Index: ui/views/mus/window_manager_connection_unittest.cc |
diff --git a/ui/views/mus/window_manager_connection_unittest.cc b/ui/views/mus/window_manager_connection_unittest.cc |
deleted file mode 100644 |
index b3f28d1d21f1d861efd583f5e85fe44e81e62ba2..0000000000000000000000000000000000000000 |
--- a/ui/views/mus/window_manager_connection_unittest.cc |
+++ /dev/null |
@@ -1,116 +0,0 @@ |
-// Copyright 2016 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "ui/views/mus/window_manager_connection.h" |
- |
-#include "base/message_loop/message_loop.h" |
-#include "services/ui/public/cpp/window.h" |
-#include "services/ui/public/cpp/window_private.h" |
-#include "services/ui/public/cpp/window_tree_client.h" |
-#include "testing/gtest/include/gtest/gtest.h" |
-#include "ui/views/mus/screen_mus.h" |
-#include "ui/views/mus/test_utils.h" |
-#include "ui/views/test/scoped_views_test_helper.h" |
- |
-namespace views { |
-namespace { |
- |
-class WindowManagerConnectionTest : public testing::Test { |
- public: |
- WindowManagerConnectionTest() : message_loop_(base::MessageLoop::TYPE_UI) {} |
- ~WindowManagerConnectionTest() override {} |
- |
- WindowManagerConnection* connection() { |
- return WindowManagerConnection::Get(); |
- } |
- |
- ScreenMusDelegate* screen_mus_delegate() { return connection(); } |
- |
- ui::Window* GetWindowAtScreenPoint(const gfx::Point& point) { |
- return test::WindowManagerConnectionTestApi(connection()) |
- .GetUiWindowAtScreenPoint(point); |
- } |
- |
- private: |
- base::MessageLoop message_loop_; |
- ScopedViewsTestHelper helper_; |
- |
- DISALLOW_COPY_AND_ASSIGN(WindowManagerConnectionTest); |
-}; |
- |
-TEST_F(WindowManagerConnectionTest, GetWindowAtScreenPointRecurse) { |
- ui::Window* one = connection()->client()->NewTopLevelWindow(nullptr); |
- one->SetBounds(gfx::Rect(0, 0, 100, 100)); |
- one->SetVisible(true); |
- |
- std::vector<display::Display> displays = |
- display::Screen::GetScreen()->GetAllDisplays(); |
- ASSERT_GE(displays.size(), 1u); |
- ui::WindowPrivate(one).LocalSetDisplay(displays[0].id()); |
- |
- ui::Window* two = connection()->client()->NewWindow(); |
- one->AddChild(two); |
- two->SetBounds(gfx::Rect(10, 10, 80, 80)); |
- two->SetVisible(true); |
- |
- // Ensure that we recurse down to the second window. |
- EXPECT_EQ(two, GetWindowAtScreenPoint(gfx::Point(50, 50))); |
-} |
- |
-TEST_F(WindowManagerConnectionTest, GetWindowAtScreenPointRecurseButIgnore) { |
- ui::Window* one = connection()->client()->NewTopLevelWindow(nullptr); |
- one->SetBounds(gfx::Rect(0, 0, 100, 100)); |
- one->SetVisible(true); |
- |
- std::vector<display::Display> displays = |
- display::Screen::GetScreen()->GetAllDisplays(); |
- ASSERT_GE(displays.size(), 1u); |
- ui::WindowPrivate(one).LocalSetDisplay(displays[0].id()); |
- |
- ui::Window* two = connection()->client()->NewWindow(); |
- one->AddChild(two); |
- two->SetBounds(gfx::Rect(5, 5, 10, 10)); |
- two->SetVisible(true); |
- |
- // We'll recurse down, but we'll use the parent anyway because the children |
- // don't match the bounds. |
- EXPECT_EQ(one, GetWindowAtScreenPoint(gfx::Point(50, 50))); |
-} |
- |
-TEST_F(WindowManagerConnectionTest, GetWindowAtScreenPointDisplayOffset) { |
- ui::Window* one = connection()->client()->NewTopLevelWindow(nullptr); |
- one->SetBounds(gfx::Rect(5, 5, 5, 5)); |
- one->SetVisible(true); |
- |
- std::vector<display::Display> displays = |
- display::Screen::GetScreen()->GetAllDisplays(); |
- ASSERT_GE(displays.size(), 1u); |
- ui::WindowPrivate(one).LocalSetDisplay(displays[0].id()); |
- |
- // Make the first display offset by 50. |
- test::WindowManagerConnectionTestApi api(connection()); |
- display::Display display( |
- *api.screen()->display_list().FindDisplayById(displays[0].id())); |
- display.set_bounds(gfx::Rect(44, 44, 50, 50)); |
- api.screen()->display_list().UpdateDisplay(display); |
- |
- EXPECT_EQ(one, GetWindowAtScreenPoint(gfx::Point(50, 50))); |
-} |
- |
-TEST_F(WindowManagerConnectionTest, IgnoresHiddenWindows) { |
- // Hide the one window. |
- ui::Window* one = connection()->client()->NewTopLevelWindow(nullptr); |
- one->SetBounds(gfx::Rect(0, 0, 100, 100)); |
- one->SetVisible(false); |
- |
- std::vector<display::Display> displays = |
- display::Screen::GetScreen()->GetAllDisplays(); |
- ASSERT_GE(displays.size(), 1u); |
- ui::WindowPrivate(one).LocalSetDisplay(displays[0].id()); |
- |
- EXPECT_EQ(nullptr, GetWindowAtScreenPoint(gfx::Point(50, 50))); |
-} |
- |
-} // namespace |
-} // namespace views |