Index: remoting/client/gl_render_layer.h |
diff --git a/remoting/client/gl_render_layer.h b/remoting/client/gl_render_layer.h |
deleted file mode 100644 |
index 5306e84e49e9d3640195e5ac55f905d1c08d0be7..0000000000000000000000000000000000000000 |
--- a/remoting/client/gl_render_layer.h |
+++ /dev/null |
@@ -1,100 +0,0 @@ |
-// Copyright 2016 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef REMOTING_CLIENT_OPENGL_GL_RENDER_LAYER_H_ |
-#define REMOTING_CLIENT_OPENGL_GL_RENDER_LAYER_H_ |
- |
-#include <array> |
-#include <memory> |
- |
-#include "base/macros.h" |
-#include "base/threading/thread_checker.h" |
-#include "remoting/client/sys_opengl.h" |
- |
-namespace remoting { |
-class GlCanvas; |
- |
-// This class is for drawing a texture on the canvas. Must be deleted before the |
-// canvas is deleted. |
-class GlRenderLayer { |
- public: |
- static const int kBytesPerPixel = 4; |
- |
- // texture_id: An integer in range [0, GL_MAX_TEXTURE_IMAGE_UNITS], defining |
- // which slot to store the texture. |
- GlRenderLayer(int texture_id, GlCanvas* canvas); |
- ~GlRenderLayer(); |
- |
- // Sets the texture (RGBA 8888) to be drawn. Please use UpdateTexture() if the |
- // texture size isn't changed. |
- // stride: byte distance between two rows in |subtexture|. |
- // If |stride| is 0 or |stride| == |width|*kBytesPerPixel, |subtexture| will |
- // be treated as tightly packed. |
- void SetTexture(const uint8_t* texture, int width, int height, int stride); |
- |
- // Updates a subregion (RGBA 8888) of the texture. Can only be called after |
- // SetTexture() has been called. |
- // stride: See SetTexture(). |
- void UpdateTexture(const uint8_t* subtexture, |
- int offset_x, |
- int offset_y, |
- int width, |
- int height, |
- int stride); |
- |
- // Sets the positions of four vertices of the texture in pixel with respect to |
- // the canvas. |
- // positions: [ x_upperleft, y_upperleft, x_lowerleft, y_lowerleft, |
- // x_upperright, y_upperright, x_lowerright, y_lowerright ] |
- void SetVertexPositions(const std::array<float, 8>& positions); |
- |
- // Sets the visible area of the texture in percentage of the width and height |
- // of the texture. The default values are (0, 0), (0, 1), (1, 0), (1, 1), |
- // i.e. showing the whole texture. |
- // positions: [ x_upperleft, y_upperleft, x_lowerleft, y_lowerleft, |
- // x_upperright, y_upperright, x_lowerright, y_lowerright ] |
- void SetTextureVisibleArea(const std::array<float, 8>& positions); |
- |
- // Draws the texture on the canvas. Texture must be set before calling Draw(). |
- void Draw(float alpha_multiplier); |
- |
- // true if the texture is already set by calling SetTexture(). |
- bool is_texture_set() { return texture_set_; } |
- |
- private: |
- // Returns pointer to the texture buffer that can be used by glTexImage2d or |
- // glTexSubImage2d. The returned value will be |data| if the texture can be |
- // used without manual packing, otherwise the data will be manually packed and |
- // the pointer to |update_buffer_| will be returned. |
- // should_reset_row_length: Pointer to a bool that will be set by the |
- // function. If this is true, the user need to call |
- // glPixelStorei(GL_UNPACK_ROW_LENGTH, 0) after |
- // updating the texture to reset the stride. |
- const uint8_t* PrepareTextureBuffer(const uint8_t* data, |
- int width, |
- int height, |
- int stride, |
- bool* should_reset_row_length); |
- |
- int texture_id_; |
- GlCanvas* canvas_; |
- |
- GLuint texture_handle_; |
- GLuint buffer_handle_; |
- |
- bool texture_set_ = false; |
- |
- bool vertex_position_set_ = false; |
- |
- // Used in OpenGL ES 2 context which doesn't support GL_UNPACK_ROW_LENGTH to |
- // tightly pack dirty regions before sending them to GPU. |
- std::unique_ptr<uint8_t[]> update_buffer_; |
- int update_buffer_size_ = 0; |
- |
- base::ThreadChecker thread_checker_; |
- DISALLOW_COPY_AND_ASSIGN(GlRenderLayer); |
-}; |
- |
-} // namespace remoting |
-#endif // REMOTING_CLIENT_OPENGL_GL_RENDER_LAYER_H_ |