| Index: remoting/client/gl_render_layer.h
|
| diff --git a/remoting/client/gl_render_layer.h b/remoting/client/gl_render_layer.h
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| deleted file mode 100644
|
| index 5306e84e49e9d3640195e5ac55f905d1c08d0be7..0000000000000000000000000000000000000000
|
| --- a/remoting/client/gl_render_layer.h
|
| +++ /dev/null
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| @@ -1,100 +0,0 @@
|
| -// Copyright 2016 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef REMOTING_CLIENT_OPENGL_GL_RENDER_LAYER_H_
|
| -#define REMOTING_CLIENT_OPENGL_GL_RENDER_LAYER_H_
|
| -
|
| -#include <array>
|
| -#include <memory>
|
| -
|
| -#include "base/macros.h"
|
| -#include "base/threading/thread_checker.h"
|
| -#include "remoting/client/sys_opengl.h"
|
| -
|
| -namespace remoting {
|
| -class GlCanvas;
|
| -
|
| -// This class is for drawing a texture on the canvas. Must be deleted before the
|
| -// canvas is deleted.
|
| -class GlRenderLayer {
|
| - public:
|
| - static const int kBytesPerPixel = 4;
|
| -
|
| - // texture_id: An integer in range [0, GL_MAX_TEXTURE_IMAGE_UNITS], defining
|
| - // which slot to store the texture.
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| - GlRenderLayer(int texture_id, GlCanvas* canvas);
|
| - ~GlRenderLayer();
|
| -
|
| - // Sets the texture (RGBA 8888) to be drawn. Please use UpdateTexture() if the
|
| - // texture size isn't changed.
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| - // stride: byte distance between two rows in |subtexture|.
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| - // If |stride| is 0 or |stride| == |width|*kBytesPerPixel, |subtexture| will
|
| - // be treated as tightly packed.
|
| - void SetTexture(const uint8_t* texture, int width, int height, int stride);
|
| -
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| - // Updates a subregion (RGBA 8888) of the texture. Can only be called after
|
| - // SetTexture() has been called.
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| - // stride: See SetTexture().
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| - void UpdateTexture(const uint8_t* subtexture,
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| - int offset_x,
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| - int offset_y,
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| - int width,
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| - int height,
|
| - int stride);
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| -
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| - // Sets the positions of four vertices of the texture in pixel with respect to
|
| - // the canvas.
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| - // positions: [ x_upperleft, y_upperleft, x_lowerleft, y_lowerleft,
|
| - // x_upperright, y_upperright, x_lowerright, y_lowerright ]
|
| - void SetVertexPositions(const std::array<float, 8>& positions);
|
| -
|
| - // Sets the visible area of the texture in percentage of the width and height
|
| - // of the texture. The default values are (0, 0), (0, 1), (1, 0), (1, 1),
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| - // i.e. showing the whole texture.
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| - // positions: [ x_upperleft, y_upperleft, x_lowerleft, y_lowerleft,
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| - // x_upperright, y_upperright, x_lowerright, y_lowerright ]
|
| - void SetTextureVisibleArea(const std::array<float, 8>& positions);
|
| -
|
| - // Draws the texture on the canvas. Texture must be set before calling Draw().
|
| - void Draw(float alpha_multiplier);
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| -
|
| - // true if the texture is already set by calling SetTexture().
|
| - bool is_texture_set() { return texture_set_; }
|
| -
|
| - private:
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| - // Returns pointer to the texture buffer that can be used by glTexImage2d or
|
| - // glTexSubImage2d. The returned value will be |data| if the texture can be
|
| - // used without manual packing, otherwise the data will be manually packed and
|
| - // the pointer to |update_buffer_| will be returned.
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| - // should_reset_row_length: Pointer to a bool that will be set by the
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| - // function. If this is true, the user need to call
|
| - // glPixelStorei(GL_UNPACK_ROW_LENGTH, 0) after
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| - // updating the texture to reset the stride.
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| - const uint8_t* PrepareTextureBuffer(const uint8_t* data,
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| - int width,
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| - int height,
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| - int stride,
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| - bool* should_reset_row_length);
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| -
|
| - int texture_id_;
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| - GlCanvas* canvas_;
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| -
|
| - GLuint texture_handle_;
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| - GLuint buffer_handle_;
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| -
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| - bool texture_set_ = false;
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| -
|
| - bool vertex_position_set_ = false;
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| -
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| - // Used in OpenGL ES 2 context which doesn't support GL_UNPACK_ROW_LENGTH to
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| - // tightly pack dirty regions before sending them to GPU.
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| - std::unique_ptr<uint8_t[]> update_buffer_;
|
| - int update_buffer_size_ = 0;
|
| -
|
| - base::ThreadChecker thread_checker_;
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| - DISALLOW_COPY_AND_ASSIGN(GlRenderLayer);
|
| -};
|
| -
|
| -} // namespace remoting
|
| -#endif // REMOTING_CLIENT_OPENGL_GL_RENDER_LAYER_H_
|
|
|