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Issue 2628963002: Revert of Enable creation of offscreen contexts which own their backing surface. (Closed)
Patch Set: Created 3 years, 11 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/gl/gl_context_egl.h" 5 #include "ui/gl/gl_context_egl.h"
6 6
7 #include <memory> 7 #include <memory>
8 8
9 #include "base/command_line.h" 9 #include "base/command_line.h"
10 #include "base/logging.h" 10 #include "base/logging.h"
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25 #ifndef EGL_CHROMIUM_create_context_bind_generates_resource 25 #ifndef EGL_CHROMIUM_create_context_bind_generates_resource
26 #define EGL_CHROMIUM_create_context_bind_generates_resource 1 26 #define EGL_CHROMIUM_create_context_bind_generates_resource 1
27 #define EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM 0x3AAD 27 #define EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM 0x3AAD
28 #endif /* EGL_CHROMIUM_create_context_bind_generates_resource */ 28 #endif /* EGL_CHROMIUM_create_context_bind_generates_resource */
29 29
30 #ifndef EGL_ANGLE_create_context_webgl_compatibility 30 #ifndef EGL_ANGLE_create_context_webgl_compatibility
31 #define EGL_ANGLE_create_context_webgl_compatibility 1 31 #define EGL_ANGLE_create_context_webgl_compatibility 1
32 #define EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE 0x3AAC 32 #define EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE 0x3AAC
33 #endif /* EGL_ANGLE_create_context_webgl_compatibility */ 33 #endif /* EGL_ANGLE_create_context_webgl_compatibility */
34 34
35 #ifndef EGL_CONTEXT_PRIORITY_LEVEL_IMG
36 #define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100
37 #define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103
38 #endif /* EGL_CONTEXT_PRIORITY_LEVEL */
39
40
41 using ui::GetLastEGLErrorString; 35 using ui::GetLastEGLErrorString;
42 36
43 namespace gl { 37 namespace gl {
44 38
45 GLContextEGL::GLContextEGL(GLShareGroup* share_group) 39 GLContextEGL::GLContextEGL(GLShareGroup* share_group)
46 : GLContextReal(share_group), 40 : GLContextReal(share_group),
47 context_(nullptr), 41 context_(nullptr),
48 display_(nullptr), 42 display_(nullptr),
49 config_(nullptr), 43 config_(nullptr),
50 unbind_fbo_on_makecurrent_(false), 44 unbind_fbo_on_makecurrent_(false),
(...skipping 53 matching lines...) Expand 10 before | Expand all | Expand 10 after
104 } 98 }
105 99
106 if (GLSurfaceEGL::IsCreateContextWebGLCompatabilitySupported()) { 100 if (GLSurfaceEGL::IsCreateContextWebGLCompatabilitySupported()) {
107 context_attributes.push_back(EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE); 101 context_attributes.push_back(EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE);
108 context_attributes.push_back( 102 context_attributes.push_back(
109 attribs.webgl_compatibility_context ? EGL_TRUE : EGL_FALSE); 103 attribs.webgl_compatibility_context ? EGL_TRUE : EGL_FALSE);
110 } else { 104 } else {
111 DCHECK(!attribs.webgl_compatibility_context); 105 DCHECK(!attribs.webgl_compatibility_context);
112 } 106 }
113 107
114 if (GLSurfaceEGL::IsEGLContextPrioritySupported() && attribs.low_priority) {
115 DVLOG(1) << __FUNCTION__ << ": setting low priority";
116 context_attributes.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG);
117 context_attributes.push_back(EGL_CONTEXT_PRIORITY_LOW_IMG);
118 }
119
120 // Append final EGL_NONE to signal the context attributes are finished 108 // Append final EGL_NONE to signal the context attributes are finished
121 context_attributes.push_back(EGL_NONE); 109 context_attributes.push_back(EGL_NONE);
122 context_attributes.push_back(EGL_NONE); 110 context_attributes.push_back(EGL_NONE);
123 111
124 context_ = eglCreateContext( 112 context_ = eglCreateContext(
125 display_, config_, share_group() ? share_group()->GetHandle() : nullptr, 113 display_, config_, share_group() ? share_group()->GetHandle() : nullptr,
126 context_attributes.data()); 114 context_attributes.data());
127 115
128 if (!context_) { 116 if (!context_) {
129 LOG(ERROR) << "eglCreateContext failed with error " 117 LOG(ERROR) << "eglCreateContext failed with error "
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256 244
257 bool GLContextEGL::WasAllocatedUsingRobustnessExtension() { 245 bool GLContextEGL::WasAllocatedUsingRobustnessExtension() {
258 return GLSurfaceEGL::IsCreateContextRobustnessSupported(); 246 return GLSurfaceEGL::IsCreateContextRobustnessSupported();
259 } 247 }
260 248
261 GLContextEGL::~GLContextEGL() { 249 GLContextEGL::~GLContextEGL() {
262 Destroy(); 250 Destroy();
263 } 251 }
264 252
265 } // namespace gl 253 } // namespace gl
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