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Unified Diff: ui/views/mus/drop_target_mus.h

Issue 2611773002: Removes code using mus client lib (Closed)
Patch Set: dont run on linux Created 3 years, 12 months ago
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Index: ui/views/mus/drop_target_mus.h
diff --git a/ui/views/mus/drop_target_mus.h b/ui/views/mus/drop_target_mus.h
deleted file mode 100644
index 24a4715c481e5f757a67cf513c10a416924999a1..0000000000000000000000000000000000000000
--- a/ui/views/mus/drop_target_mus.h
+++ /dev/null
@@ -1,92 +0,0 @@
-// Copyright 2016 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef UI_VIEWS_MUS_DROP_TARGET_MUS_H_
-#define UI_VIEWS_MUS_DROP_TARGET_MUS_H_
-
-#include <map>
-#include <memory>
-#include <string>
-#include <vector>
-
-#include "base/macros.h"
-#include "services/ui/public/cpp/window_drop_target.h"
-#include "ui/aura/window_observer.h"
-
-namespace aura {
-class Window;
-
-namespace client {
-class DragDropDelegate;
-}
-}
-
-namespace ui {
-class DropTargetEvent;
-class OSExchangeData;
-}
-
-namespace views {
-
-// An adapter class which takes signals from mus' WindowDropTarget, performs
-// targeting on the underlying aura::Window tree, and dispatches them to the
-// aura DragDropDelegate of the targeted aura::Window.
-class DropTargetMus : public ui::WindowDropTarget, public aura::WindowObserver {
- public:
- explicit DropTargetMus(aura::Window* root_window);
- ~DropTargetMus() override;
-
- private:
- // Common functionality for the WindowDropTarget methods to translate from
- // mus data types to Aura ones. This method takes in mus messages and
- // performs the common tasks of keeping track of which aura window (along
- // with enter/leave messages at that layer), doing coordinate translation,
- // and creation of ui layer event objects that get dispatched to aura/views.
- void Translate(uint32_t key_state,
- const gfx::Point& screen_location,
- uint32_t effect_bitmask,
- std::unique_ptr<ui::DropTargetEvent>* event,
- aura::client::DragDropDelegate** delegate);
-
- void NotifyDragExited();
-
- // Overridden from ui::WindowDropTarget:
- void OnDragDropStart(
- std::map<std::string, std::vector<uint8_t>> mime_data) override;
- uint32_t OnDragEnter(uint32_t key_state,
- const gfx::Point& position,
- uint32_t effect_bitmask) override;
- uint32_t OnDragOver(uint32_t key_state,
- const gfx::Point& position,
- uint32_t effect_bitmask) override;
- void OnDragLeave() override;
- uint32_t OnCompleteDrop(uint32_t key_state,
- const gfx::Point& position,
- uint32_t effect_bitmask) override;
- void OnDragDropDone() override;
-
- // Overridden from aura::WindowObserver:
- void OnWindowDestroyed(aura::Window* window) override;
-
- // The root window associated with this drop target.
- aura::Window* root_window_;
-
- // The Aura window that is currently under the cursor. We need to manually
- // keep track of this because mus will only call our drag enter method once
- // when the user enters the associated mus::Window. But inside mus there
- // could be multiple aura windows, so we need to generate drag enter events
- // for them.
- aura::Window* target_window_;
-
- // The entire drag data payload. We receive this during the drag enter event
- // and cache it so we don't send this multiple times. We reset this value on
- // leave or drop.
- std::unique_ptr<ui::OSExchangeData> os_exchange_data_;
-
- DISALLOW_COPY_AND_ASSIGN(DropTargetMus);
-};
-
-} // namespace views
-
-#endif // UI_VIEWS_MUS_DROP_TARGET_MUS_H_
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