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Issue 2628963002: Revert of Enable creation of offscreen contexts which own their backing surface. (Closed)
Patch Set: Created 3 years, 11 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/renderer_blink_platform_impl.h" 5 #include "content/renderer/renderer_blink_platform_impl.h"
6 6
7 #include <memory> 7 #include <memory>
8 #include <utility> 8 #include <utility>
9 9
10 #include "base/command_line.h" 10 #include "base/command_line.h"
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1013 return nullptr; 1013 return nullptr;
1014 } 1014 }
1015 share_context = share_provider_impl->context_provider(); 1015 share_context = share_provider_impl->context_provider();
1016 } 1016 }
1017 1017
1018 bool is_software_rendering = gpu_channel_host->gpu_info().software_rendering; 1018 bool is_software_rendering = gpu_channel_host->gpu_info().software_rendering;
1019 1019
1020 // This is an offscreen context, which doesn't use the default frame buffer, 1020 // This is an offscreen context, which doesn't use the default frame buffer,
1021 // so don't request any alpha, depth, stencil, antialiasing. 1021 // so don't request any alpha, depth, stencil, antialiasing.
1022 gpu::gles2::ContextCreationAttribHelper attributes; 1022 gpu::gles2::ContextCreationAttribHelper attributes;
1023 1023 attributes.alpha_size = -1;
1024 if (web_attributes.supportOwnOffscreenSurface) { 1024 attributes.depth_size = 0;
1025 attributes.own_offscreen_surface = true; 1025 attributes.stencil_size = 0;
1026 attributes.low_priority = true; 1026 attributes.samples = 0;
1027 attributes.alpha_size = web_attributes.supportAlpha ? 8 : -1; 1027 attributes.sample_buffers = 0;
1028 attributes.depth_size = web_attributes.supportDepth ? 24 : 0;
1029 attributes.stencil_size = web_attributes.supportStencil ? 8 : 0;
1030 attributes.samples = web_attributes.supportAntialias ? 4 : 0;
1031 attributes.sample_buffers = 0;
1032 } else {
1033 attributes.depth_size = 0;
1034 attributes.stencil_size = 0;
1035 attributes.samples = 0;
1036 attributes.sample_buffers = 0;
1037 }
1038 attributes.bind_generates_resource = false; 1028 attributes.bind_generates_resource = false;
1039 // Prefer discrete GPU for WebGL. 1029 // Prefer discrete GPU for WebGL.
1040 attributes.gpu_preference = gl::PreferDiscreteGpu; 1030 attributes.gpu_preference = gl::PreferDiscreteGpu;
1041 1031
1042 attributes.fail_if_major_perf_caveat = 1032 attributes.fail_if_major_perf_caveat =
1043 web_attributes.failIfMajorPerformanceCaveat; 1033 web_attributes.failIfMajorPerformanceCaveat;
1044
1045 DCHECK_GT(web_attributes.webGLVersion, 0u); 1034 DCHECK_GT(web_attributes.webGLVersion, 0u);
1046 DCHECK_LE(web_attributes.webGLVersion, 2u); 1035 DCHECK_LE(web_attributes.webGLVersion, 2u);
1047 if (web_attributes.webGLVersion == 2) 1036 if (web_attributes.webGLVersion == 2)
1048 attributes.context_type = gpu::gles2::CONTEXT_TYPE_WEBGL2; 1037 attributes.context_type = gpu::gles2::CONTEXT_TYPE_WEBGL2;
1049 else 1038 else
1050 attributes.context_type = gpu::gles2::CONTEXT_TYPE_WEBGL1; 1039 attributes.context_type = gpu::gles2::CONTEXT_TYPE_WEBGL1;
1051 1040
1052 constexpr bool automatic_flushes = true; 1041 constexpr bool automatic_flushes = true;
1053 constexpr bool support_locking = false; 1042 constexpr bool support_locking = false;
1054 1043
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1296 return &trial_token_validator_; 1285 return &trial_token_validator_;
1297 } 1286 }
1298 1287
1299 void RendererBlinkPlatformImpl::workerContextCreated( 1288 void RendererBlinkPlatformImpl::workerContextCreated(
1300 const v8::Local<v8::Context>& worker) { 1289 const v8::Local<v8::Context>& worker) {
1301 GetContentClient()->renderer()->DidInitializeWorkerContextOnWorkerThread( 1290 GetContentClient()->renderer()->DidInitializeWorkerContextOnWorkerThread(
1302 worker); 1291 worker);
1303 } 1292 }
1304 1293
1305 } // namespace content 1294 } // namespace content
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