Chromium Code Reviews| Index: ui/base/class_property.h |
| diff --git a/ui/base/class_property.h b/ui/base/class_property.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..6621e8eaac1c519dae402496679e543d37d1a2d9 |
| --- /dev/null |
| +++ b/ui/base/class_property.h |
| @@ -0,0 +1,232 @@ |
| +// Copyright 2017 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef UI_BASE_CLASS_PROPERTY_H_ |
| +#define UI_BASE_CLASS_PROPERTY_H_ |
| + |
| +#include <stdint.h> |
| + |
| +#include <map> |
| +#include <memory> |
| +#include <set> |
| + |
| +#include "ui/base/property_data.h" |
| +#include "ui/base/ui_base_export.h" |
| +#include "ui/base/ui_base_types.h" |
| + |
| +// This header should be included by code that defines ClassProperties. |
| +// |
| +// To define a new ClassProperty: |
| +// |
| +// #include "foo/foo_export.h" |
| +// #include "ui/base/class_property.h" |
| +// |
| +// DECLARE_EXPORTED_UI_CLASS_PROPERTY_TYPE(FOO_EXPORT, MyType); |
| +// namespace foo { |
| +// // Use this to define an exported property that is primitive, |
| +// // or a pointer you don't want automatically deleted. |
| +// DEFINE_UI_CLASS_PROPERTY_KEY(MyType, kMyKey, MyDefault); |
| +// |
| +// // Use this to define an exported property whose value is a heap |
| +// // allocated object, and has to be owned and freed by the class. |
| +// DEFINE_OWNED_UI_CLASS_PROPERTY_KEY(gfx::Rect, kRestoreBoundsKey, NULL); |
| +// |
| +// // Use this to define a non exported property that is primitive, |
| +// // or a pointer you don't want to automatically deleted, and is used |
| +// // only in a specific file. This will define the property in an unnamed |
| +// // namespace which cannot be accessed from another file. |
| +// DEFINE_LOCAL_UI_CLASS_PROPERTY_KEY(MyType, kMyKey, MyDefault); |
| +// |
| +// } // foo namespace |
| +// |
| +// To define a new type used for ClassProperty. |
| +// |
| +// // outside all namespaces: |
| +// DECLARE_EXPORTED_UI_CLASS_PROPERTY_TYPE(FOO_EXPORT, MyType) |
| +// |
| +// If a property type is not exported, use DECLARE_CLASS_PROPERTY_TYPE(MyType) |
| +// which is a shorthand for DECLARE_EXPORTED_CLASS_PROPERTY_TYPE(, MyType). |
| + |
| +namespace ui { |
| + |
| +// Type of a function to delete a property that this window owns. |
| +using PropertyDeallocator = void(*)(int64_t value); |
| + |
| +template<typename T> |
| +struct ClassProperty { |
| + T default_value; |
| + const char* name; |
| + PropertyDeallocator deallocator; |
| +}; |
| + |
| +namespace subtle { |
| + |
| +class PropertyHelper; |
| + |
| +} |
| + |
| +class UI_BASE_EXPORT PropertyHandler { |
| + public: |
| + PropertyHandler(); |
| + ~PropertyHandler(); |
| + |
| + // Sets the |value| of the given class |property|. Setting to the default |
| + // value (e.g., NULL) removes the property. The caller is responsible for the |
| + // lifetime of any object set as a property on the class. |
| + template<typename T> |
| + void SetProperty(const ClassProperty<T>* property, T value); |
| + |
| + // Returns the value of the given class |property|. Returns the |
| + // property-specific default value if the property was not previously set. |
| + template<typename T> |
| + T GetProperty(const ClassProperty<T>* property) const; |
| + |
| + // Sets the |property| to its default value. Useful for avoiding a cast when |
| + // setting to NULL. |
| + template<typename T> |
| + void ClearProperty(const ClassProperty<T>* property); |
| + |
| + // Returns the value of all properties with a non-default value. |
| + std::set<const void*> GetAllPropertyKeys() const; |
|
sky
2017/02/01 00:54:02
Thanks for fixing the spelling here!
kylix_rd
2017/02/01 18:43:14
Not a problem. It happens.
|
| + |
| + protected: |
| + friend class subtle::PropertyHelper; |
| + |
| + virtual void AfterPropertyChange(const void* key, |
| + int64_t old_value, |
| + std::unique_ptr<PropertyData> data) {} |
| + virtual std::unique_ptr<PropertyData> BeforePropertyChange(const void* key); |
| + void ClearProperties(); |
| + |
| + // Called by the public {Set,Get,Clear}Property functions. |
| + int64_t SetPropertyInternal(const void* key, |
| + const char* name, |
| + PropertyDeallocator deallocator, |
| + int64_t value, |
| + int64_t default_value); |
| + int64_t GetPropertyInternal(const void* key, int64_t default_value) const; |
| + |
| + private: |
| + // Value struct to keep the name and deallocator for this property. |
| + // Key cannot be used for this purpose because it can be char* or |
| + // ClassProperty<>. |
| + struct Value { |
| + const char* name; |
| + int64_t value; |
| + PropertyDeallocator deallocator; |
| + }; |
| + |
| + std::map<const void*, Value> prop_map_; |
| +}; |
| + |
| +namespace { |
| + |
| +// No single new-style cast works for every conversion to/from int64_t, so we |
| +// need this helper class. A third specialization is needed for bool because |
| +// MSVC warning C4800 (forcing value to bool) is not suppressed by an explicit |
| +// cast (!). |
| +template<typename T> |
| +class ClassPropertyCaster { |
| + public: |
| + static int64_t ToInt64(T x) { return static_cast<int64_t>(x); } |
| + static T FromInt64(int64_t x) { return static_cast<T>(x); } |
| +}; |
| +template<typename T> |
| +class ClassPropertyCaster<T*> { |
| + public: |
| + static int64_t ToInt64(T* x) { return reinterpret_cast<int64_t>(x); } |
| + static T* FromInt64(int64_t x) { return reinterpret_cast<T*>(x); } |
| +}; |
| +template<> |
| +class ClassPropertyCaster<bool> { |
| + public: |
| + static int64_t ToInt64(bool x) { return static_cast<int64_t>(x); } |
| + static bool FromInt64(int64_t x) { return x != 0; } |
| +}; |
| + |
| +} // namespace |
| + |
| +namespace subtle { |
| + |
| +class UI_BASE_EXPORT PropertyHelper { |
| + public: |
| + template<typename T> |
| + static void Set(::ui::PropertyHandler* handler, |
| + const ::ui::ClassProperty<T>* property, T value) { |
| + int64_t old = handler->SetPropertyInternal( |
| + property, property->name, |
| + value == property->default_value ? nullptr : property->deallocator, |
| + ClassPropertyCaster<T>::ToInt64(value), |
| + ClassPropertyCaster<T>::ToInt64(property->default_value)); |
| + if (property->deallocator && |
| + old != ClassPropertyCaster<T>::ToInt64(property->default_value)) { |
| + (*property->deallocator)(old); |
| + } |
| + } |
| + template<typename T> |
| + static T Get(const ::ui::PropertyHandler* handler, |
| + const ::ui::ClassProperty<T>* property) { |
| + return ClassPropertyCaster<T>::FromInt64(handler->GetPropertyInternal( |
| + property, ClassPropertyCaster<T>::ToInt64(property->default_value))); |
| + } |
| + template<typename T> |
| + static void Clear(::ui::PropertyHandler* handler, |
| + const ::ui::ClassProperty<T>* property) { |
| + handler->SetProperty(property, property->default_value); |
| + } |
| +}; |
| + |
| +} // namespace subtle |
| + |
| +} // namespace ui |
| + |
| +// Macros to instantiate the property getter/setter template functions. |
| +#define DECLARE_EXPORTED_UI_CLASS_PROPERTY_TYPE(EXPORT, T) \ |
| + namespace ui { \ |
| + template <> \ |
| + EXPORT void PropertyHandler::SetProperty( \ |
| + const ClassProperty<T>* property, T value) { \ |
| + subtle::PropertyHelper::Set<T>(this, property, value); \ |
| + } \ |
| + template <> \ |
| + EXPORT T PropertyHandler::GetProperty( \ |
| + const ClassProperty<T>* property) const { \ |
| + return subtle::PropertyHelper::Get<T>(this, property); \ |
| + } \ |
| + template <> \ |
| + EXPORT void PropertyHandler::ClearProperty( \ |
| + const ClassProperty<T>* property) { \ |
| + subtle::PropertyHelper::Clear<T>(this, property); \ |
| + } \ |
| + } |
| + |
| +#define DECLARE_UI_CLASS_PROPERTY_TYPE(T) \ |
| + DECLARE_EXPORTED_UI_CLASS_PROPERTY_TYPE(, T) |
| + |
| +#define DEFINE_UI_CLASS_PROPERTY_KEY(TYPE, NAME, DEFAULT) \ |
| + static_assert(sizeof(TYPE) <= sizeof(int64_t), "property type too large"); \ |
| + namespace { \ |
| + const ::ui::ClassProperty<TYPE> NAME##_Value = {DEFAULT, #NAME, nullptr}; \ |
| + } \ |
| + const ::ui::ClassProperty<TYPE>* const NAME = &NAME##_Value; |
| + |
| +#define DEFINE_LOCAL_UI_CLASS_PROPERTY_KEY(TYPE, NAME, DEFAULT) \ |
| + static_assert(sizeof(TYPE) <= sizeof(int64_t), "property type too large"); \ |
| + namespace { \ |
| + const ::ui::ClassProperty<TYPE> NAME##_Value = {DEFAULT, #NAME, nullptr}; \ |
| + const ::ui::ClassProperty<TYPE>* const NAME = &NAME##_Value; \ |
| + } |
| + |
| +#define DEFINE_OWNED_UI_CLASS_PROPERTY_KEY(TYPE, NAME, DEFAULT) \ |
| + namespace { \ |
| + void Deallocator##NAME(int64_t p) { \ |
| + enum { type_must_be_complete = sizeof(TYPE) }; \ |
| + delete ::ui::ClassPropertyCaster<TYPE*>::FromInt64(p); \ |
| + } \ |
| + const ::ui::ClassProperty<TYPE*> NAME##_Value = {DEFAULT, #NAME, \ |
| + &Deallocator##NAME}; \ |
| + } \ |
| + const ::ui::ClassProperty<TYPE*>* const NAME = &NAME##_Value; |
| + |
| +#endif // UI_BASE_CLASS_PROPERTY_H_ |