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Unified Diff: ui/views/widget/desktop_aura/x11_whole_screen_move_loop.h

Issue 262893002: Removes grab input window and extra grab and ungrab in X11WholeScreenMoveLoop Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Removes grab input window and extra grab and ungrab in X11WholeScreenMoveLoop (no more changes in T… Created 6 years, 7 months ago
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Index: ui/views/widget/desktop_aura/x11_whole_screen_move_loop.h
diff --git a/ui/views/widget/desktop_aura/x11_whole_screen_move_loop.h b/ui/views/widget/desktop_aura/x11_whole_screen_move_loop.h
index cf3665ecac6c8d968340e85121419cf6570c0bbd..bdfa222428888a195bf4ee0d68192f3a1b48ff1d 100644
--- a/ui/views/widget/desktop_aura/x11_whole_screen_move_loop.h
+++ b/ui/views/widget/desktop_aura/x11_whole_screen_move_loop.h
@@ -10,26 +10,16 @@
#include "base/memory/weak_ptr.h"
#include "ui/events/platform/platform_event_dispatcher.h"
#include "ui/gfx/image/image_skia.h"
-#include "ui/gfx/native_widget_types.h"
-#include "ui/gfx/vector2d_f.h"
#include "ui/views/widget/desktop_aura/x11_whole_screen_move_loop_delegate.h"
-typedef struct _XDisplay XDisplay;
-
-namespace aura {
-class Window;
-}
-
namespace ui {
class ScopedEventDispatcher;
}
namespace views {
-class Widget;
-
-// Runs a nested message loop and grabs the mouse. This is used to implement
-// dragging.
+// Runs a nested message loop. This is used to implement dragging including
+// dragging browser tabs and drag and drop.
class X11WholeScreenMoveLoop : public ui::PlatformEventDispatcher {
public:
explicit X11WholeScreenMoveLoop(X11WholeScreenMoveLoopDelegate* delegate);
@@ -39,36 +29,15 @@ class X11WholeScreenMoveLoop : public ui::PlatformEventDispatcher {
virtual bool CanDispatchEvent(const ui::PlatformEvent& event) OVERRIDE;
virtual uint32_t DispatchEvent(const ui::PlatformEvent& event) OVERRIDE;
- // Runs the nested message loop. While the mouse is grabbed, use |cursor| as
- // the mouse cursor. Returns true if the move-loop is completed successfully.
- // If the pointer-grab fails, or the move-loop is canceled by the user (e.g.
- // by pressing escape), then returns false.
- bool RunMoveLoop(aura::Window* window, gfx::NativeCursor cursor);
-
- // Updates the cursor while the move loop is running.
- void UpdateCursor(gfx::NativeCursor cursor);
+ // Runs a nested message loop. Returns true if the move-loop is completed
+ // successfully. Returns false if the move-loop is canceled by the user (e.g.
+ // by pressing Esc).
+ bool RunMoveLoop();
// Ends the RunMoveLoop() that's currently in progress.
void EndMoveLoop();
- // Sets an image to be used during the drag.
- void SetDragImage(const gfx::ImageSkia& image, gfx::Vector2dF offset);
-
private:
- // Grabs the pointer and keyboard, setting the mouse cursor to |cursor|.
- // Returns true if the grab was successful.
- bool GrabPointerAndKeyboard(gfx::NativeCursor cursor);
-
- // Creates an input-only window to be used during the drag.
- Window CreateDragInputWindow(XDisplay* display);
-
- // Creates a window to show the drag image during the drag.
- void CreateDragImageWindow();
-
- // Checks to see if |in_image| is an image that has any visible regions
- // (defined as having a pixel with alpha > 32). If so, return true.
- bool CheckIfIconValid();
-
// Dispatch mouse movement event to |delegate_| in a posted task.
void DispatchMouseMovement();
@@ -80,25 +49,15 @@ class X11WholeScreenMoveLoop : public ui::PlatformEventDispatcher {
bool should_reset_mouse_flags_;
- // An invisible InputOnly window . We create this window so we can track the
- // cursor wherever it goes on screen during a drag, since normal windows
- // don't receive pointer motion events outside of their bounds.
- ::Window grab_input_window_;
-
base::Closure quit_closure_;
- // Keeps track of whether the move-loop is cancled by the user (e.g. by
+ // Keeps track of whether the move-loop is canceled by the user (e.g. by
// pressing escape).
bool canceled_;
// Keeps track of whether we still have a pointer grab at the end of the loop.
bool has_grab_;
- // A Widget is created during the drag if there is an image available to be
- // used during the drag.
- scoped_ptr<Widget> drag_widget_;
- gfx::ImageSkia drag_image_;
- gfx::Vector2dF drag_offset_;
XMotionEvent last_xmotion_;
base::WeakPtrFactory<X11WholeScreenMoveLoop> weak_factory_;

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