| Index: ui/wm/core/visibility_controller.cc
|
| diff --git a/ui/wm/core/visibility_controller.cc b/ui/wm/core/visibility_controller.cc
|
| index fd7bb88ac5ddf6dc599811fcd21c31cf698329b5..89736172886c4833f380dca21752047389bfe51e 100644
|
| --- a/ui/wm/core/visibility_controller.cc
|
| +++ b/ui/wm/core/visibility_controller.cc
|
| @@ -5,7 +5,7 @@
|
| #include "ui/wm/core/visibility_controller.h"
|
|
|
| #include "ui/aura/window.h"
|
| -#include "ui/aura/window_property.h"
|
| +#include "ui/base/class_property.h"
|
| #include "ui/compositor/layer.h"
|
| #include "ui/wm/core/window_animations.h"
|
|
|
| @@ -15,11 +15,11 @@ namespace {
|
|
|
| // Property set on all windows whose child windows' visibility changes are
|
| // animated.
|
| -DEFINE_WINDOW_PROPERTY_KEY(
|
| +DEFINE_UI_CLASS_PROPERTY_KEY(
|
| bool, kChildWindowVisibilityChangesAnimatedKey, false);
|
|
|
| // A window with this property set will animate upon its visibility changes.
|
| -DEFINE_WINDOW_PROPERTY_KEY(bool, kWindowVisibilityChangesAnimatedKey, false);
|
| +DEFINE_UI_CLASS_PROPERTY_KEY(bool, kWindowVisibilityChangesAnimatedKey, false);
|
|
|
| bool ShouldAnimateWindow(aura::Window* window) {
|
| return (window->parent() &&
|
|
|