Index: ui/app_list/views/app_list_view.cc |
diff --git a/ui/app_list/views/app_list_view.cc b/ui/app_list/views/app_list_view.cc |
index 0a251ef1c354d7f4250dd2d31a499ab2c803881b..b81e9737d777b0e2b1f1879b1635ff5df98efab3 100644 |
--- a/ui/app_list/views/app_list_view.cc |
+++ b/ui/app_list/views/app_list_view.cc |
@@ -30,6 +30,7 @@ |
#include "ui/base/ui_base_switches.h" |
#include "ui/compositor/layer.h" |
#include "ui/compositor/layer_animation_observer.h" |
+#include "ui/compositor/layer_type.h" |
#include "ui/compositor/scoped_layer_animation_settings.h" |
#include "ui/gfx/canvas.h" |
#include "ui/gfx/geometry/insets.h" |
@@ -86,7 +87,7 @@ class AppListOverlayView : public views::View { |
public: |
explicit AppListOverlayView(int corner_radius) |
: corner_radius_(corner_radius) { |
- SetPaintToLayer(true); |
+ SetPaintToLayer(ui::LAYER_TEXTURED); |
SetVisible(false); |
layer()->SetOpacity(0.0f); |
} |
@@ -368,14 +369,14 @@ void AppListView::InitContents(gfx::NativeView parent, int initial_apps_page) { |
app_list_main_view_ = new AppListMainView(delegate_); |
AddChildView(app_list_main_view_); |
- app_list_main_view_->SetPaintToLayer(true); |
+ app_list_main_view_->SetPaintToLayer(ui::LAYER_TEXTURED); |
app_list_main_view_->layer()->SetFillsBoundsOpaquely(false); |
app_list_main_view_->layer()->SetMasksToBounds(true); |
// This will be added to the |search_box_widget_| after the app list widget is |
// initialized. |
search_box_view_ = new SearchBoxView(app_list_main_view_, delegate_); |
- search_box_view_->SetPaintToLayer(true); |
+ search_box_view_->SetPaintToLayer(ui::LAYER_TEXTURED); |
search_box_view_->layer()->SetFillsBoundsOpaquely(false); |
search_box_view_->layer()->SetMasksToBounds(true); |
@@ -397,7 +398,7 @@ void AppListView::InitContents(gfx::NativeView parent, int initial_apps_page) { |
if (delegate_ && delegate_->IsSpeechRecognitionEnabled()) { |
speech_view_ = new SpeechView(delegate_); |
speech_view_->SetVisible(false); |
- speech_view_->SetPaintToLayer(true); |
+ speech_view_->SetPaintToLayer(ui::LAYER_TEXTURED); |
speech_view_->layer()->SetFillsBoundsOpaquely(false); |
speech_view_->layer()->SetOpacity(0.0f); |
AddChildView(speech_view_); |