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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "platform/graphics/compositing/PaintArtifactCompositor.h" | 5 #include "platform/graphics/compositing/PaintArtifactCompositor.h" |
| 6 | 6 |
| 7 #include "cc/layers/content_layer_client.h" | 7 #include "cc/layers/content_layer_client.h" |
| 8 #include "cc/layers/layer.h" | 8 #include "cc/layers/layer.h" |
| 9 #include "cc/layers/picture_layer.h" | 9 #include "cc/layers/picture_layer.h" |
| 10 #include "cc/playback/compositing_display_item.h" | 10 #include "cc/playback/compositing_display_item.h" |
| (...skipping 1156 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 1167 | 1167 |
| 1168 layer->set_offset_to_transform_parent(layerOffset); | 1168 layer->set_offset_to_transform_parent(layerOffset); |
| 1169 | 1169 |
| 1170 m_rootLayer->AddChild(layer); | 1170 m_rootLayer->AddChild(layer); |
| 1171 layer->set_property_tree_sequence_number(kPropertyTreeSequenceNumber); | 1171 layer->set_property_tree_sequence_number(kPropertyTreeSequenceNumber); |
| 1172 layer->SetTransformTreeIndex(transformId); | 1172 layer->SetTransformTreeIndex(transformId); |
| 1173 layer->SetClipTreeIndex(clipId); | 1173 layer->SetClipTreeIndex(clipId); |
| 1174 layer->SetEffectTreeIndex(effectId); | 1174 layer->SetEffectTreeIndex(effectId); |
| 1175 layer->SetScrollTreeIndex(scrollId); | 1175 layer->SetScrollTreeIndex(scrollId); |
| 1176 | 1176 |
| 1177 // TODO(jbroman): This probably shouldn't be necessary, but it is still | |
| 1178 // queried by RenderSurfaceImpl. | |
|
ajuma
2017/01/05 00:22:20
In theory, I think looking up the sorting context
chrishtr
2017/01/05 01:04:03
Correct, this is how it should work. Ali, should t
ajuma
2017/01/05 14:13:21
Yes, changing all the places in cc that use LayerI
| |
| 1179 layer->Set3dSortingContextId(layerTree->property_trees() | 1177 layer->Set3dSortingContextId(layerTree->property_trees() |
| 1180 ->transform_tree.Node(transformId) | 1178 ->transform_tree.Node(transformId) |
| 1181 ->sorting_context_id); | 1179 ->sorting_context_id); |
| 1182 | 1180 |
| 1183 layer->SetShouldCheckBackfaceVisibility(pendingLayer.backfaceHidden); | 1181 layer->SetShouldCheckBackfaceVisibility(pendingLayer.backfaceHidden); |
| 1184 | 1182 |
| 1185 if (m_extraDataForTestingEnabled) | 1183 if (m_extraDataForTestingEnabled) |
| 1186 m_extraDataForTesting->contentLayers.append(layer); | 1184 m_extraDataForTesting->contentLayers.append(layer); |
| 1187 } | 1185 } |
| 1188 m_contentLayerClients.clear(); | 1186 m_contentLayerClients.clear(); |
| 1189 m_contentLayerClients.swap(newContentLayerClients); | 1187 m_contentLayerClients.swap(newContentLayerClients); |
| 1190 | 1188 |
| 1191 // Mark the property trees as having been rebuilt. | 1189 // Mark the property trees as having been rebuilt. |
| 1192 layerTree->property_trees()->sequence_number = kPropertyTreeSequenceNumber; | 1190 layerTree->property_trees()->sequence_number = kPropertyTreeSequenceNumber; |
| 1193 layerTree->property_trees()->needs_rebuild = false; | 1191 layerTree->property_trees()->needs_rebuild = false; |
| 1194 layerTree->property_trees()->ResetCachedData(); | 1192 layerTree->property_trees()->ResetCachedData(); |
| 1195 } | 1193 } |
| 1196 | 1194 |
| 1197 #ifndef NDEBUG | 1195 #ifndef NDEBUG |
| 1198 void PaintArtifactCompositor::showDebugData() { | 1196 void PaintArtifactCompositor::showDebugData() { |
| 1199 LOG(ERROR) << layersAsJSON(LayerTreeIncludesDebugInfo) | 1197 LOG(ERROR) << layersAsJSON(LayerTreeIncludesDebugInfo) |
| 1200 ->toPrettyJSONString() | 1198 ->toPrettyJSONString() |
| 1201 .utf8() | 1199 .utf8() |
| 1202 .data(); | 1200 .data(); |
| 1203 } | 1201 } |
| 1204 #endif | 1202 #endif |
| 1205 | 1203 |
| 1206 } // namespace blink | 1204 } // namespace blink |
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