| Index: ui/views/mus/drop_target_mus.h
|
| diff --git a/ui/views/mus/drop_target_mus.h b/ui/views/mus/drop_target_mus.h
|
| deleted file mode 100644
|
| index 24a4715c481e5f757a67cf513c10a416924999a1..0000000000000000000000000000000000000000
|
| --- a/ui/views/mus/drop_target_mus.h
|
| +++ /dev/null
|
| @@ -1,92 +0,0 @@
|
| -// Copyright 2016 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef UI_VIEWS_MUS_DROP_TARGET_MUS_H_
|
| -#define UI_VIEWS_MUS_DROP_TARGET_MUS_H_
|
| -
|
| -#include <map>
|
| -#include <memory>
|
| -#include <string>
|
| -#include <vector>
|
| -
|
| -#include "base/macros.h"
|
| -#include "services/ui/public/cpp/window_drop_target.h"
|
| -#include "ui/aura/window_observer.h"
|
| -
|
| -namespace aura {
|
| -class Window;
|
| -
|
| -namespace client {
|
| -class DragDropDelegate;
|
| -}
|
| -}
|
| -
|
| -namespace ui {
|
| -class DropTargetEvent;
|
| -class OSExchangeData;
|
| -}
|
| -
|
| -namespace views {
|
| -
|
| -// An adapter class which takes signals from mus' WindowDropTarget, performs
|
| -// targeting on the underlying aura::Window tree, and dispatches them to the
|
| -// aura DragDropDelegate of the targeted aura::Window.
|
| -class DropTargetMus : public ui::WindowDropTarget, public aura::WindowObserver {
|
| - public:
|
| - explicit DropTargetMus(aura::Window* root_window);
|
| - ~DropTargetMus() override;
|
| -
|
| - private:
|
| - // Common functionality for the WindowDropTarget methods to translate from
|
| - // mus data types to Aura ones. This method takes in mus messages and
|
| - // performs the common tasks of keeping track of which aura window (along
|
| - // with enter/leave messages at that layer), doing coordinate translation,
|
| - // and creation of ui layer event objects that get dispatched to aura/views.
|
| - void Translate(uint32_t key_state,
|
| - const gfx::Point& screen_location,
|
| - uint32_t effect_bitmask,
|
| - std::unique_ptr<ui::DropTargetEvent>* event,
|
| - aura::client::DragDropDelegate** delegate);
|
| -
|
| - void NotifyDragExited();
|
| -
|
| - // Overridden from ui::WindowDropTarget:
|
| - void OnDragDropStart(
|
| - std::map<std::string, std::vector<uint8_t>> mime_data) override;
|
| - uint32_t OnDragEnter(uint32_t key_state,
|
| - const gfx::Point& position,
|
| - uint32_t effect_bitmask) override;
|
| - uint32_t OnDragOver(uint32_t key_state,
|
| - const gfx::Point& position,
|
| - uint32_t effect_bitmask) override;
|
| - void OnDragLeave() override;
|
| - uint32_t OnCompleteDrop(uint32_t key_state,
|
| - const gfx::Point& position,
|
| - uint32_t effect_bitmask) override;
|
| - void OnDragDropDone() override;
|
| -
|
| - // Overridden from aura::WindowObserver:
|
| - void OnWindowDestroyed(aura::Window* window) override;
|
| -
|
| - // The root window associated with this drop target.
|
| - aura::Window* root_window_;
|
| -
|
| - // The Aura window that is currently under the cursor. We need to manually
|
| - // keep track of this because mus will only call our drag enter method once
|
| - // when the user enters the associated mus::Window. But inside mus there
|
| - // could be multiple aura windows, so we need to generate drag enter events
|
| - // for them.
|
| - aura::Window* target_window_;
|
| -
|
| - // The entire drag data payload. We receive this during the drag enter event
|
| - // and cache it so we don't send this multiple times. We reset this value on
|
| - // leave or drop.
|
| - std::unique_ptr<ui::OSExchangeData> os_exchange_data_;
|
| -
|
| - DISALLOW_COPY_AND_ASSIGN(DropTargetMus);
|
| -};
|
| -
|
| -} // namespace views
|
| -
|
| -#endif // UI_VIEWS_MUS_DROP_TARGET_MUS_H_
|
|
|