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Side by Side Diff: third_party/WebKit/Source/platform/graphics/paint/PropertyTreeState.h

Issue 2637383006: Set layer element id when building layers in PaintArtifactCompositor. (Closed)
Patch Set: Sync to head. Created 3 years, 11 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef PropertyTreeState_h 5 #ifndef PropertyTreeState_h
6 #define PropertyTreeState_h 6 #define PropertyTreeState_h
7 7
8 #include "platform/graphics/paint/ClipPaintPropertyNode.h" 8 #include "platform/graphics/paint/ClipPaintPropertyNode.h"
9 #include "platform/graphics/paint/EffectPaintPropertyNode.h" 9 #include "platform/graphics/paint/EffectPaintPropertyNode.h"
10 #include "platform/graphics/paint/ScrollPaintPropertyNode.h" 10 #include "platform/graphics/paint/ScrollPaintPropertyNode.h"
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62 } 62 }
63 63
64 const ScrollPaintPropertyNode* scroll() const { 64 const ScrollPaintPropertyNode* scroll() const {
65 DCHECK(!m_scroll || !m_scroll->hasOneRef()); 65 DCHECK(!m_scroll || !m_scroll->hasOneRef());
66 return m_scroll.get(); 66 return m_scroll.get();
67 } 67 }
68 void setScroll(RefPtr<const ScrollPaintPropertyNode> node) { 68 void setScroll(RefPtr<const ScrollPaintPropertyNode> node) {
69 m_scroll = std::move(node); 69 m_scroll = std::move(node);
70 } 70 }
71 71
72 // Returns the compositor element id, if any, for this property state. If none
73 // of the scroll, effect or transform nodes for this state have a compositor
74 // element id then a default instance is returned.
75 const CompositorElementId compositorElementId() const;
76
72 enum InnermostNode { 77 enum InnermostNode {
73 None, // None means that all nodes are their root values 78 None, // None means that all nodes are their root values
74 Transform, 79 Transform,
75 Clip, 80 Clip,
76 Effect, 81 Effect,
77 }; 82 };
78 83
79 // There is always a well-defined order in which the transform, clip 84 // There is always a well-defined order in which the transform, clip
80 // and effects of a PropertyTreeState apply. This method returns which 85 // and effects of a PropertyTreeState apply. This method returns which
81 // of them applies first to content drawn with this PropertyTreeState. 86 // of them applies first to content drawn with this PropertyTreeState.
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186 } 191 }
187 192
188 HashMap<const PropertyTreeNode*, String> m_nodeToDebugString; 193 HashMap<const PropertyTreeNode*, String> m_nodeToDebugString;
189 }; 194 };
190 195
191 #endif 196 #endif
192 197
193 } // namespace blink 198 } // namespace blink
194 199
195 #endif // PropertyTreeState_h 200 #endif // PropertyTreeState_h
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