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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef REMOTING_CLIENT_OPENGL_GL_RENDER_LAYER_H_ | |
6 #define REMOTING_CLIENT_OPENGL_GL_RENDER_LAYER_H_ | |
7 | |
8 #include <array> | |
9 #include <memory> | |
10 | |
11 #include "base/macros.h" | |
12 #include "base/threading/thread_checker.h" | |
13 #include "remoting/client/sys_opengl.h" | |
14 | |
15 namespace remoting { | |
16 class GlCanvas; | |
17 | |
18 // This class is for drawing a texture on the canvas. Must be deleted before the | |
19 // canvas is deleted. | |
20 class GlRenderLayer { | |
21 public: | |
22 static const int kBytesPerPixel = 4; | |
23 | |
24 // texture_id: An integer in range [0, GL_MAX_TEXTURE_IMAGE_UNITS], defining | |
25 // which slot to store the texture. | |
26 GlRenderLayer(int texture_id, GlCanvas* canvas); | |
27 ~GlRenderLayer(); | |
28 | |
29 // Sets the texture (RGBA 8888) to be drawn. Please use UpdateTexture() if the | |
30 // texture size isn't changed. | |
31 // stride: byte distance between two rows in |subtexture|. | |
32 // If |stride| is 0 or |stride| == |width|*kBytesPerPixel, |subtexture| will | |
33 // be treated as tightly packed. | |
34 void SetTexture(const uint8_t* texture, int width, int height, int stride); | |
35 | |
36 // Updates a subregion (RGBA 8888) of the texture. Can only be called after | |
37 // SetTexture() has been called. | |
38 // stride: See SetTexture(). | |
39 void UpdateTexture(const uint8_t* subtexture, | |
40 int offset_x, | |
41 int offset_y, | |
42 int width, | |
43 int height, | |
44 int stride); | |
45 | |
46 // Sets the positions of four vertices of the texture in pixel with respect to | |
47 // the canvas. | |
48 // positions: [ x_upperleft, y_upperleft, x_lowerleft, y_lowerleft, | |
49 // x_upperright, y_upperright, x_lowerright, y_lowerright ] | |
50 void SetVertexPositions(const std::array<float, 8>& positions); | |
51 | |
52 // Sets the visible area of the texture in percentage of the width and height | |
53 // of the texture. The default values are (0, 0), (0, 1), (1, 0), (1, 1), | |
54 // i.e. showing the whole texture. | |
55 // positions: [ x_upperleft, y_upperleft, x_lowerleft, y_lowerleft, | |
56 // x_upperright, y_upperright, x_lowerright, y_lowerright ] | |
57 void SetTextureVisibleArea(const std::array<float, 8>& positions); | |
58 | |
59 // Draws the texture on the canvas. Texture must be set before calling Draw(). | |
60 void Draw(float alpha_multiplier); | |
61 | |
62 // true if the texture is already set by calling SetTexture(). | |
63 bool is_texture_set() { return texture_set_; } | |
64 | |
65 private: | |
66 // Returns pointer to the texture buffer that can be used by glTexImage2d or | |
67 // glTexSubImage2d. The returned value will be |data| if the texture can be | |
68 // used without manual packing, otherwise the data will be manually packed and | |
69 // the pointer to |update_buffer_| will be returned. | |
70 // should_reset_row_length: Pointer to a bool that will be set by the | |
71 // function. If this is true, the user need to call | |
72 // glPixelStorei(GL_UNPACK_ROW_LENGTH, 0) after | |
73 // updating the texture to reset the stride. | |
74 const uint8_t* PrepareTextureBuffer(const uint8_t* data, | |
75 int width, | |
76 int height, | |
77 int stride, | |
78 bool* should_reset_row_length); | |
79 | |
80 int texture_id_; | |
81 GlCanvas* canvas_; | |
82 | |
83 GLuint texture_handle_; | |
84 GLuint buffer_handle_; | |
85 | |
86 bool texture_set_ = false; | |
87 | |
88 bool vertex_position_set_ = false; | |
89 | |
90 // Used in OpenGL ES 2 context which doesn't support GL_UNPACK_ROW_LENGTH to | |
91 // tightly pack dirty regions before sending them to GPU. | |
92 std::unique_ptr<uint8_t[]> update_buffer_; | |
93 int update_buffer_size_ = 0; | |
94 | |
95 base::ThreadChecker thread_checker_; | |
96 DISALLOW_COPY_AND_ASSIGN(GlRenderLayer); | |
97 }; | |
98 | |
99 } // namespace remoting | |
100 #endif // REMOTING_CLIENT_OPENGL_GL_RENDER_LAYER_H_ | |
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