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Unified Diff: blimp/engine/renderer/frame_scheduler.h

Issue 2629743003: Remove all blimp engine code (Closed)
Patch Set: Use consistent comment style in //chrome Created 3 years, 11 months ago
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Index: blimp/engine/renderer/frame_scheduler.h
diff --git a/blimp/engine/renderer/frame_scheduler.h b/blimp/engine/renderer/frame_scheduler.h
deleted file mode 100644
index 919047a731caac2a5c3b1ac11c238dff5cbcf437..0000000000000000000000000000000000000000
--- a/blimp/engine/renderer/frame_scheduler.h
+++ /dev/null
@@ -1,98 +0,0 @@
-// Copyright 2016 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef BLIMP_ENGINE_RENDERER_FRAME_SCHEDULER_H_
-#define BLIMP_ENGINE_RENDERER_FRAME_SCHEDULER_H_
-
-#include "base/macros.h"
-#include "base/memory/ref_counted.h"
-#include "base/memory/weak_ptr.h"
-#include "base/single_thread_task_runner.h"
-#include "base/timer/timer.h"
-
-namespace blimp {
-namespace engine {
-
-class FrameSchedulerClient {
- public:
- virtual ~FrameSchedulerClient() {}
-
- // Used to notify the SchedulerClient to start the requested frame update.
- // Calling this method marks the completion of the frame update request made
- // to the scheduler. Any calls to schedule a frame after this will result in
- // a new frame update.
- // The frame update must be run synchronously, and if it results in any
- // content changes sent to the blimp client, the scheduler must be informed
- // using DidSendFrameUpdateToClient.
- virtual void StartFrameUpdate() = 0;
-};
-
-// Responsible for scheduling frame updates sent to the client.
-// The Scheduler uses the state of frames sent to the client and the
-// acknowledgements for these frames from the client to make decisions regarding
-// when a frame should be produced on the engine.
-// The caller provides a FrameSchedulerClient to be notified when a frame update
-// should be produced. The FrameSchedulerClient must outlive this class.
-class FrameScheduler {
- public:
- FrameScheduler(scoped_refptr<base::SingleThreadTaskRunner> task_runner,
- FrameSchedulerClient* client);
- virtual ~FrameScheduler();
-
- // Called when the |client| wants to start a frame update on the engine.
- // |client->StartFrameUpdate() will be called back asynchronously when the
- // scheduler is ready for the next frame to be started.
- void ScheduleFrameUpdate();
-
- // Called when a frame update is sent to the client. This must be called only
- // when the |client| is producing a frame update in
- // FrameSchedulerClient::StartFrameUpdate and must be followed with a
- // DidReceiveFrameUpdateAck when the frame sent is ack-ed by the client.
- void DidSendFrameUpdateToClient();
-
- // Called when an Ack is received for a frame sent to the client.
- void DidReceiveFrameUpdateAck();
-
- bool needs_frame_update() const { return needs_frame_update_; }
-
- void set_frame_delay_for_testing(base::TimeDelta frame_delay) {
- frame_delay_ = frame_delay;
- }
-
- private:
- void ScheduleFrameUpdateIfNecessary();
-
- // Returns true if a frame update can be started. The Scheduler can not
- // produce new frames either if there is no request for frames pending or we
- // are waiting for an ack for a frame previously sent to the client.
- bool ShouldProduceFrameUpdates() const;
-
- void StartFrameUpdate();
-
- // Set to true if the |client_| has requested us to schedule frames.
- bool needs_frame_update_ = false;
-
- // Set to true if a frame update was sent to the client and the ack is
- // pending.
- bool frame_ack_pending_ = false;
-
- bool in_frame_update_ = false;
-
- // The time at which the next main frame update can be run.
- base::TimeTicks next_frame_time_;
-
- // The delay to use between consecutive frames.
- base::TimeDelta frame_delay_;
-
- base::OneShotTimer frame_tick_timer_;
-
- FrameSchedulerClient* client_;
-
- DISALLOW_COPY_AND_ASSIGN(FrameScheduler);
-};
-
-} // namespace engine
-} // namespace blimp
-
-#endif // BLIMP_ENGINE_RENDERER_FRAME_SCHEDULER_H_
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