DescriptionThe great shader refactor: Delete all of the subclasses
This changes all (except one) of the program typedefs in GLRenderer to
the same type.
All of the sub-classes for VertexShaderBase and FragmentShaderBase
(except for YUV textures) deleted, and their logic is moved into
ProgramBinding::Initialize sub-functions.
BUG=667966
CQ_INCLUDE_TRYBOTS=master.tryserver.blink:linux_trusty_blink_rel
Patch Set 1 #Patch Set 2 : The great shader refactor: Delete all of the subclasses #
Depends on Patchset: Messages
Total messages: 5 (5 generated)
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