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Side by Side Diff: Source/core/html/canvas/WebGLRenderingContextBase.idl

Issue 262753004: Replace all remaining IDL finitude type checks with [TypeChecking=Unrestricted] (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Rebased Created 6 years, 7 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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28 typedef unsigned long GLbitfield; 28 typedef unsigned long GLbitfield;
29 typedef byte GLbyte; // 'byte' should be a signed 8 bit type. 29 typedef byte GLbyte; // 'byte' should be a signed 8 bit type.
30 typedef short GLshort; 30 typedef short GLshort;
31 typedef long GLint; 31 typedef long GLint;
32 typedef long GLsizei; 32 typedef long GLsizei;
33 typedef long long GLintptr; 33 typedef long long GLintptr;
34 typedef long long GLsizeiptr; 34 typedef long long GLsizeiptr;
35 typedef octet GLubyte; // 'octet' should be an unsigned 8 bit type. 35 typedef octet GLubyte; // 'octet' should be an unsigned 8 bit type.
36 typedef unsigned short GLushort; 36 typedef unsigned short GLushort;
37 typedef unsigned long GLuint; 37 typedef unsigned long GLuint;
38 // FIXME: Should be unrestricted: http://crbug.com/354298 38 typedef unrestricted float GLfloat;
39 typedef /*unrestricted*/ float GLfloat; 39 typedef unrestricted float GLclampf;
40 typedef /*unrestricted*/ float GLclampf;
41 40
42 [ 41 [
43 // FIXME: [DoNotCheckConstants] and [TypeChecking=Interface|Nullable] should be applied 42 // FIXME: [DoNotCheckConstants] and [TypeChecking=Interface|Nullable] should be applied
44 // to members and not need to be put on implementing interface 43 // to members and not need to be put on implementing interface
45 // DoNotCheckConstants, // need to put on implementing interface 44 // DoNotCheckConstants, // need to put on implementing interface
46 NoInterfaceObject, // Always used on target of 'implements' 45 NoInterfaceObject, // Always used on target of 'implements'
47 // TypeChecking=Interface|Nullable, // need to put on implementing interface 46 // TypeChecking=Interface|Nullable|Unrestricted, // need to put on implement ing interface
48 ] interface WebGLRenderingContextBase { 47 ] interface WebGLRenderingContextBase {
49 48
50 readonly attribute HTMLCanvasElement canvas; 49 readonly attribute HTMLCanvasElement canvas;
51 50
52 /* ClearBufferMask */ 51 /* ClearBufferMask */
53 const GLenum DEPTH_BUFFER_BIT = 0x00000100; 52 const GLenum DEPTH_BUFFER_BIT = 0x00000100;
54 const GLenum STENCIL_BUFFER_BIT = 0x00000400; 53 const GLenum STENCIL_BUFFER_BIT = 0x00000400;
55 const GLenum COLOR_BUFFER_BIT = 0x00004000; 54 const GLenum COLOR_BUFFER_BIT = 0x00004000;
56 55
57 /* BeginMode */ 56 /* BeginMode */
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675 [Custom] void vertexAttrib2fv(GLuint indx, Float32Array values); 674 [Custom] void vertexAttrib2fv(GLuint indx, Float32Array values);
676 void vertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); 675 void vertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
677 [Custom] void vertexAttrib3fv(GLuint indx, Float32Array values); 676 [Custom] void vertexAttrib3fv(GLuint indx, Float32Array values);
678 void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) ; 677 void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) ;
679 [Custom] void vertexAttrib4fv(GLuint indx, Float32Array values); 678 [Custom] void vertexAttrib4fv(GLuint indx, Float32Array values);
680 void vertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean nor malized, 679 void vertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean nor malized,
681 GLsizei stride, GLintptr offset); 680 GLsizei stride, GLintptr offset);
682 681
683 void viewport(GLint x, GLint y, GLsizei width, GLsizei height); 682 void viewport(GLint x, GLint y, GLsizei width, GLsizei height);
684 }; 683 };
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