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Unified Diff: third_party/WebKit/LayoutTests/svg/as-image/data-font-in-css-crash.html

Issue 2613853002: Phase III Step 2: Call imageNotifyFinished() and image load event after SVG loading completes (Closed)
Patch Set: Rebase Created 3 years, 7 months ago
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Index: third_party/WebKit/LayoutTests/svg/as-image/data-font-in-css-crash.html
diff --git a/third_party/WebKit/LayoutTests/svg/as-image/data-font-in-css-crash.html b/third_party/WebKit/LayoutTests/svg/as-image/data-font-in-css-crash.html
new file mode 100644
index 0000000000000000000000000000000000000000..69974dd8143feca12e95fffc28213adc408f4cf9
--- /dev/null
+++ b/third_party/WebKit/LayoutTests/svg/as-image/data-font-in-css-crash.html
@@ -0,0 +1,36 @@
+<!DOCTYPE html>
+<html>
+<head>
fs 2017/05/05 10:52:42 uNit: <html> and <head> (and corresponding end tag
hiroshige 2017/05/08 17:22:06 Done.
+<script src="../../resources/testharness.js"></script>
+<script src="../../resources/testharnessreport.js"></script>
+<script>
+var t1 = async_test("Loading of SVG with a valid font completes " +
fs 2017/05/05 10:52:42 Personally I think I would've written these tests
hiroshige 2017/05/08 17:22:06 Done.
+ "before <img> load event and drawImage() doesn't crash.");
+var t2 = async_test("Loading of SVG with a valid font completes " +
+ "before <body> load event and drawImage() doesn't crash.");
+
+var imgOnLoadCalled = false;
+
+function doTest() {
+ var svg = document.getElementById('img');
+ var canvas = document.createElement("canvas");
+ var ctx = canvas.getContext("2d");
+ ctx.drawImage(svg, 0, 0);
+}
+
+var imgOnLoad = t1.step_func_done(function() {
+ imgOnLoadCalled = true;
+ doTest();
+});
+
+var bodyOnLoad = t2.step_func_done(function() {
+ assert_true(imgOnLoadCalled,
+ "<img> load event must be fired before <body> load event");
+ doTest();
+});
+</script>
+</head>
+<body onload="bodyOnLoad()">
+<img src="resources/data-font-in-css.svg" id="img" onload="imgOnLoad()">
+</body>
+</html>

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