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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "platform/graphics/compositing/PaintArtifactCompositor.h" | 5 #include "platform/graphics/compositing/PaintArtifactCompositor.h" |
6 | 6 |
7 #include "cc/layers/content_layer_client.h" | 7 #include "cc/layers/content_layer_client.h" |
8 #include "cc/layers/layer.h" | 8 #include "cc/layers/layer.h" |
9 #include "cc/layers/picture_layer.h" | 9 #include "cc/layers/picture_layer.h" |
10 #include "cc/playback/compositing_display_item.h" | 10 #include "cc/playback/compositing_display_item.h" |
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1167 | 1167 |
1168 layer->set_offset_to_transform_parent(layerOffset); | 1168 layer->set_offset_to_transform_parent(layerOffset); |
1169 | 1169 |
1170 m_rootLayer->AddChild(layer); | 1170 m_rootLayer->AddChild(layer); |
1171 layer->set_property_tree_sequence_number(kPropertyTreeSequenceNumber); | 1171 layer->set_property_tree_sequence_number(kPropertyTreeSequenceNumber); |
1172 layer->SetTransformTreeIndex(transformId); | 1172 layer->SetTransformTreeIndex(transformId); |
1173 layer->SetClipTreeIndex(clipId); | 1173 layer->SetClipTreeIndex(clipId); |
1174 layer->SetEffectTreeIndex(effectId); | 1174 layer->SetEffectTreeIndex(effectId); |
1175 layer->SetScrollTreeIndex(scrollId); | 1175 layer->SetScrollTreeIndex(scrollId); |
1176 | 1176 |
1177 // TODO(jbroman): This probably shouldn't be necessary, but it is still | |
1178 // queried by RenderSurfaceImpl. | |
ajuma
2017/01/05 00:22:20
In theory, I think looking up the sorting context
chrishtr
2017/01/05 01:04:03
Correct, this is how it should work. Ali, should t
ajuma
2017/01/05 14:13:21
Yes, changing all the places in cc that use LayerI
| |
1179 layer->Set3dSortingContextId(layerTree->property_trees() | 1177 layer->Set3dSortingContextId(layerTree->property_trees() |
1180 ->transform_tree.Node(transformId) | 1178 ->transform_tree.Node(transformId) |
1181 ->sorting_context_id); | 1179 ->sorting_context_id); |
1182 | 1180 |
1183 layer->SetShouldCheckBackfaceVisibility(pendingLayer.backfaceHidden); | 1181 layer->SetShouldCheckBackfaceVisibility(pendingLayer.backfaceHidden); |
1184 | 1182 |
1185 if (m_extraDataForTestingEnabled) | 1183 if (m_extraDataForTestingEnabled) |
1186 m_extraDataForTesting->contentLayers.append(layer); | 1184 m_extraDataForTesting->contentLayers.append(layer); |
1187 } | 1185 } |
1188 m_contentLayerClients.clear(); | 1186 m_contentLayerClients.clear(); |
1189 m_contentLayerClients.swap(newContentLayerClients); | 1187 m_contentLayerClients.swap(newContentLayerClients); |
1190 | 1188 |
1191 // Mark the property trees as having been rebuilt. | 1189 // Mark the property trees as having been rebuilt. |
1192 layerTree->property_trees()->sequence_number = kPropertyTreeSequenceNumber; | 1190 layerTree->property_trees()->sequence_number = kPropertyTreeSequenceNumber; |
1193 layerTree->property_trees()->needs_rebuild = false; | 1191 layerTree->property_trees()->needs_rebuild = false; |
1194 layerTree->property_trees()->ResetCachedData(); | 1192 layerTree->property_trees()->ResetCachedData(); |
1195 } | 1193 } |
1196 | 1194 |
1197 #ifndef NDEBUG | 1195 #ifndef NDEBUG |
1198 void PaintArtifactCompositor::showDebugData() { | 1196 void PaintArtifactCompositor::showDebugData() { |
1199 LOG(ERROR) << layersAsJSON(LayerTreeIncludesDebugInfo) | 1197 LOG(ERROR) << layersAsJSON(LayerTreeIncludesDebugInfo) |
1200 ->toPrettyJSONString() | 1198 ->toPrettyJSONString() |
1201 .utf8() | 1199 .utf8() |
1202 .data(); | 1200 .data(); |
1203 } | 1201 } |
1204 #endif | 1202 #endif |
1205 | 1203 |
1206 } // namespace blink | 1204 } // namespace blink |
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