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Side by Side Diff: ui/views/widget/desktop_aura/x11_whole_screen_move_loop.cc

Issue 262893002: Removes grab input window and extra grab and ungrab in X11WholeScreenMoveLoop Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/views/widget/desktop_aura/x11_whole_screen_move_loop.h" 5 #include "ui/views/widget/desktop_aura/x11_whole_screen_move_loop.h"
6 6
7 #include <X11/extensions/XInput2.h>
7 #include <X11/Xlib.h> 8 #include <X11/Xlib.h>
8 // Get rid of a macro from Xlib.h that conflicts with Aura's RootWindow class. 9 // Get rid of a macro from Xlib.h that conflicts with Aura's RootWindow class.
9 #undef RootWindow 10 #undef RootWindow
10 11
11 #include "base/bind.h" 12 #include "base/bind.h"
12 #include "base/message_loop/message_loop.h" 13 #include "base/message_loop/message_loop.h"
13 #include "base/run_loop.h" 14 #include "base/run_loop.h"
14 #include "third_party/skia/include/core/SkBitmap.h" 15 #include "third_party/skia/include/core/SkBitmap.h"
15 #include "ui/aura/env.h" 16 #include "ui/aura/env.h"
16 #include "ui/aura/window.h" 17 #include "ui/aura/window.h"
(...skipping 57 matching lines...) Expand 10 before | Expand all | Expand 10 after
74 weak_factory_.InvalidateWeakPtrs(); 75 weak_factory_.InvalidateWeakPtrs();
75 DCHECK_EQ(MotionNotify, last_xmotion_.type); 76 DCHECK_EQ(MotionNotify, last_xmotion_.type);
76 delegate_->OnMouseMovement(&last_xmotion_); 77 delegate_->OnMouseMovement(&last_xmotion_);
77 last_xmotion_.type = LASTEvent; 78 last_xmotion_.type = LASTEvent;
78 } 79 }
79 80
80 //////////////////////////////////////////////////////////////////////////////// 81 ////////////////////////////////////////////////////////////////////////////////
81 // DesktopWindowTreeHostLinux, ui::PlatformEventDispatcher implementation: 82 // DesktopWindowTreeHostLinux, ui::PlatformEventDispatcher implementation:
82 83
83 bool X11WholeScreenMoveLoop::CanDispatchEvent(const ui::PlatformEvent& event) { 84 bool X11WholeScreenMoveLoop::CanDispatchEvent(const ui::PlatformEvent& event) {
85 NOTREACHED();
84 return in_move_loop_; 86 return in_move_loop_;
85 } 87 }
86 88
87 uint32_t X11WholeScreenMoveLoop::DispatchEvent(const ui::PlatformEvent& event) { 89 uint32_t X11WholeScreenMoveLoop::DispatchEvent(const ui::PlatformEvent& event) {
88 // This method processes all events for the grab_input_window_ as well as 90 // This method processes all mouse events for all windows while the move loop
89 // mouse events for all windows while the move loop is active - even before 91 // is active.
90 // the grab is granted by X. This allows mouse notification events that were
91 // sent after the capture was requested but before the capture was granted
92 // to be dispatched. It is especially important to process the mouse release
93 // event that should have stopped the drag even if that mouse release happened
94 // before the grab was granted.
95 if (!in_move_loop_) 92 if (!in_move_loop_)
96 return ui::POST_DISPATCH_PERFORM_DEFAULT; 93 return ui::POST_DISPATCH_PERFORM_DEFAULT;
97 XEvent* xev = event; 94 XEvent* xev = event;
98 95
99 // Note: the escape key is handled in the tab drag controller, which has 96 // Note: the escape key is handled in the tab drag controller, which has
100 // keyboard focus even though we took pointer grab. 97 // keyboard focus even though we took pointer grab.
101 switch (xev->type) { 98 switch (xev->type) {
102 case MotionNotify: { 99 case MotionNotify: {
103 if (drag_widget_.get()) { 100 if (drag_widget_.get()) {
104 gfx::Screen* screen = gfx::Screen::GetNativeScreen(); 101 gfx::Screen* screen = gfx::Screen::GetNativeScreen();
(...skipping 38 matching lines...) Expand 10 before | Expand all | Expand 10 after
143 case ui::ET_MOUSE_DRAGGED: 140 case ui::ET_MOUSE_DRAGGED:
144 case ui::ET_MOUSE_RELEASED: { 141 case ui::ET_MOUSE_RELEASED: {
145 XEvent xevent = {0}; 142 XEvent xevent = {0};
146 if (type == ui::ET_MOUSE_RELEASED) { 143 if (type == ui::ET_MOUSE_RELEASED) {
147 xevent.type = ButtonRelease; 144 xevent.type = ButtonRelease;
148 xevent.xbutton.button = ui::EventButtonFromNative(xev); 145 xevent.xbutton.button = ui::EventButtonFromNative(xev);
149 } else { 146 } else {
150 xevent.type = MotionNotify; 147 xevent.type = MotionNotify;
151 } 148 }
152 xevent.xany.display = xev->xgeneric.display; 149 xevent.xany.display = xev->xgeneric.display;
153 xevent.xany.window = grab_input_window_; 150 XIDeviceEvent* xievent =
151 static_cast<XIDeviceEvent*>(xev->xcookie.data);
152 xevent.xany.window = xievent->event;
154 // The fields used below are in the same place for all of events 153 // The fields used below are in the same place for all of events
155 // above. Using xmotion from XEvent's unions to avoid repeating 154 // above. Using xmotion from XEvent's unions to avoid repeating
156 // the code. 155 // the code.
157 xevent.xmotion.root = DefaultRootWindow(xev->xgeneric.display); 156 xevent.xmotion.root = DefaultRootWindow(xev->xgeneric.display);
158 xevent.xmotion.time = ui::EventTimeFromNative(xev).InMilliseconds(); 157 xevent.xmotion.time = ui::EventTimeFromNative(xev).InMilliseconds();
159 gfx::Point point(ui::EventSystemLocationFromNative(xev)); 158 gfx::Point point(ui::EventSystemLocationFromNative(xev));
160 xevent.xmotion.x_root = point.x(); 159 xevent.xmotion.x_root = point.x();
161 xevent.xmotion.y_root = point.y(); 160 xevent.xmotion.y_root = point.y();
162 DispatchEvent(&xevent); 161 DispatchEvent(&xevent);
163 return ui::POST_DISPATCH_NONE; 162 return ui::POST_DISPATCH_NONE;
pkotwicz 2014/05/05 00:09:05 This should be: "return DispatchEvent(&xevent);"
varkha 2014/05/05 16:37:14 Done.
164 } 163 }
165 default: 164 default:
166 break; 165 break;
167 } 166 }
168 } 167 }
169 } 168 }
170 169
171 return (event->xany.window == grab_input_window_) ? 170 return ui::POST_DISPATCH_PERFORM_DEFAULT;
172 ui::POST_DISPATCH_NONE : ui::POST_DISPATCH_PERFORM_DEFAULT;
173 } 171 }
174 172
175 bool X11WholeScreenMoveLoop::RunMoveLoop(aura::Window* source, 173 bool X11WholeScreenMoveLoop::RunMoveLoop(aura::Window* source,
176 gfx::NativeCursor cursor) { 174 gfx::NativeCursor cursor) {
177 DCHECK(!in_move_loop_); // Can only handle one nested loop at a time. 175 DCHECK(!in_move_loop_); // Can only handle one nested loop at a time.
178 176
179 // Start a capture on the host, so that it continues to receive events during 177 // Start a capture on the host, so that it continues to receive events during
180 // the drag. This may be second time we are capturing the mouse events - the 178 // the drag.
181 // first being when a mouse is first pressed. That first capture needs to be 179 ScopedCapturer capturer(source->GetHost());
pkotwicz 2014/05/02 19:50:39 This is not really right. X11WholeScreenMoveLoop::
varkha 2014/05/02 23:58:11 I have changed it so that the capture is only kept
pkotwicz 2014/05/05 00:09:05 On CrOS the capture is released as a result of vie
varkha 2014/05/05 16:37:14 Yes we can! Done.
182 // released before the call to GrabPointerAndKeyboard below, otherwise it may
183 // get released while we still need the pointer grab, which is why we restrict
184 // the scope here.
185 {
186 ScopedCapturer capturer(source->GetHost());
187
188 grab_input_window_ = CreateDragInputWindow(gfx::GetXDisplay());
189 // Releasing ScopedCapturer ensures that any other instance of
190 // X11ScopedCapture will not prematurely release grab that will be acquired
191 // below.
192 }
193 // TODO(varkha): Consider integrating GrabPointerAndKeyboard with
194 // ScopedCapturer to avoid possibility of logically keeping multiple grabs.
195 if (!GrabPointerAndKeyboard(cursor)) {
196 XDestroyWindow(gfx::GetXDisplay(), grab_input_window_);
197 return false;
198 }
199 180
200 scoped_ptr<ui::ScopedEventDispatcher> old_dispatcher = 181 scoped_ptr<ui::ScopedEventDispatcher> old_dispatcher =
201 nested_dispatcher_.Pass(); 182 nested_dispatcher_.Pass();
202 nested_dispatcher_ = 183 nested_dispatcher_ =
203 ui::PlatformEventSource::GetInstance()->OverrideDispatcher(this); 184 ui::PlatformEventSource::GetInstance()->OverrideDispatcher(this);
204 if (!drag_image_.isNull() && CheckIfIconValid()) 185 if (!drag_image_.isNull() && CheckIfIconValid())
205 CreateDragImageWindow(); 186 CreateDragImageWindow();
206 187
207 // We are handling a mouse drag outside of the aura::RootWindow system. We 188 // We are handling a mouse drag outside of the aura::RootWindow system. We
208 // must manually make aura think that the mouse button is pressed so that we 189 // must manually make aura think that the mouse button is pressed so that we
209 // don't draw extraneous tooltips. 190 // don't draw extraneous tooltips.
210 aura::Env* env = aura::Env::GetInstance(); 191 aura::Env* env = aura::Env::GetInstance();
211 if (!env->IsMouseButtonDown()) { 192 if (!env->IsMouseButtonDown()) {
212 env->set_mouse_button_flags(ui::EF_LEFT_MOUSE_BUTTON); 193 env->set_mouse_button_flags(ui::EF_LEFT_MOUSE_BUTTON);
213 should_reset_mouse_flags_ = true; 194 should_reset_mouse_flags_ = true;
214 } 195 }
215 196
216 in_move_loop_ = true; 197 in_move_loop_ = true;
217 canceled_ = false; 198 canceled_ = false;
218 base::MessageLoopForUI* loop = base::MessageLoopForUI::current(); 199 base::MessageLoopForUI* loop = base::MessageLoopForUI::current();
219 base::MessageLoop::ScopedNestableTaskAllower allow_nested(loop); 200 base::MessageLoop::ScopedNestableTaskAllower allow_nested(loop);
220 base::RunLoop run_loop; 201 base::RunLoop run_loop;
221 quit_closure_ = run_loop.QuitClosure(); 202 quit_closure_ = run_loop.QuitClosure();
222 run_loop.Run(); 203 run_loop.Run();
223 nested_dispatcher_ = old_dispatcher.Pass(); 204 nested_dispatcher_ = old_dispatcher.Pass();
224 return !canceled_; 205 return !canceled_;
225 } 206 }
226 207
227 void X11WholeScreenMoveLoop::UpdateCursor(gfx::NativeCursor cursor) { 208 void X11WholeScreenMoveLoop::UpdateCursor(gfx::NativeCursor cursor) {
228 if (in_move_loop_) { 209 if (in_move_loop_) {
pkotwicz 2014/05/02 19:50:39 I wonder whether we could do a grab on the window
varkha 2014/05/02 23:58:11 I don't think it will work. GetGlobalCaptureWindow
pkotwicz 2014/05/05 00:09:05 I tried this quickly and GetGlobalCaptureWindow()
varkha 2014/05/05 16:37:14 It did not work because I was still using ScopedCa
229 // If we're still in the move loop, regrab the pointer with the updated 210 // If we're still in the move loop, regrab the pointer with the updated
230 // cursor. Note: we can be called from handling an XdndStatus message after 211 // cursor. Note: we can be called from handling an XdndStatus message after
231 // EndMoveLoop() was called, but before we return from the nested RunLoop. 212 // EndMoveLoop() was called, but before we return from the nested RunLoop.
232 GrabPointerAndKeyboard(cursor); 213 GrabPointerAndKeyboard(cursor);
233 } 214 }
234 } 215 }
235 216
236 void X11WholeScreenMoveLoop::EndMoveLoop() { 217 void X11WholeScreenMoveLoop::EndMoveLoop() {
237 if (!in_move_loop_) 218 if (!in_move_loop_)
238 return; 219 return;
239 220
240 // Prevent DispatchMouseMovement from dispatching any posted motion event. 221 // Prevent DispatchMouseMovement from dispatching any posted motion event.
241 weak_factory_.InvalidateWeakPtrs(); 222 weak_factory_.InvalidateWeakPtrs();
242 last_xmotion_.type = LASTEvent; 223 last_xmotion_.type = LASTEvent;
243 224
244 // We undo our emulated mouse click from RunMoveLoop(); 225 // We undo our emulated mouse click from RunMoveLoop();
245 if (should_reset_mouse_flags_) { 226 if (should_reset_mouse_flags_) {
246 aura::Env::GetInstance()->set_mouse_button_flags(0); 227 aura::Env::GetInstance()->set_mouse_button_flags(0);
247 should_reset_mouse_flags_ = false; 228 should_reset_mouse_flags_ = false;
248 } 229 }
249 230
250 // TODO(erg): Is this ungrab the cause of having to click to give input focus 231 // TODO(erg): Is this ungrab the cause of having to click to give input focus
251 // on drawn out windows? Not ungrabbing here screws the X server until I kill 232 // on drawn out windows? Not ungrabbing here screws the X server until I kill
252 // the chrome process. 233 // the chrome process.
253 234
254 // Ungrab before we let go of the window.
255 XDisplay* display = gfx::GetXDisplay();
256 XUngrabPointer(display, CurrentTime);
257 XUngrabKeyboard(display, CurrentTime);
258
259 // Restore the previous dispatcher. 235 // Restore the previous dispatcher.
260 nested_dispatcher_.reset(); 236 nested_dispatcher_.reset();
261 drag_widget_.reset(); 237 drag_widget_.reset();
262 delegate_->OnMoveLoopEnded(); 238 delegate_->OnMoveLoopEnded();
263 XDestroyWindow(display, grab_input_window_);
264 grab_input_window_ = None; 239 grab_input_window_ = None;
265 240
266 in_move_loop_ = false; 241 in_move_loop_ = false;
267 quit_closure_.Run(); 242 quit_closure_.Run();
268 } 243 }
269 244
270 void X11WholeScreenMoveLoop::SetDragImage(const gfx::ImageSkia& image, 245 void X11WholeScreenMoveLoop::SetDragImage(const gfx::ImageSkia& image,
271 gfx::Vector2dF offset) { 246 gfx::Vector2dF offset) {
272 drag_image_ = image; 247 drag_image_ = image;
273 drag_offset_ = offset; 248 drag_offset_ = offset;
(...skipping 77 matching lines...) Expand 10 before | Expand all | Expand 10 after
351 widget->Init(params); 326 widget->Init(params);
352 widget->SetOpacity(kDragWidgetOpacity); 327 widget->SetOpacity(kDragWidgetOpacity);
353 widget->GetNativeWindow()->SetName("DragWindow"); 328 widget->GetNativeWindow()->SetName("DragWindow");
354 329
355 ImageView* image = new ImageView(); 330 ImageView* image = new ImageView();
356 image->SetImage(drag_image_); 331 image->SetImage(drag_image_);
357 image->SetBounds(0, 0, drag_image_.width(), drag_image_.height()); 332 image->SetBounds(0, 0, drag_image_.width(), drag_image_.height());
358 widget->SetContentsView(image); 333 widget->SetContentsView(image);
359 widget->Show(); 334 widget->Show();
360 widget->GetNativeWindow()->layer()->SetFillsBoundsOpaquely(false); 335 widget->GetNativeWindow()->layer()->SetFillsBoundsOpaquely(false);
336 grab_input_window_ = widget->GetNativeWindow()->GetHost()->
337 GetAcceleratedWidget();
361 338
362 drag_widget_.reset(widget); 339 drag_widget_.reset(widget);
363 } 340 }
364 341
365 bool X11WholeScreenMoveLoop::CheckIfIconValid() { 342 bool X11WholeScreenMoveLoop::CheckIfIconValid() {
366 // TODO(erg): I've tried at least five different strategies for trying to 343 // TODO(erg): I've tried at least five different strategies for trying to
367 // build a mask based off the alpha channel. While all of them have worked, 344 // build a mask based off the alpha channel. While all of them have worked,
368 // none of them have been performant and introduced multiple second 345 // none of them have been performant and introduced multiple second
369 // delays. (I spent a day getting a rectangle segmentation algorithm polished 346 // delays. (I spent a day getting a rectangle segmentation algorithm polished
370 // here...and then found that even through I had the rectangle extraction 347 // here...and then found that even through I had the rectangle extraction
(...skipping 11 matching lines...) Expand all
382 for (int x = 0; x < in_bitmap->width(); ++x) { 359 for (int x = 0; x < in_bitmap->width(); ++x) {
383 if (SkColorGetA(in_row[x]) > kMinAlpha) 360 if (SkColorGetA(in_row[x]) > kMinAlpha)
384 return true; 361 return true;
385 } 362 }
386 } 363 }
387 364
388 return false; 365 return false;
389 } 366 }
390 367
391 } // namespace views 368 } // namespace views
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