| Index: third_party/WebKit/Source/devtools/front_end/emulation/SensorsView.js
|
| diff --git a/third_party/WebKit/Source/devtools/front_end/emulation/SensorsView.js b/third_party/WebKit/Source/devtools/front_end/emulation/SensorsView.js
|
| index b3dc7360f1cab240c6e3bd0d77eb1531452d9493..29b2eeda3550e8c8d5130bfbcb4b5610ff980951 100644
|
| --- a/third_party/WebKit/Source/devtools/front_end/emulation/SensorsView.js
|
| +++ b/third_party/WebKit/Source/devtools/front_end/emulation/SensorsView.js
|
| @@ -343,7 +343,7 @@ Emulation.SensorsView = class extends UI.VBox {
|
| var matrix = new WebKitCSSMatrix();
|
| this._boxMatrix = matrix.rotate(-deviceOrientation.beta, deviceOrientation.gamma, -deviceOrientation.alpha);
|
| var eulerAngles =
|
| - new Common.Geometry.EulerAngles(deviceOrientation.alpha, deviceOrientation.beta, deviceOrientation.gamma);
|
| + new UI.Geometry.EulerAngles(deviceOrientation.alpha, deviceOrientation.beta, deviceOrientation.gamma);
|
| this._orientationLayer.style.transform = eulerAngles.toRotate3DString();
|
| }
|
|
|
| @@ -359,11 +359,11 @@ Emulation.SensorsView = class extends UI.VBox {
|
| event.consume(true);
|
| var axis, angle;
|
| if (event.shiftKey) {
|
| - axis = new Common.Geometry.Vector(0, 0, -1);
|
| + axis = new UI.Geometry.Vector(0, 0, -1);
|
| angle = (this._mouseDownVector.x - mouseMoveVector.x) * Emulation.SensorsView.ShiftDragOrientationSpeed;
|
| } else {
|
| - axis = Common.Geometry.crossProduct(this._mouseDownVector, mouseMoveVector);
|
| - angle = Common.Geometry.calculateAngle(this._mouseDownVector, mouseMoveVector);
|
| + axis = UI.Geometry.crossProduct(this._mouseDownVector, mouseMoveVector);
|
| + angle = UI.Geometry.calculateAngle(this._mouseDownVector, mouseMoveVector);
|
| }
|
|
|
| // The mouse movement vectors occur in the screen space, which is offset by 90 degrees from
|
| @@ -374,7 +374,7 @@ Emulation.SensorsView = class extends UI.VBox {
|
| .rotate(90, 0, 0)
|
| .multiply(this._originalBoxMatrix);
|
|
|
| - var eulerAngles = Common.Geometry.EulerAngles.fromRotationMatrix(currentMatrix);
|
| + var eulerAngles = UI.Geometry.EulerAngles.fromRotationMatrix(currentMatrix);
|
| var newOrientation = new Emulation.DeviceOrientation(-eulerAngles.alpha, -eulerAngles.beta, eulerAngles.gamma);
|
| this._setDeviceOrientation(newOrientation, Emulation.SensorsView.DeviceOrientationModificationSource.UserDrag);
|
| this._setSelectElementLabel(this._orientationSelectElement, Emulation.SensorsView.NonPresetOptions.Custom);
|
| @@ -402,7 +402,7 @@ Emulation.SensorsView = class extends UI.VBox {
|
| /**
|
| * @param {number} x
|
| * @param {number} y
|
| - * @return {?Common.Geometry.Vector}
|
| + * @return {?UI.Geometry.Vector}
|
| */
|
| _calculateRadiusVector(x, y) {
|
| var rect = this._stageElement.getBoundingClientRect();
|
| @@ -411,9 +411,9 @@ Emulation.SensorsView = class extends UI.VBox {
|
| var sphereY = (y - rect.top - rect.height / 2) / radius;
|
| var sqrSum = sphereX * sphereX + sphereY * sphereY;
|
| if (sqrSum > 0.5)
|
| - return new Common.Geometry.Vector(sphereX, sphereY, 0.5 / Math.sqrt(sqrSum));
|
| + return new UI.Geometry.Vector(sphereX, sphereY, 0.5 / Math.sqrt(sqrSum));
|
|
|
| - return new Common.Geometry.Vector(sphereX, sphereY, Math.sqrt(1 - sqrSum));
|
| + return new UI.Geometry.Vector(sphereX, sphereY, Math.sqrt(1 - sqrSum));
|
| }
|
|
|
| _appendTouchControl() {
|
|
|