Index: ui/views/widget/desktop_aura/x11_whole_screen_move_loop.cc |
diff --git a/ui/views/widget/desktop_aura/x11_whole_screen_move_loop.cc b/ui/views/widget/desktop_aura/x11_whole_screen_move_loop.cc |
index fa9b75f4efeb59889512169274bc7b9fbe6fb76d..c993d5467b3ccf75a8e992c6decc0e29a600c536 100644 |
--- a/ui/views/widget/desktop_aura/x11_whole_screen_move_loop.cc |
+++ b/ui/views/widget/desktop_aura/x11_whole_screen_move_loop.cc |
@@ -4,6 +4,7 @@ |
#include "ui/views/widget/desktop_aura/x11_whole_screen_move_loop.h" |
+#include <X11/extensions/XInput2.h> |
#include <X11/Xlib.h> |
// Get rid of a macro from Xlib.h that conflicts with Aura's RootWindow class. |
#undef RootWindow |
@@ -81,17 +82,13 @@ void X11WholeScreenMoveLoop::DispatchMouseMovement() { |
// DesktopWindowTreeHostLinux, ui::PlatformEventDispatcher implementation: |
bool X11WholeScreenMoveLoop::CanDispatchEvent(const ui::PlatformEvent& event) { |
+ NOTREACHED(); |
return in_move_loop_; |
} |
uint32_t X11WholeScreenMoveLoop::DispatchEvent(const ui::PlatformEvent& event) { |
- // This method processes all events for the grab_input_window_ as well as |
- // mouse events for all windows while the move loop is active - even before |
- // the grab is granted by X. This allows mouse notification events that were |
- // sent after the capture was requested but before the capture was granted |
- // to be dispatched. It is especially important to process the mouse release |
- // event that should have stopped the drag even if that mouse release happened |
- // before the grab was granted. |
+ // This method processes all mouse events for all windows while the move loop |
+ // is active. |
if (!in_move_loop_) |
return ui::POST_DISPATCH_PERFORM_DEFAULT; |
XEvent* xev = event; |
@@ -150,7 +147,9 @@ uint32_t X11WholeScreenMoveLoop::DispatchEvent(const ui::PlatformEvent& event) { |
xevent.type = MotionNotify; |
} |
xevent.xany.display = xev->xgeneric.display; |
- xevent.xany.window = grab_input_window_; |
+ XIDeviceEvent* xievent = |
+ static_cast<XIDeviceEvent*>(xev->xcookie.data); |
+ xevent.xany.window = xievent->event; |
// The fields used below are in the same place for all of events |
// above. Using xmotion from XEvent's unions to avoid repeating |
// the code. |
@@ -168,8 +167,7 @@ uint32_t X11WholeScreenMoveLoop::DispatchEvent(const ui::PlatformEvent& event) { |
} |
} |
- return (event->xany.window == grab_input_window_) ? |
- ui::POST_DISPATCH_NONE : ui::POST_DISPATCH_PERFORM_DEFAULT; |
+ return ui::POST_DISPATCH_PERFORM_DEFAULT; |
} |
bool X11WholeScreenMoveLoop::RunMoveLoop(aura::Window* source, |
@@ -177,25 +175,8 @@ bool X11WholeScreenMoveLoop::RunMoveLoop(aura::Window* source, |
DCHECK(!in_move_loop_); // Can only handle one nested loop at a time. |
// Start a capture on the host, so that it continues to receive events during |
- // the drag. This may be second time we are capturing the mouse events - the |
- // first being when a mouse is first pressed. That first capture needs to be |
- // released before the call to GrabPointerAndKeyboard below, otherwise it may |
- // get released while we still need the pointer grab, which is why we restrict |
- // the scope here. |
- { |
- ScopedCapturer capturer(source->GetHost()); |
- |
- grab_input_window_ = CreateDragInputWindow(gfx::GetXDisplay()); |
- // Releasing ScopedCapturer ensures that any other instance of |
- // X11ScopedCapture will not prematurely release grab that will be acquired |
- // below. |
- } |
- // TODO(varkha): Consider integrating GrabPointerAndKeyboard with |
- // ScopedCapturer to avoid possibility of logically keeping multiple grabs. |
- if (!GrabPointerAndKeyboard(cursor)) { |
- XDestroyWindow(gfx::GetXDisplay(), grab_input_window_); |
- return false; |
- } |
+ // the drag. |
+ ScopedCapturer capturer(source->GetHost()); |
pkotwicz
2014/05/02 19:50:39
This is not really right. X11WholeScreenMoveLoop::
varkha
2014/05/02 23:58:11
I have changed it so that the capture is only kept
pkotwicz
2014/05/05 00:09:05
On CrOS the capture is released as a result of vie
varkha
2014/05/05 16:37:14
Yes we can! Done.
|
scoped_ptr<ui::ScopedEventDispatcher> old_dispatcher = |
nested_dispatcher_.Pass(); |
@@ -251,16 +232,10 @@ void X11WholeScreenMoveLoop::EndMoveLoop() { |
// on drawn out windows? Not ungrabbing here screws the X server until I kill |
// the chrome process. |
- // Ungrab before we let go of the window. |
- XDisplay* display = gfx::GetXDisplay(); |
- XUngrabPointer(display, CurrentTime); |
- XUngrabKeyboard(display, CurrentTime); |
- |
// Restore the previous dispatcher. |
nested_dispatcher_.reset(); |
drag_widget_.reset(); |
delegate_->OnMoveLoopEnded(); |
- XDestroyWindow(display, grab_input_window_); |
grab_input_window_ = None; |
in_move_loop_ = false; |
@@ -358,6 +333,8 @@ void X11WholeScreenMoveLoop::CreateDragImageWindow() { |
widget->SetContentsView(image); |
widget->Show(); |
widget->GetNativeWindow()->layer()->SetFillsBoundsOpaquely(false); |
+ grab_input_window_ = widget->GetNativeWindow()->GetHost()-> |
+ GetAcceleratedWidget(); |
drag_widget_.reset(widget); |
} |