| Index: third_party/WebKit/LayoutTests/inspector/components/geometry.html
|
| diff --git a/third_party/WebKit/LayoutTests/inspector/components/geometry.html b/third_party/WebKit/LayoutTests/inspector/components/geometry.html
|
| index 8c4ba730e72647890ecadf54c2a2d13f1537bf1a..88145917a78f406cd07117671b87ce531d93a943 100644
|
| --- a/third_party/WebKit/LayoutTests/inspector/components/geometry.html
|
| +++ b/third_party/WebKit/LayoutTests/inspector/components/geometry.html
|
| @@ -9,9 +9,9 @@ function test()
|
| function testVectorLength(next)
|
| {
|
| var testVectors = [
|
| - new Common.Geometry.Vector(3, 4, 5),
|
| - new Common.Geometry.Vector(-1, 0, -1),
|
| - new Common.Geometry.Vector(6, -2, 3)
|
| + new UI.Geometry.Vector(3, 4, 5),
|
| + new UI.Geometry.Vector(-1, 0, -1),
|
| + new UI.Geometry.Vector(6, -2, 3)
|
| ];
|
| InspectorTest.addResult("Testing vector length");
|
| for (var i = 0; i < testVectors.length; ++i)
|
| @@ -23,9 +23,9 @@ function test()
|
| function testVectorNormalize(next)
|
| {
|
| var testVectors = [
|
| - new Common.Geometry.Vector(3, 4, 5),
|
| - new Common.Geometry.Vector(-1, 0, -1),
|
| - new Common.Geometry.Vector(6, -2, 3)
|
| + new UI.Geometry.Vector(3, 4, 5),
|
| + new UI.Geometry.Vector(-1, 0, -1),
|
| + new UI.Geometry.Vector(6, -2, 3)
|
| ];
|
|
|
| var eps = 1e-05;
|
| @@ -34,7 +34,7 @@ function test()
|
| InspectorTest.assertTrue(Math.abs(testVectors[i].length() - 1) <= eps, "Length of normalized vector is not 1")
|
| }
|
|
|
| - var zeroVector = new Common.Geometry.Vector(0, 0, 0);
|
| + var zeroVector = new UI.Geometry.Vector(0, 0, 0);
|
| zeroVector.normalize();
|
| InspectorTest.assertTrue(zeroVector.length() <= eps, "Zero vector after normalization isn't zero vector");
|
| next();
|
| @@ -43,19 +43,19 @@ function test()
|
| function testScalarProduct(next)
|
| {
|
| var vectorsU = [
|
| - new Common.Geometry.Vector(3, 4, 5),
|
| - new Common.Geometry.Vector(-1, 0, -1),
|
| - new Common.Geometry.Vector(6, -2, 3)
|
| + new UI.Geometry.Vector(3, 4, 5),
|
| + new UI.Geometry.Vector(-1, 0, -1),
|
| + new UI.Geometry.Vector(6, -2, 3)
|
| ];
|
|
|
| var vectorsV = [
|
| - new Common.Geometry.Vector(1, 10, -5),
|
| - new Common.Geometry.Vector(2, 3, 4),
|
| - new Common.Geometry.Vector(0, 0, 0)
|
| + new UI.Geometry.Vector(1, 10, -5),
|
| + new UI.Geometry.Vector(2, 3, 4),
|
| + new UI.Geometry.Vector(0, 0, 0)
|
| ];
|
|
|
| for (var i = 0; i < vectorsU.length; ++i)
|
| - InspectorTest.addResult("Scalar Product:" + Common.Geometry.scalarProduct(vectorsU[i], vectorsV[i]))
|
| + InspectorTest.addResult("Scalar Product:" + UI.Geometry.scalarProduct(vectorsU[i], vectorsV[i]))
|
|
|
| next();
|
| },
|
| @@ -63,19 +63,19 @@ function test()
|
| function testCrossProduct(next)
|
| {
|
| var vectorsU = [
|
| - new Common.Geometry.Vector(3, 4, 5),
|
| - new Common.Geometry.Vector(-1, 0, -1),
|
| - new Common.Geometry.Vector(6, -2, 3)
|
| + new UI.Geometry.Vector(3, 4, 5),
|
| + new UI.Geometry.Vector(-1, 0, -1),
|
| + new UI.Geometry.Vector(6, -2, 3)
|
| ];
|
|
|
| var vectorsV = [
|
| - new Common.Geometry.Vector(1, 10, -5),
|
| - new Common.Geometry.Vector(2, 3, 4),
|
| - new Common.Geometry.Vector(0, 0, 0)
|
| + new UI.Geometry.Vector(1, 10, -5),
|
| + new UI.Geometry.Vector(2, 3, 4),
|
| + new UI.Geometry.Vector(0, 0, 0)
|
| ];
|
|
|
| for (var i = 0; i < vectorsU.length; ++i) {
|
| - var result = Common.Geometry.crossProduct(vectorsU[i], vectorsV[i]);
|
| + var result = UI.Geometry.crossProduct(vectorsU[i], vectorsV[i]);
|
| InspectorTest.addResult(String.sprintf("Cross Product: [%.4f, %.4f, %.4f]", result.x, result.y, result.z));
|
| }
|
|
|
| @@ -85,21 +85,21 @@ function test()
|
| function testCalculateAngle(next)
|
| {
|
| var vectorsU = [
|
| - new Common.Geometry.Vector(3, 4, 5),
|
| - new Common.Geometry.Vector(-1, 0, -1),
|
| - new Common.Geometry.Vector(1, 1, 0),
|
| - new Common.Geometry.Vector(6, -2, 3),
|
| + new UI.Geometry.Vector(3, 4, 5),
|
| + new UI.Geometry.Vector(-1, 0, -1),
|
| + new UI.Geometry.Vector(1, 1, 0),
|
| + new UI.Geometry.Vector(6, -2, 3),
|
| ];
|
|
|
| var vectorsV = [
|
| - new Common.Geometry.Vector(-3, -4, -5),
|
| - new Common.Geometry.Vector(2, 3, 4),
|
| - new Common.Geometry.Vector(-1, 1, 0),
|
| - new Common.Geometry.Vector(0, 0, 0),
|
| + new UI.Geometry.Vector(-3, -4, -5),
|
| + new UI.Geometry.Vector(2, 3, 4),
|
| + new UI.Geometry.Vector(-1, 1, 0),
|
| + new UI.Geometry.Vector(0, 0, 0),
|
| ];
|
|
|
| for (var i = 0; i < vectorsU.length; ++i)
|
| - InspectorTest.addResult(String.sprintf("Calculate angle: %.4f", Common.Geometry.calculateAngle(vectorsU[i], vectorsV[i])));
|
| + InspectorTest.addResult(String.sprintf("Calculate angle: %.4f", UI.Geometry.calculateAngle(vectorsU[i], vectorsV[i])));
|
|
|
| next();
|
| },
|
| @@ -108,7 +108,7 @@ function test()
|
| {
|
| var angles = [Math.PI, Math.PI / 4, Math.PI / 6];
|
| for (var i = 0; i < angles.length; ++i)
|
| - InspectorTest.addResult(String.sprintf("deg: %.4f", Common.Geometry.radiansToDegrees(angles[i])));
|
| + InspectorTest.addResult(String.sprintf("deg: %.4f", UI.Geometry.radiansToDegrees(angles[i])));
|
|
|
| next();
|
| },
|
| @@ -117,7 +117,7 @@ function test()
|
| {
|
| var angles = [-30, 0, 30, 90, 180];
|
| for (var i = 0; i < angles.length; ++i)
|
| - InspectorTest.addResult(String.sprintf("rad: %.4f", Common.Geometry.degreesToRadians(angles[i])));
|
| + InspectorTest.addResult(String.sprintf("rad: %.4f", UI.Geometry.degreesToRadians(angles[i])));
|
|
|
| next();
|
| },
|
| @@ -133,7 +133,7 @@ function test()
|
| ];
|
|
|
| for (var i = 0; i < rotationMatrices.length; ++i) {
|
| - var angles = Common.Geometry.EulerAngles.fromRotationMatrix(new WebKitCSSMatrix(rotationMatrices[i]));
|
| + var angles = UI.Geometry.EulerAngles.fromRotationMatrix(new WebKitCSSMatrix(rotationMatrices[i]));
|
| InspectorTest.addResult(String.sprintf("Euler angles: %.4f %.4f %.4f", angles.alpha, angles.beta, angles.gamma));
|
| }
|
| next();
|
| @@ -142,13 +142,13 @@ function test()
|
| function testEulerAnglesToRotate3DString(next)
|
| {
|
| var angles = [
|
| - new Common.Geometry.EulerAngles(0, 0, 0),
|
| - new Common.Geometry.EulerAngles(1, 2, 3),
|
| - new Common.Geometry.EulerAngles(-1, -2, 3),
|
| - new Common.Geometry.EulerAngles(-1, 2, -3),
|
| - new Common.Geometry.EulerAngles(0, 1, 2),
|
| - new Common.Geometry.EulerAngles(1, 0, 2),
|
| - new Common.Geometry.EulerAngles(1, 2, 0)
|
| + new UI.Geometry.EulerAngles(0, 0, 0),
|
| + new UI.Geometry.EulerAngles(1, 2, 3),
|
| + new UI.Geometry.EulerAngles(-1, -2, 3),
|
| + new UI.Geometry.EulerAngles(-1, 2, -3),
|
| + new UI.Geometry.EulerAngles(0, 1, 2),
|
| + new UI.Geometry.EulerAngles(1, 0, 2),
|
| + new UI.Geometry.EulerAngles(1, 2, 0)
|
| ];
|
|
|
| for (var i = 0; i < angles.length; ++i) {
|
|
|