Index: remoting/client/gl_render_layer.cc |
diff --git a/remoting/client/gl_render_layer.cc b/remoting/client/gl_render_layer.cc |
deleted file mode 100644 |
index 7d3e06ce3c89a442573d7535b9b6b99f60bbfea1..0000000000000000000000000000000000000000 |
--- a/remoting/client/gl_render_layer.cc |
+++ /dev/null |
@@ -1,171 +0,0 @@ |
-// Copyright 2016 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "remoting/client/gl_render_layer.h" |
- |
-#include "base/logging.h" |
-#include "remoting/client/gl_canvas.h" |
-#include "remoting/client/gl_helpers.h" |
- |
- |
-namespace remoting { |
- |
-namespace { |
- |
-// Assign texture coordinates to buffers for use in shader program. |
-const float kVertices[] = { |
- // Points order: upper-left, bottom-left, upper-right, bottom-right. |
- |
- // Positions to draw the texture on the normalized canvas coordinate. |
- 0, 0, 0, 0, 0, 0, 0, 0, |
- |
- // Region of the texture to be used (normally the whole texture). |
- 0, 0, 0, 1, 1, 0, 1, 1}; |
- |
-const int kDefaultUpdateBufferCapacity = |
- 2048 * 2048 * GlRenderLayer::kBytesPerPixel; |
- |
-void PackDirtyRegion(uint8_t* dest, |
- const uint8_t* source, |
- int width, |
- int height, |
- int stride) { |
- for (int i = 0; i < height; i++) { |
- memcpy(dest, source, width * GlRenderLayer::kBytesPerPixel); |
- source += stride; |
- dest += GlRenderLayer::kBytesPerPixel * width; |
- } |
-} |
- |
-} // namespace |
- |
-GlRenderLayer::GlRenderLayer(int texture_id, GlCanvas* canvas) |
- : texture_id_(texture_id), canvas_(canvas) { |
- texture_handle_ = CreateTexture(); |
- buffer_handle_ = CreateBuffer(kVertices, sizeof(kVertices)); |
-} |
- |
-GlRenderLayer::~GlRenderLayer() { |
- DCHECK(thread_checker_.CalledOnValidThread()); |
- glDeleteBuffers(1, &buffer_handle_); |
- glDeleteTextures(1, &texture_handle_); |
-} |
- |
-void GlRenderLayer::SetTexture(const uint8_t* texture, |
- int width, |
- int height, |
- int stride) { |
- DCHECK(thread_checker_.CalledOnValidThread()); |
- CHECK(width > 0 && height > 0); |
- texture_set_ = true; |
- glActiveTexture(GL_TEXTURE0 + texture_id_); |
- glBindTexture(GL_TEXTURE_2D, texture_handle_); |
- |
- bool should_reset_row_length; |
- const void* buffer_to_update = PrepareTextureBuffer( |
- texture, width, height, stride, &should_reset_row_length); |
- |
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, |
- GL_UNSIGNED_BYTE, buffer_to_update); |
- |
- if (should_reset_row_length) { |
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
- } |
- |
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
- |
- glBindTexture(GL_TEXTURE_2D, 0); |
-} |
- |
-void GlRenderLayer::UpdateTexture(const uint8_t* subtexture, |
- int offset_x, |
- int offset_y, |
- int width, |
- int height, |
- int stride) { |
- DCHECK(thread_checker_.CalledOnValidThread()); |
- DCHECK(texture_set_); |
- DCHECK(width > 0 && height > 0); |
- glActiveTexture(GL_TEXTURE0 + texture_id_); |
- glBindTexture(GL_TEXTURE_2D, texture_handle_); |
- |
- bool should_reset_row_length; |
- const void* buffer_to_update = PrepareTextureBuffer( |
- subtexture, width, height, stride, &should_reset_row_length); |
- |
- glTexSubImage2D(GL_TEXTURE_2D, 0, offset_x, offset_y, width, height, GL_RGBA, |
- GL_UNSIGNED_BYTE, buffer_to_update); |
- |
- if (should_reset_row_length) { |
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
- } |
- |
- glBindTexture(GL_TEXTURE_2D, 0); |
-} |
- |
-void GlRenderLayer::SetVertexPositions(const std::array<float, 8>& positions) { |
- DCHECK(thread_checker_.CalledOnValidThread()); |
- glBindBuffer(GL_ARRAY_BUFFER, buffer_handle_); |
- glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(kVertices) / 2, positions.data()); |
- glBindBuffer(GL_ARRAY_BUFFER, 0); |
- vertex_position_set_ = true; |
-} |
- |
-void GlRenderLayer::SetTextureVisibleArea( |
- const std::array<float, 8>& positions) { |
- DCHECK(thread_checker_.CalledOnValidThread()); |
- glBindBuffer(GL_ARRAY_BUFFER, buffer_handle_); |
- glBufferSubData(GL_ARRAY_BUFFER, sizeof(kVertices) / 2, sizeof(kVertices) / 2, |
- positions.data()); |
- glBindBuffer(GL_ARRAY_BUFFER, 0); |
-} |
- |
-void GlRenderLayer::Draw(float alpha_multiplier) { |
- DCHECK(thread_checker_.CalledOnValidThread()); |
- DCHECK(texture_set_ && vertex_position_set_); |
- canvas_->DrawTexture(texture_id_, texture_handle_, buffer_handle_, |
- alpha_multiplier); |
-} |
- |
-const uint8_t* GlRenderLayer::PrepareTextureBuffer( |
- const uint8_t* data, |
- int width, |
- int height, |
- int stride, |
- bool* should_reset_row_length) { |
- *should_reset_row_length = false; |
- |
- bool stride_multiple_of_bytes_per_pixel = stride % kBytesPerPixel == 0; |
- bool loosely_packed = !stride_multiple_of_bytes_per_pixel || |
- (stride > 0 && stride != kBytesPerPixel * width); |
- |
- if (!loosely_packed) { |
- return data; |
- } |
- |
- if (stride_multiple_of_bytes_per_pixel && canvas_->GetGlVersion() >= 3) { |
- glPixelStorei(GL_UNPACK_ROW_LENGTH, stride / kBytesPerPixel); |
- *should_reset_row_length = true; |
- return data; |
- } |
- |
- // Doesn't support GL_UNPACK_ROW_LENGTH or stride not multiple of |
- // kBytesPerPixel. Manually pack the data. |
- int required_size = width * height * kBytesPerPixel; |
- if (update_buffer_size_ < required_size) { |
- if (required_size < kDefaultUpdateBufferCapacity) { |
- update_buffer_size_ = kDefaultUpdateBufferCapacity; |
- } else { |
- update_buffer_size_ = required_size; |
- } |
- update_buffer_.reset(new uint8_t[update_buffer_size_]); |
- } |
- PackDirtyRegion(update_buffer_.get(), data, width, height, stride); |
- return update_buffer_.get(); |
-} |
- |
-} // namespace remoting |