/01/19 15:01:10
Done. I also intended to do like this before, but
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| 284 GL_APICALL void GL_APIENTRY glCopySubTextureCHROMIUM (GLenum source_id, GLint source_level, GLenum dest_id, GLint dest_level, GLint xoffset, GLint yoffs et, GLint x, GLint y, GLsizei width, GLsizei height, GLboolean unpack_flip_y, GL boolean unpack_premultiply_alpha, GLboolean unpack_unmultiply_alpha); | 284 GL_APICALL void GL_APIENTRY glCopySubTextureCHROMIUM (GLenum target, GLe num source_id, GLint source_level, GLenum dest_id, GLint dest_level, GLint xoffs et, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, GLboolean un pack_flip_y, GLboolean unpack_premultiply_alpha, GLboolean unpack_unmultiply_alp ha); |
| 285 GL_APICALL void GL_APIENTRY glCompressedCopyTextureCHROMIUM (GLenum sour ce_id, GLenum dest_id); | 285 GL_APICALL void GL_APIENTRY glCompressedCopyTextureCHROMIUM (GLenum sour ce_id, GLenum dest_id); |
| 286 GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenumDrawMode m ode, GLint first, GLsizei count, GLsizei primcount); | 286 GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenumDrawMode m ode, GLint first, GLsizei count, GLsizei primcount); |
| 287 GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenumDrawMode mode, GLsizei count, GLenumIndexType type, const void* indices, GLsizei primcou nt); | 287 GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenumDrawMode mode, GLsizei count, GLenumIndexType type, const void* indices, GLsizei primcou nt); |
| 288 GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GL uint divisor); | 288 GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GL uint divisor); |
| 289 GL_APICALL void GL_APIENTRY glGenMailboxCHROMIUM (GLbyte* mailbox); | 289 GL_APICALL void GL_APIENTRY glGenMailboxCHROMIUM (GLbyte* mailbox); |
| 290 GL_APICALL void GL_APIENTRY glProduceTextureCHROMIUM (GLenumTextureBindT arget target, const GLbyte* mailbox); | 290 GL_APICALL void GL_APIENTRY glProduceTextureCHROMIUM (GLenumTextureBindT arget target, const GLbyte* mailbox); |
| 291 GL_APICALL void GL_APIENTRY glProduceTextureDirectCHROMIUM (GLidBindText ure texture, GLenumTextureBindTarget target, const GLbyte* mailbox); | 291 GL_APICALL void GL_APIENTRY glProduceTextureDirectCHROMIUM (GLidBindText ure texture, GLenumTextureBindTarget target, const GLbyte* mailbox); |
| 292 GL_APICALL void GL_APIENTRY glConsumeTextureCHROMIUM (GLenumTextureBindT arget target, const GLbyte* mailbox); | 292 GL_APICALL void GL_APIENTRY glConsumeTextureCHROMIUM (GLenumTextureBindT arget target, const GLbyte* mailbox); |
| 293 GL_APICALL GLuint GL_APIENTRY glCreateAndConsumeTextureCHROMIUM (GLenumTex tureBindTarget target, const GLbyte* mailbox); | 293 GL_APICALL GLuint GL_APIENTRY glCreateAndConsumeTextureCHROMIUM (GLenumTex tureBindTarget target, const GLbyte* mailbox); |
| 294 GL_APICALL void GL_APIENTRY glCreateAndConsumeTextureINTERNAL (GLenumTex tureBindTarget target, GLuint texture, const GLbyte* mailbox); | 294 GL_APICALL void GL_APIENTRY glCreateAndConsumeTextureINTERNAL (GLenumTex tureBindTarget target, GLuint texture, const GLbyte* mailbox); |
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| 357 // Extension EXT_blend_func_extended | 357 // Extension EXT_blend_func_extended |
| 358 GL_APICALL void GL_APIENTRY glBindFragDataLocationIndexedEXT (GLidProgra m program, GLuint colorNumber, GLuint index, const char* name); | 358 GL_APICALL void GL_APIENTRY glBindFragDataLocationIndexedEXT (GLidProgra m program, GLuint colorNumber, GLuint index, const char* name); |
| 359 GL_APICALL void GL_APIENTRY glBindFragDataLocationEXT (GLidProgram progr am, GLuint colorNumber, const char* name); | 359 GL_APICALL void GL_APIENTRY glBindFragDataLocationEXT (GLidProgram progr am, GLuint colorNumber, const char* name); |
| 360 GL_APICALL GLint GL_APIENTRY glGetFragDataIndexEXT (GLidProgram program, const char* name); | 360 GL_APICALL GLint GL_APIENTRY glGetFragDataIndexEXT (GLidProgram program, const char* name); |
| 361 | 361 |
| 362 // Extension CHROMIUM_stream_texture_matrix | 362 // Extension CHROMIUM_stream_texture_matrix |
| 363 GL_APICALL void GL_APIENTRY glUniformMatrix4fvStreamTextureMatrixCHROMIU M (GLintUniformLocation location, GLbooleanFalseOnly transpose, const GLfloat* t ransform); | 363 GL_APICALL void GL_APIENTRY glUniformMatrix4fvStreamTextureMatrixCHROMIU M (GLintUniformLocation location, GLbooleanFalseOnly transpose, const GLfloat* t ransform); |
| 364 GL_APICALL void GL_APIENTRY glOverlayPromotionHintCHROMIUM (GLidBindText ure texture, GLboolean promotion_hint, GLint display_x, GLint display_y); | 364 GL_APICALL void GL_APIENTRY glOverlayPromotionHintCHROMIUM (GLidBindText ure texture, GLboolean promotion_hint, GLint display_x, GLint display_y); |
| 365 | 365 |
| 366 GL_APICALL void GL_APIENTRY glSwapBuffersWithDamageCHROMIUM (GLint x, GL int y, GLint width, GLint height); | 366 GL_APICALL void GL_APIENTRY glSwapBuffersWithDamageCHROMIUM (GLint x, GL int y, GLint width, GLint height); |
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