| Index: skia/ext/bitmap_platform_device_mac.cc
|
| diff --git a/skia/ext/bitmap_platform_device_mac.cc b/skia/ext/bitmap_platform_device_mac.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..67ad2a9fa2354d271ed43748dda0b5c94b67a260
|
| --- /dev/null
|
| +++ b/skia/ext/bitmap_platform_device_mac.cc
|
| @@ -0,0 +1,275 @@
|
| +// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "skia/ext/bitmap_platform_device_mac.h"
|
| +
|
| +#import <ApplicationServices/ApplicationServices.h>
|
| +#include <stddef.h>
|
| +#include <time.h>
|
| +
|
| +#include "base/mac/mac_util.h"
|
| +#include "base/memory/ref_counted.h"
|
| +#include "skia/ext/bitmap_platform_device.h"
|
| +#include "skia/ext/platform_canvas.h"
|
| +#include "skia/ext/skia_utils_mac.h"
|
| +#include "third_party/skia/include/core/SkMatrix.h"
|
| +#include "third_party/skia/include/core/SkPath.h"
|
| +#include "third_party/skia/include/core/SkRect.h"
|
| +#include "third_party/skia/include/core/SkTypes.h"
|
| +
|
| +namespace skia {
|
| +
|
| +namespace {
|
| +
|
| +// Returns true if it is unsafe to attempt to allocate an offscreen buffer
|
| +// given these dimensions.
|
| +bool RasterDeviceTooBigToAllocate(int width, int height) {
|
| +
|
| +#ifndef SKIA_EXT_RASTER_DEVICE_ALLOCATION_MAX
|
| +#define SKIA_EXT_RASTER_DEVICE_ALLOCATION_MAX (2 * 256 * 1024 * 1024)
|
| +#endif
|
| +
|
| + int bytesPerPixel = 4;
|
| + int64_t bytes = (int64_t)width * height * bytesPerPixel;
|
| + return bytes > SKIA_EXT_RASTER_DEVICE_ALLOCATION_MAX;
|
| +}
|
| +
|
| +static CGContextRef CGContextForData(void* data, int width, int height) {
|
| +#define HAS_ARGB_SHIFTS(a, r, g, b) \
|
| + (SK_A32_SHIFT == (a) && SK_R32_SHIFT == (r) \
|
| + && SK_G32_SHIFT == (g) && SK_B32_SHIFT == (b))
|
| +#if defined(SK_CPU_LENDIAN) && HAS_ARGB_SHIFTS(24, 16, 8, 0)
|
| + // Allocate a bitmap context with 4 components per pixel (BGRA). Apple
|
| + // recommends these flags for improved CG performance.
|
| +
|
| + // CGBitmapContextCreate returns NULL if width/height are 0. However, our
|
| + // callers expect to get a canvas back (which they later resize/reallocate)
|
| + // so we pin the dimensions here.
|
| + width = SkMax32(1, width);
|
| + height = SkMax32(1, height);
|
| + CGContextRef context =
|
| + CGBitmapContextCreate(data, width, height, 8, width * 4,
|
| + base::mac::GetSystemColorSpace(),
|
| + kCGImageAlphaPremultipliedFirst |
|
| + kCGBitmapByteOrder32Host);
|
| +#else
|
| +#error We require that Skia's and CoreGraphics's recommended \
|
| + image memory layout match.
|
| +#endif
|
| +#undef HAS_ARGB_SHIFTS
|
| +
|
| + if (!context)
|
| + return NULL;
|
| +
|
| + // Change the coordinate system to match WebCore's
|
| + CGContextTranslateCTM(context, 0, height);
|
| + CGContextScaleCTM(context, 1.0, -1.0);
|
| +
|
| + return context;
|
| +}
|
| +
|
| +} // namespace
|
| +
|
| +void BitmapPlatformDevice::ReleaseBitmapContext() {
|
| + SkASSERT(bitmap_context_);
|
| + CGContextRelease(bitmap_context_);
|
| + bitmap_context_ = NULL;
|
| +}
|
| +
|
| +// Loads the specified Skia transform into the device context
|
| +static void LoadTransformToCGContext(CGContextRef context,
|
| + const SkMatrix& matrix) {
|
| + // CoreGraphics can concatenate transforms, but not reset the current one.
|
| + // So in order to get the required behavior here, we need to first make
|
| + // the current transformation matrix identity and only then load the new one.
|
| +
|
| + // Reset matrix to identity.
|
| + CGAffineTransform orig_cg_matrix = CGContextGetCTM(context);
|
| + CGAffineTransform orig_cg_matrix_inv =
|
| + CGAffineTransformInvert(orig_cg_matrix);
|
| + CGContextConcatCTM(context, orig_cg_matrix_inv);
|
| +
|
| + // assert that we have indeed returned to the identity Matrix.
|
| + SkASSERT(CGAffineTransformIsIdentity(CGContextGetCTM(context)));
|
| +
|
| + // Convert xform to CG-land.
|
| + // Our coordinate system is flipped to match WebKit's so we need to modify
|
| + // the xform to match that.
|
| + SkMatrix transformed_matrix = matrix;
|
| + SkScalar sy = -matrix.getScaleY();
|
| + transformed_matrix.setScaleY(sy);
|
| + size_t height = CGBitmapContextGetHeight(context);
|
| + SkScalar ty = -matrix.getTranslateY(); // y axis is flipped.
|
| + transformed_matrix.setTranslateY(ty + (SkScalar)height);
|
| +
|
| + CGAffineTransform cg_matrix =
|
| + skia::SkMatrixToCGAffineTransform(transformed_matrix);
|
| +
|
| + // Load final transform into context.
|
| + CGContextConcatCTM(context, cg_matrix);
|
| +}
|
| +
|
| +static void LoadClippingRegionToCGContext(CGContextRef context,
|
| + const SkIRect& clip_bounds,
|
| + const SkMatrix& transformation) {
|
| + // CoreGraphics applies the current transform to clip rects, which is
|
| + // unwanted. Inverse-transform the rect before sending it to CG. This only
|
| + // works for translations and scaling, but not for rotations (but the
|
| + // viewport is never rotated anyway).
|
| + SkMatrix t;
|
| + bool did_invert = transformation.invert(&t);
|
| + if (!did_invert)
|
| + t.reset();
|
| +
|
| + SkRect rect = SkRect::Make(clip_bounds);
|
| + t.mapRect(&rect);
|
| + SkIRect irect;
|
| + rect.round(&irect);
|
| + CGContextClipToRect(context, skia::SkIRectToCGRect(irect));
|
| +}
|
| +
|
| +void BitmapPlatformDevice::LoadConfig(const SkMatrix& transform,
|
| + const SkIRect& clip_bounds) {
|
| + if (!bitmap_context_)
|
| + return; // Nothing to do.
|
| +
|
| + // We must restore and then save the state of the graphics context since the
|
| + // calls to Load the clipping region to the context are strictly cummulative,
|
| + // i.e., you can't replace a clip rect, other than with a save/restore.
|
| + // But this implies that no other changes to the state are done elsewhere.
|
| + // If we ever get to need to change this, then we must replace the clip rect
|
| + // calls in LoadClippingRegionToCGContext() with an image mask instead.
|
| + CGContextRestoreGState(bitmap_context_);
|
| + CGContextSaveGState(bitmap_context_);
|
| + LoadTransformToCGContext(bitmap_context_, transform);
|
| + LoadClippingRegionToCGContext(bitmap_context_, clip_bounds, transform);
|
| +}
|
| +
|
| +
|
| +// We use this static factory function instead of the regular constructor so
|
| +// that we can create the pixel data before calling the constructor. This is
|
| +// required so that we can call the base class' constructor with the pixel
|
| +// data.
|
| +BitmapPlatformDevice* BitmapPlatformDevice::Create(CGContextRef context,
|
| + int width,
|
| + int height,
|
| + bool is_opaque,
|
| + bool do_clear) {
|
| + if (RasterDeviceTooBigToAllocate(width, height))
|
| + return NULL;
|
| +
|
| + SkBitmap bitmap;
|
| + // TODO: verify that the CG Context's pixels will have tight rowbytes or pass in the correct
|
| + // rowbytes for the case when context != NULL.
|
| + bitmap.setInfo(SkImageInfo::MakeN32(width, height, is_opaque ? kOpaque_SkAlphaType : kPremul_SkAlphaType));
|
| +
|
| + void* data;
|
| + if (context) {
|
| + data = CGBitmapContextGetData(context);
|
| + bitmap.setPixels(data);
|
| + } else {
|
| + if (!bitmap.tryAllocPixels())
|
| + return NULL;
|
| + data = bitmap.getPixels();
|
| + }
|
| + if (do_clear)
|
| + memset(data, 0, bitmap.getSafeSize());
|
| +
|
| + // If we were given data, then don't clobber it!
|
| +#ifndef NDEBUG
|
| + if (!context && is_opaque) {
|
| + // To aid in finding bugs, we set the background color to something
|
| + // obviously wrong so it will be noticable when it is not cleared
|
| + bitmap.eraseARGB(255, 0, 255, 128); // bright bluish green
|
| + }
|
| +#endif
|
| +
|
| + if (!context) {
|
| + context = CGContextForData(data, width, height);
|
| + if (!context)
|
| + return NULL;
|
| + } else
|
| + CGContextRetain(context);
|
| +
|
| + BitmapPlatformDevice* rv = new BitmapPlatformDevice(context, bitmap);
|
| +
|
| + // The device object took ownership of the graphics context with its own
|
| + // CGContextRetain call.
|
| + CGContextRelease(context);
|
| +
|
| + return rv;
|
| +}
|
| +
|
| +BitmapPlatformDevice* BitmapPlatformDevice::CreateWithData(uint8_t* data,
|
| + int width,
|
| + int height,
|
| + bool is_opaque) {
|
| + CGContextRef context = NULL;
|
| + if (data)
|
| + context = CGContextForData(data, width, height);
|
| +
|
| + BitmapPlatformDevice* rv = Create(context, width, height, is_opaque, false);
|
| +
|
| + // The device object took ownership of the graphics context with its own
|
| + // CGContextRetain call.
|
| + if (context)
|
| + CGContextRelease(context);
|
| +
|
| + return rv;
|
| +}
|
| +
|
| +// The device will own the bitmap, which corresponds to also owning the pixel
|
| +// data. Therefore, we do not transfer ownership to the SkBitmapDevice's bitmap.
|
| +BitmapPlatformDevice::BitmapPlatformDevice(
|
| + CGContextRef context, const SkBitmap& bitmap)
|
| + : SkBitmapDevice(bitmap),
|
| + bitmap_context_(context) {
|
| + SetPlatformDevice(this, this);
|
| + SkASSERT(bitmap_context_);
|
| + // Initialize the clip region to the entire bitmap.
|
| +
|
| + SkIRect rect;
|
| + rect.set(0, 0,
|
| + CGBitmapContextGetWidth(bitmap_context_),
|
| + CGBitmapContextGetHeight(bitmap_context_));
|
| + CGContextRetain(bitmap_context_);
|
| + // We must save the state once so that we can use the restore/save trick
|
| + // in LoadConfig().
|
| + CGContextSaveGState(bitmap_context_);
|
| +}
|
| +
|
| +BitmapPlatformDevice::~BitmapPlatformDevice() {
|
| + if (bitmap_context_)
|
| + CGContextRelease(bitmap_context_);
|
| +}
|
| +
|
| +NativeDrawingContext BitmapPlatformDevice::BeginPlatformPaint(
|
| + const SkMatrix& transform,
|
| + const SkIRect& clip_bounds) {
|
| + LoadConfig(transform, clip_bounds);
|
| + return bitmap_context_;
|
| +}
|
| +
|
| +SkBaseDevice* BitmapPlatformDevice::onCreateDevice(const CreateInfo& cinfo,
|
| + const SkPaint*) {
|
| + const SkImageInfo& info = cinfo.fInfo;
|
| + const bool do_clear = !info.isOpaque();
|
| + SkASSERT(info.colorType() == kN32_SkColorType);
|
| + return Create(NULL, info.width(), info.height(), info.isOpaque(), do_clear);
|
| +}
|
| +
|
| +// PlatformCanvas impl
|
| +
|
| +std::unique_ptr<SkCanvas> CreatePlatformCanvasWithPixels(
|
| + int width,
|
| + int height,
|
| + bool is_opaque,
|
| + uint8_t* data,
|
| + OnFailureType failureType) {
|
| + sk_sp<SkBaseDevice> dev(
|
| + BitmapPlatformDevice::CreateWithData(data, width, height, is_opaque));
|
| + return CreateCanvas(dev, failureType);
|
| +}
|
| +
|
| +} // namespace skia
|
|
|