Index: third_party/WebKit/Source/platform/graphics/compositing/PaintArtifactCompositor.cpp |
diff --git a/third_party/WebKit/Source/platform/graphics/compositing/PaintArtifactCompositor.cpp b/third_party/WebKit/Source/platform/graphics/compositing/PaintArtifactCompositor.cpp |
index 036586341f78c05f5737cfd7675d1a319dd5883c..3a37e21d2770c2846db410306bbb49c434652ff8 100644 |
--- a/third_party/WebKit/Source/platform/graphics/compositing/PaintArtifactCompositor.cpp |
+++ b/third_party/WebKit/Source/platform/graphics/compositing/PaintArtifactCompositor.cpp |
@@ -1174,8 +1174,6 @@ void PaintArtifactCompositor::update( |
layer->SetEffectTreeIndex(effectId); |
layer->SetScrollTreeIndex(scrollId); |
- // TODO(jbroman): This probably shouldn't be necessary, but it is still |
- // queried by RenderSurfaceImpl. |
ajuma
2017/01/05 00:22:20
In theory, I think looking up the sorting context
chrishtr
2017/01/05 01:04:03
Correct, this is how it should work. Ali, should t
ajuma
2017/01/05 14:13:21
Yes, changing all the places in cc that use LayerI
|
layer->Set3dSortingContextId(layerTree->property_trees() |
->transform_tree.Node(transformId) |
->sorting_context_id); |