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Unified Diff: third_party/WebKit/LayoutTests/inspector/components/geometry.html

Issue 2626143004: DevTools: move from Common module - Geometry and CSSShadowModel (Closed)
Patch Set: minimize test diff Created 3 years, 11 months ago
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Index: third_party/WebKit/LayoutTests/inspector/components/geometry.html
diff --git a/third_party/WebKit/LayoutTests/inspector/components/geometry.html b/third_party/WebKit/LayoutTests/inspector/components/geometry.html
index 8c4ba730e72647890ecadf54c2a2d13f1537bf1a..88145917a78f406cd07117671b87ce531d93a943 100644
--- a/third_party/WebKit/LayoutTests/inspector/components/geometry.html
+++ b/third_party/WebKit/LayoutTests/inspector/components/geometry.html
@@ -9,9 +9,9 @@ function test()
function testVectorLength(next)
{
var testVectors = [
- new Common.Geometry.Vector(3, 4, 5),
- new Common.Geometry.Vector(-1, 0, -1),
- new Common.Geometry.Vector(6, -2, 3)
+ new UI.Geometry.Vector(3, 4, 5),
+ new UI.Geometry.Vector(-1, 0, -1),
+ new UI.Geometry.Vector(6, -2, 3)
];
InspectorTest.addResult("Testing vector length");
for (var i = 0; i < testVectors.length; ++i)
@@ -23,9 +23,9 @@ function test()
function testVectorNormalize(next)
{
var testVectors = [
- new Common.Geometry.Vector(3, 4, 5),
- new Common.Geometry.Vector(-1, 0, -1),
- new Common.Geometry.Vector(6, -2, 3)
+ new UI.Geometry.Vector(3, 4, 5),
+ new UI.Geometry.Vector(-1, 0, -1),
+ new UI.Geometry.Vector(6, -2, 3)
];
var eps = 1e-05;
@@ -34,7 +34,7 @@ function test()
InspectorTest.assertTrue(Math.abs(testVectors[i].length() - 1) <= eps, "Length of normalized vector is not 1")
}
- var zeroVector = new Common.Geometry.Vector(0, 0, 0);
+ var zeroVector = new UI.Geometry.Vector(0, 0, 0);
zeroVector.normalize();
InspectorTest.assertTrue(zeroVector.length() <= eps, "Zero vector after normalization isn't zero vector");
next();
@@ -43,19 +43,19 @@ function test()
function testScalarProduct(next)
{
var vectorsU = [
- new Common.Geometry.Vector(3, 4, 5),
- new Common.Geometry.Vector(-1, 0, -1),
- new Common.Geometry.Vector(6, -2, 3)
+ new UI.Geometry.Vector(3, 4, 5),
+ new UI.Geometry.Vector(-1, 0, -1),
+ new UI.Geometry.Vector(6, -2, 3)
];
var vectorsV = [
- new Common.Geometry.Vector(1, 10, -5),
- new Common.Geometry.Vector(2, 3, 4),
- new Common.Geometry.Vector(0, 0, 0)
+ new UI.Geometry.Vector(1, 10, -5),
+ new UI.Geometry.Vector(2, 3, 4),
+ new UI.Geometry.Vector(0, 0, 0)
];
for (var i = 0; i < vectorsU.length; ++i)
- InspectorTest.addResult("Scalar Product:" + Common.Geometry.scalarProduct(vectorsU[i], vectorsV[i]))
+ InspectorTest.addResult("Scalar Product:" + UI.Geometry.scalarProduct(vectorsU[i], vectorsV[i]))
next();
},
@@ -63,19 +63,19 @@ function test()
function testCrossProduct(next)
{
var vectorsU = [
- new Common.Geometry.Vector(3, 4, 5),
- new Common.Geometry.Vector(-1, 0, -1),
- new Common.Geometry.Vector(6, -2, 3)
+ new UI.Geometry.Vector(3, 4, 5),
+ new UI.Geometry.Vector(-1, 0, -1),
+ new UI.Geometry.Vector(6, -2, 3)
];
var vectorsV = [
- new Common.Geometry.Vector(1, 10, -5),
- new Common.Geometry.Vector(2, 3, 4),
- new Common.Geometry.Vector(0, 0, 0)
+ new UI.Geometry.Vector(1, 10, -5),
+ new UI.Geometry.Vector(2, 3, 4),
+ new UI.Geometry.Vector(0, 0, 0)
];
for (var i = 0; i < vectorsU.length; ++i) {
- var result = Common.Geometry.crossProduct(vectorsU[i], vectorsV[i]);
+ var result = UI.Geometry.crossProduct(vectorsU[i], vectorsV[i]);
InspectorTest.addResult(String.sprintf("Cross Product: [%.4f, %.4f, %.4f]", result.x, result.y, result.z));
}
@@ -85,21 +85,21 @@ function test()
function testCalculateAngle(next)
{
var vectorsU = [
- new Common.Geometry.Vector(3, 4, 5),
- new Common.Geometry.Vector(-1, 0, -1),
- new Common.Geometry.Vector(1, 1, 0),
- new Common.Geometry.Vector(6, -2, 3),
+ new UI.Geometry.Vector(3, 4, 5),
+ new UI.Geometry.Vector(-1, 0, -1),
+ new UI.Geometry.Vector(1, 1, 0),
+ new UI.Geometry.Vector(6, -2, 3),
];
var vectorsV = [
- new Common.Geometry.Vector(-3, -4, -5),
- new Common.Geometry.Vector(2, 3, 4),
- new Common.Geometry.Vector(-1, 1, 0),
- new Common.Geometry.Vector(0, 0, 0),
+ new UI.Geometry.Vector(-3, -4, -5),
+ new UI.Geometry.Vector(2, 3, 4),
+ new UI.Geometry.Vector(-1, 1, 0),
+ new UI.Geometry.Vector(0, 0, 0),
];
for (var i = 0; i < vectorsU.length; ++i)
- InspectorTest.addResult(String.sprintf("Calculate angle: %.4f", Common.Geometry.calculateAngle(vectorsU[i], vectorsV[i])));
+ InspectorTest.addResult(String.sprintf("Calculate angle: %.4f", UI.Geometry.calculateAngle(vectorsU[i], vectorsV[i])));
next();
},
@@ -108,7 +108,7 @@ function test()
{
var angles = [Math.PI, Math.PI / 4, Math.PI / 6];
for (var i = 0; i < angles.length; ++i)
- InspectorTest.addResult(String.sprintf("deg: %.4f", Common.Geometry.radiansToDegrees(angles[i])));
+ InspectorTest.addResult(String.sprintf("deg: %.4f", UI.Geometry.radiansToDegrees(angles[i])));
next();
},
@@ -117,7 +117,7 @@ function test()
{
var angles = [-30, 0, 30, 90, 180];
for (var i = 0; i < angles.length; ++i)
- InspectorTest.addResult(String.sprintf("rad: %.4f", Common.Geometry.degreesToRadians(angles[i])));
+ InspectorTest.addResult(String.sprintf("rad: %.4f", UI.Geometry.degreesToRadians(angles[i])));
next();
},
@@ -133,7 +133,7 @@ function test()
];
for (var i = 0; i < rotationMatrices.length; ++i) {
- var angles = Common.Geometry.EulerAngles.fromRotationMatrix(new WebKitCSSMatrix(rotationMatrices[i]));
+ var angles = UI.Geometry.EulerAngles.fromRotationMatrix(new WebKitCSSMatrix(rotationMatrices[i]));
InspectorTest.addResult(String.sprintf("Euler angles: %.4f %.4f %.4f", angles.alpha, angles.beta, angles.gamma));
}
next();
@@ -142,13 +142,13 @@ function test()
function testEulerAnglesToRotate3DString(next)
{
var angles = [
- new Common.Geometry.EulerAngles(0, 0, 0),
- new Common.Geometry.EulerAngles(1, 2, 3),
- new Common.Geometry.EulerAngles(-1, -2, 3),
- new Common.Geometry.EulerAngles(-1, 2, -3),
- new Common.Geometry.EulerAngles(0, 1, 2),
- new Common.Geometry.EulerAngles(1, 0, 2),
- new Common.Geometry.EulerAngles(1, 2, 0)
+ new UI.Geometry.EulerAngles(0, 0, 0),
+ new UI.Geometry.EulerAngles(1, 2, 3),
+ new UI.Geometry.EulerAngles(-1, -2, 3),
+ new UI.Geometry.EulerAngles(-1, 2, -3),
+ new UI.Geometry.EulerAngles(0, 1, 2),
+ new UI.Geometry.EulerAngles(1, 0, 2),
+ new UI.Geometry.EulerAngles(1, 2, 0)
];
for (var i = 0; i < angles.length; ++i) {

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