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Side by Side Diff: ui/gl/gl_context.h

Issue 2628963002: Revert of Enable creation of offscreen contexts which own their backing surface. (Closed)
Patch Set: Created 3 years, 11 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GL_GL_CONTEXT_H_ 5 #ifndef UI_GL_GL_CONTEXT_H_
6 #define UI_GL_GL_CONTEXT_H_ 6 #define UI_GL_GL_CONTEXT_H_
7 7
8 #include <memory> 8 #include <memory>
9 #include <string> 9 #include <string>
10 #include <vector> 10 #include <vector>
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30 30
31 class GLSurface; 31 class GLSurface;
32 class GPUTiming; 32 class GPUTiming;
33 class GPUTimingClient; 33 class GPUTimingClient;
34 struct GLVersionInfo; 34 struct GLVersionInfo;
35 35
36 struct GLContextAttribs { 36 struct GLContextAttribs {
37 GpuPreference gpu_preference = PreferIntegratedGpu; 37 GpuPreference gpu_preference = PreferIntegratedGpu;
38 bool bind_generates_resource = true; 38 bool bind_generates_resource = true;
39 bool webgl_compatibility_context = false; 39 bool webgl_compatibility_context = false;
40 bool low_priority = false;
41 }; 40 };
42 41
43 // Encapsulates an OpenGL context, hiding platform specific management. 42 // Encapsulates an OpenGL context, hiding platform specific management.
44 class GL_EXPORT GLContext : public base::RefCounted<GLContext> { 43 class GL_EXPORT GLContext : public base::RefCounted<GLContext> {
45 public: 44 public:
46 explicit GLContext(GLShareGroup* share_group); 45 explicit GLContext(GLShareGroup* share_group);
47 46
48 // Initializes the GL context to be compatible with the given surface. The GL 47 // Initializes the GL context to be compatible with the given surface. The GL
49 // context can be made with other surface's of the same type. The compatible 48 // context can be made with other surface's of the same type. The compatible
50 // surface is only needed for certain platforms like WGL, OSMesa and GLX. It 49 // surface is only needed for certain platforms like WGL, OSMesa and GLX. It
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204 // scoped_refptr containing the initialized GLContext or nullptr if 203 // scoped_refptr containing the initialized GLContext or nullptr if
205 // initialization fails. 204 // initialization fails.
206 GL_EXPORT scoped_refptr<GLContext> InitializeGLContext( 205 GL_EXPORT scoped_refptr<GLContext> InitializeGLContext(
207 scoped_refptr<GLContext> context, 206 scoped_refptr<GLContext> context,
208 GLSurface* compatible_surface, 207 GLSurface* compatible_surface,
209 const GLContextAttribs& attribs); 208 const GLContextAttribs& attribs);
210 209
211 } // namespace gl 210 } // namespace gl
212 211
213 #endif // UI_GL_GL_CONTEXT_H_ 212 #endif // UI_GL_GL_CONTEXT_H_
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