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Side by Side Diff: third_party/WebKit/LayoutTests/inspector/components/geometry.html

Issue 2626143004: DevTools: move from Common module - Geometry and CSSShadowModel (Closed)
Patch Set: minimize test diff Created 3 years, 11 months ago
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1 <html> 1 <html>
2 <head> 2 <head>
3 <script src="../../http/tests/inspector/inspector-test.js"></script> 3 <script src="../../http/tests/inspector/inspector-test.js"></script>
4 <script> 4 <script>
5 function test() 5 function test()
6 { 6 {
7 InspectorTest.runTestSuite([ 7 InspectorTest.runTestSuite([
8 8
9 function testVectorLength(next) 9 function testVectorLength(next)
10 { 10 {
11 var testVectors = [ 11 var testVectors = [
12 new Common.Geometry.Vector(3, 4, 5), 12 new UI.Geometry.Vector(3, 4, 5),
13 new Common.Geometry.Vector(-1, 0, -1), 13 new UI.Geometry.Vector(-1, 0, -1),
14 new Common.Geometry.Vector(6, -2, 3) 14 new UI.Geometry.Vector(6, -2, 3)
15 ]; 15 ];
16 InspectorTest.addResult("Testing vector length"); 16 InspectorTest.addResult("Testing vector length");
17 for (var i = 0; i < testVectors.length; ++i) 17 for (var i = 0; i < testVectors.length; ++i)
18 InspectorTest.addResult(String.sprintf("Vector length: %.4f" , testVectors[i].length())); 18 InspectorTest.addResult(String.sprintf("Vector length: %.4f" , testVectors[i].length()));
19 19
20 next(); 20 next();
21 }, 21 },
22 22
23 function testVectorNormalize(next) 23 function testVectorNormalize(next)
24 { 24 {
25 var testVectors = [ 25 var testVectors = [
26 new Common.Geometry.Vector(3, 4, 5), 26 new UI.Geometry.Vector(3, 4, 5),
27 new Common.Geometry.Vector(-1, 0, -1), 27 new UI.Geometry.Vector(-1, 0, -1),
28 new Common.Geometry.Vector(6, -2, 3) 28 new UI.Geometry.Vector(6, -2, 3)
29 ]; 29 ];
30 30
31 var eps = 1e-05; 31 var eps = 1e-05;
32 for (var i = 0; i < testVectors.length; ++i) { 32 for (var i = 0; i < testVectors.length; ++i) {
33 testVectors[i].normalize(); 33 testVectors[i].normalize();
34 InspectorTest.assertTrue(Math.abs(testVectors[i].length() - 1) <= eps, "Length of normalized vector is not 1") 34 InspectorTest.assertTrue(Math.abs(testVectors[i].length() - 1) <= eps, "Length of normalized vector is not 1")
35 } 35 }
36 36
37 var zeroVector = new Common.Geometry.Vector(0, 0, 0); 37 var zeroVector = new UI.Geometry.Vector(0, 0, 0);
38 zeroVector.normalize(); 38 zeroVector.normalize();
39 InspectorTest.assertTrue(zeroVector.length() <= eps, "Zero vecto r after normalization isn't zero vector"); 39 InspectorTest.assertTrue(zeroVector.length() <= eps, "Zero vecto r after normalization isn't zero vector");
40 next(); 40 next();
41 }, 41 },
42 42
43 function testScalarProduct(next) 43 function testScalarProduct(next)
44 { 44 {
45 var vectorsU = [ 45 var vectorsU = [
46 new Common.Geometry.Vector(3, 4, 5), 46 new UI.Geometry.Vector(3, 4, 5),
47 new Common.Geometry.Vector(-1, 0, -1), 47 new UI.Geometry.Vector(-1, 0, -1),
48 new Common.Geometry.Vector(6, -2, 3) 48 new UI.Geometry.Vector(6, -2, 3)
49 ]; 49 ];
50 50
51 var vectorsV = [ 51 var vectorsV = [
52 new Common.Geometry.Vector(1, 10, -5), 52 new UI.Geometry.Vector(1, 10, -5),
53 new Common.Geometry.Vector(2, 3, 4), 53 new UI.Geometry.Vector(2, 3, 4),
54 new Common.Geometry.Vector(0, 0, 0) 54 new UI.Geometry.Vector(0, 0, 0)
55 ]; 55 ];
56 56
57 for (var i = 0; i < vectorsU.length; ++i) 57 for (var i = 0; i < vectorsU.length; ++i)
58 InspectorTest.addResult("Scalar Product:" + Common.Geometry. scalarProduct(vectorsU[i], vectorsV[i])) 58 InspectorTest.addResult("Scalar Product:" + UI.Geometry.scal arProduct(vectorsU[i], vectorsV[i]))
59 59
60 next(); 60 next();
61 }, 61 },
62 62
63 function testCrossProduct(next) 63 function testCrossProduct(next)
64 { 64 {
65 var vectorsU = [ 65 var vectorsU = [
66 new Common.Geometry.Vector(3, 4, 5), 66 new UI.Geometry.Vector(3, 4, 5),
67 new Common.Geometry.Vector(-1, 0, -1), 67 new UI.Geometry.Vector(-1, 0, -1),
68 new Common.Geometry.Vector(6, -2, 3) 68 new UI.Geometry.Vector(6, -2, 3)
69 ]; 69 ];
70 70
71 var vectorsV = [ 71 var vectorsV = [
72 new Common.Geometry.Vector(1, 10, -5), 72 new UI.Geometry.Vector(1, 10, -5),
73 new Common.Geometry.Vector(2, 3, 4), 73 new UI.Geometry.Vector(2, 3, 4),
74 new Common.Geometry.Vector(0, 0, 0) 74 new UI.Geometry.Vector(0, 0, 0)
75 ]; 75 ];
76 76
77 for (var i = 0; i < vectorsU.length; ++i) { 77 for (var i = 0; i < vectorsU.length; ++i) {
78 var result = Common.Geometry.crossProduct(vectorsU[i], vecto rsV[i]); 78 var result = UI.Geometry.crossProduct(vectorsU[i], vectorsV[ i]);
79 InspectorTest.addResult(String.sprintf("Cross Product: [%.4f , %.4f, %.4f]", result.x, result.y, result.z)); 79 InspectorTest.addResult(String.sprintf("Cross Product: [%.4f , %.4f, %.4f]", result.x, result.y, result.z));
80 } 80 }
81 81
82 next(); 82 next();
83 }, 83 },
84 84
85 function testCalculateAngle(next) 85 function testCalculateAngle(next)
86 { 86 {
87 var vectorsU = [ 87 var vectorsU = [
88 new Common.Geometry.Vector(3, 4, 5), 88 new UI.Geometry.Vector(3, 4, 5),
89 new Common.Geometry.Vector(-1, 0, -1), 89 new UI.Geometry.Vector(-1, 0, -1),
90 new Common.Geometry.Vector(1, 1, 0), 90 new UI.Geometry.Vector(1, 1, 0),
91 new Common.Geometry.Vector(6, -2, 3), 91 new UI.Geometry.Vector(6, -2, 3),
92 ]; 92 ];
93 93
94 var vectorsV = [ 94 var vectorsV = [
95 new Common.Geometry.Vector(-3, -4, -5), 95 new UI.Geometry.Vector(-3, -4, -5),
96 new Common.Geometry.Vector(2, 3, 4), 96 new UI.Geometry.Vector(2, 3, 4),
97 new Common.Geometry.Vector(-1, 1, 0), 97 new UI.Geometry.Vector(-1, 1, 0),
98 new Common.Geometry.Vector(0, 0, 0), 98 new UI.Geometry.Vector(0, 0, 0),
99 ]; 99 ];
100 100
101 for (var i = 0; i < vectorsU.length; ++i) 101 for (var i = 0; i < vectorsU.length; ++i)
102 InspectorTest.addResult(String.sprintf("Calculate angle: %.4 f", Common.Geometry.calculateAngle(vectorsU[i], vectorsV[i]))); 102 InspectorTest.addResult(String.sprintf("Calculate angle: %.4 f", UI.Geometry.calculateAngle(vectorsU[i], vectorsV[i])));
103 103
104 next(); 104 next();
105 }, 105 },
106 106
107 function testRadiansToDegrees(next) 107 function testRadiansToDegrees(next)
108 { 108 {
109 var angles = [Math.PI, Math.PI / 4, Math.PI / 6]; 109 var angles = [Math.PI, Math.PI / 4, Math.PI / 6];
110 for (var i = 0; i < angles.length; ++i) 110 for (var i = 0; i < angles.length; ++i)
111 InspectorTest.addResult(String.sprintf("deg: %.4f", Common.G eometry.radiansToDegrees(angles[i]))); 111 InspectorTest.addResult(String.sprintf("deg: %.4f", UI.Geome try.radiansToDegrees(angles[i])));
112 112
113 next(); 113 next();
114 }, 114 },
115 115
116 function testDegreesToRadians(next) 116 function testDegreesToRadians(next)
117 { 117 {
118 var angles = [-30, 0, 30, 90, 180]; 118 var angles = [-30, 0, 30, 90, 180];
119 for (var i = 0; i < angles.length; ++i) 119 for (var i = 0; i < angles.length; ++i)
120 InspectorTest.addResult(String.sprintf("rad: %.4f", Common.G eometry.degreesToRadians(angles[i]))); 120 InspectorTest.addResult(String.sprintf("rad: %.4f", UI.Geome try.degreesToRadians(angles[i])));
121 121
122 next(); 122 next();
123 }, 123 },
124 124
125 function testEulerAnglesFromRotationMatrix(next) 125 function testEulerAnglesFromRotationMatrix(next)
126 { 126 {
127 var rotationMatrices = [ 127 var rotationMatrices = [
128 "matrix3d(0.612, 0.353, -0.707, 0, 0.280, 0.739, 0.612, 0, 0 .739, -0.573, 0.353, 0, 0, 0, 0, 1)", 128 "matrix3d(0.612, 0.353, -0.707, 0, 0.280, 0.739, 0.612, 0, 0 .739, -0.573, 0.353, 0, 0, 0, 0, 1)",
129 129
130 "matrix3d(0.353, 0.612, -0.707, 0, -0.573, 0.739, 0.353, 0, 0.739, 0.280, 0.612, 0, 0, 0, 0, 1)", 130 "matrix3d(0.353, 0.612, -0.707, 0, -0.573, 0.739, 0.353, 0, 0.739, 0.280, 0.612, 0, 0, 0, 0, 1)",
131 131
132 "matrix3d(0.342, 0, -0.939, 0, 0.321, 0.939, 0.116, 0, 0.883 , -0.342, 0.321, 0, 0, 0, 0, 1)" 132 "matrix3d(0.342, 0, -0.939, 0, 0.321, 0.939, 0.116, 0, 0.883 , -0.342, 0.321, 0, 0, 0, 0, 1)"
133 ]; 133 ];
134 134
135 for (var i = 0; i < rotationMatrices.length; ++i) { 135 for (var i = 0; i < rotationMatrices.length; ++i) {
136 var angles = Common.Geometry.EulerAngles.fromRotationMatrix( new WebKitCSSMatrix(rotationMatrices[i])); 136 var angles = UI.Geometry.EulerAngles.fromRotationMatrix(new WebKitCSSMatrix(rotationMatrices[i]));
137 InspectorTest.addResult(String.sprintf("Euler angles: %.4f % .4f %.4f", angles.alpha, angles.beta, angles.gamma)); 137 InspectorTest.addResult(String.sprintf("Euler angles: %.4f % .4f %.4f", angles.alpha, angles.beta, angles.gamma));
138 } 138 }
139 next(); 139 next();
140 }, 140 },
141 141
142 function testEulerAnglesToRotate3DString(next) 142 function testEulerAnglesToRotate3DString(next)
143 { 143 {
144 var angles = [ 144 var angles = [
145 new Common.Geometry.EulerAngles(0, 0, 0), 145 new UI.Geometry.EulerAngles(0, 0, 0),
146 new Common.Geometry.EulerAngles(1, 2, 3), 146 new UI.Geometry.EulerAngles(1, 2, 3),
147 new Common.Geometry.EulerAngles(-1, -2, 3), 147 new UI.Geometry.EulerAngles(-1, -2, 3),
148 new Common.Geometry.EulerAngles(-1, 2, -3), 148 new UI.Geometry.EulerAngles(-1, 2, -3),
149 new Common.Geometry.EulerAngles(0, 1, 2), 149 new UI.Geometry.EulerAngles(0, 1, 2),
150 new Common.Geometry.EulerAngles(1, 0, 2), 150 new UI.Geometry.EulerAngles(1, 0, 2),
151 new Common.Geometry.EulerAngles(1, 2, 0) 151 new UI.Geometry.EulerAngles(1, 2, 0)
152 ]; 152 ];
153 153
154 for (var i = 0; i < angles.length; ++i) { 154 for (var i = 0; i < angles.length; ++i) {
155 var rotate3DString = angles[i].toRotate3DString(); 155 var rotate3DString = angles[i].toRotate3DString();
156 InspectorTest.addResult(String.sprintf("Transform: %s", rota te3DString)); 156 InspectorTest.addResult(String.sprintf("Transform: %s", rota te3DString));
157 } 157 }
158 next(); 158 next();
159 } 159 }
160 160
161 ]); 161 ]);
162 162
163 } 163 }
164 </script> 164 </script>
165 </head> 165 </head>
166 <body onload="runTest()"> 166 <body onload="runTest()">
167 <p>Tests Geometry utility class</p> 167 <p>Tests Geometry utility class</p>
168 </body> 168 </body>
169 </html> 169 </html>
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