| Index: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
|
| diff --git a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
|
| index 62db5e230234e1a77774a6e18d0eda07b328c39c..add365ec358f301b59dc4d2d5eef2b942c69fb22 100644
|
| --- a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
|
| +++ b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
|
| @@ -132,6 +132,36 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
|
| self.Skip('deqp/functional/gles3/textureshadow/2d_array_*.html',
|
| ['win', 'intel'], bug=666392)
|
|
|
| + # Intel HD 530
|
| + self.Fail('conformance2/textures/misc/angle-stuck-depth-textures.html',
|
| + ['win', 'intel'], bug=680797)
|
| + self.Fail('deqp/functional/gles3/fboinvalidate/format_00.html',
|
| + ['win', 'intel'], bug=680797)
|
| + self.Fail('deqp/functional/gles3/fboinvalidate/format_01.html',
|
| + ['win', 'intel'], bug=680797)
|
| + self.Fail('deqp/functional/gles3/fboinvalidate/format_02.html',
|
| + ['win', 'intel'], bug=680797)
|
| + self.Fail('deqp/functional/gles3/fborender/shared_colorbuffer_01.html',
|
| + ['win', 'intel'], bug=680797)
|
| + self.Fail('deqp/functional/gles3/framebufferblit/' +
|
| + 'default_framebuffer_00.html',
|
| + ['win', 'intel'], bug=680797)
|
| + self.Fail('deqp/functional/gles3/framebufferblit/' +
|
| + 'default_framebuffer_01.html',
|
| + ['win', 'intel'], bug=680797)
|
| + self.Fail('deqp/functional/gles3/framebufferblit/' +
|
| + 'default_framebuffer_02.html',
|
| + ['win', 'intel'], bug=680797)
|
| + self.Fail('deqp/functional/gles3/framebufferblit/' +
|
| + 'default_framebuffer_03.html',
|
| + ['win', 'intel'], bug=680797)
|
| + self.Fail('deqp/functional/gles3/framebufferblit/' +
|
| + 'default_framebuffer_04.html',
|
| + ['win', 'intel'], bug=680797)
|
| + self.Fail('deqp/functional/gles3/framebufferblit/' +
|
| + 'default_framebuffer_06.html',
|
| + ['win', 'intel'], bug=680797)
|
| +
|
| # It's unfortunate that these suppressions need to be so broad, but it
|
| # looks like the D3D11 device can be lost spontaneously on this
|
| # configuration while running basically any test.
|
|
|