| Index: Source/core/html/HTMLProgressElement.cpp
|
| diff --git a/Source/core/html/HTMLProgressElement.cpp b/Source/core/html/HTMLProgressElement.cpp
|
| index e99cc862c990b8e78bb05801d2de1a921cd24d47..dc80d3f72ef0ad0b6bb65f0b89daa4b1960dea38 100644
|
| --- a/Source/core/html/HTMLProgressElement.cpp
|
| +++ b/Source/core/html/HTMLProgressElement.cpp
|
| @@ -95,30 +95,30 @@ void HTMLProgressElement::attach(const AttachContext& context)
|
| double HTMLProgressElement::value() const
|
| {
|
| double value = getFloatingPointAttribute(valueAttr);
|
| + // Otherwise, if the parsed value was greater than or equal to the maximum
|
| + // value, then the current value of the progress bar is the maximum value
|
| + // of the progress bar. Otherwise, if parsing the value attribute's value
|
| + // resulted in an error, or a number less than or equal to zero, then the
|
| + // current value of the progress bar is zero.
|
| return !std::isfinite(value) || value < 0 ? 0 : std::min(value, max());
|
| }
|
|
|
| -void HTMLProgressElement::setValue(double value, ExceptionState& exceptionState)
|
| +void HTMLProgressElement::setValue(double value)
|
| {
|
| - if (!std::isfinite(value)) {
|
| - exceptionState.throwTypeError(ExceptionMessages::notAFiniteNumber(value));
|
| - return;
|
| - }
|
| setFloatingPointAttribute(valueAttr, std::max(value, 0.));
|
| }
|
|
|
| double HTMLProgressElement::max() const
|
| {
|
| double max = getFloatingPointAttribute(maxAttr);
|
| + // Otherwise, if the element has no max attribute, or if it has one but
|
| + // parsing it resulted in an error, or if the parsed value was less than or
|
| + // equal to zero, then the maximum value of the progress bar is 1.0.
|
| return !std::isfinite(max) || max <= 0 ? 1 : max;
|
| }
|
|
|
| -void HTMLProgressElement::setMax(double max, ExceptionState& exceptionState)
|
| +void HTMLProgressElement::setMax(double max)
|
| {
|
| - if (!std::isfinite(max)) {
|
| - exceptionState.throwTypeError(ExceptionMessages::notAFiniteNumber(max));
|
| - return;
|
| - }
|
| // FIXME: The specification says we should ignore the input value if it is inferior or equal to 0.
|
| setFloatingPointAttribute(maxAttr, max > 0 ? max : 1);
|
| }
|
|
|