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Side by Side Diff: ui/views/mus/drop_target_mus.h

Issue 2611773002: Removes code using mus client lib (Closed)
Patch Set: dont run on linux Created 3 years, 11 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef UI_VIEWS_MUS_DROP_TARGET_MUS_H_
6 #define UI_VIEWS_MUS_DROP_TARGET_MUS_H_
7
8 #include <map>
9 #include <memory>
10 #include <string>
11 #include <vector>
12
13 #include "base/macros.h"
14 #include "services/ui/public/cpp/window_drop_target.h"
15 #include "ui/aura/window_observer.h"
16
17 namespace aura {
18 class Window;
19
20 namespace client {
21 class DragDropDelegate;
22 }
23 }
24
25 namespace ui {
26 class DropTargetEvent;
27 class OSExchangeData;
28 }
29
30 namespace views {
31
32 // An adapter class which takes signals from mus' WindowDropTarget, performs
33 // targeting on the underlying aura::Window tree, and dispatches them to the
34 // aura DragDropDelegate of the targeted aura::Window.
35 class DropTargetMus : public ui::WindowDropTarget, public aura::WindowObserver {
36 public:
37 explicit DropTargetMus(aura::Window* root_window);
38 ~DropTargetMus() override;
39
40 private:
41 // Common functionality for the WindowDropTarget methods to translate from
42 // mus data types to Aura ones. This method takes in mus messages and
43 // performs the common tasks of keeping track of which aura window (along
44 // with enter/leave messages at that layer), doing coordinate translation,
45 // and creation of ui layer event objects that get dispatched to aura/views.
46 void Translate(uint32_t key_state,
47 const gfx::Point& screen_location,
48 uint32_t effect_bitmask,
49 std::unique_ptr<ui::DropTargetEvent>* event,
50 aura::client::DragDropDelegate** delegate);
51
52 void NotifyDragExited();
53
54 // Overridden from ui::WindowDropTarget:
55 void OnDragDropStart(
56 std::map<std::string, std::vector<uint8_t>> mime_data) override;
57 uint32_t OnDragEnter(uint32_t key_state,
58 const gfx::Point& position,
59 uint32_t effect_bitmask) override;
60 uint32_t OnDragOver(uint32_t key_state,
61 const gfx::Point& position,
62 uint32_t effect_bitmask) override;
63 void OnDragLeave() override;
64 uint32_t OnCompleteDrop(uint32_t key_state,
65 const gfx::Point& position,
66 uint32_t effect_bitmask) override;
67 void OnDragDropDone() override;
68
69 // Overridden from aura::WindowObserver:
70 void OnWindowDestroyed(aura::Window* window) override;
71
72 // The root window associated with this drop target.
73 aura::Window* root_window_;
74
75 // The Aura window that is currently under the cursor. We need to manually
76 // keep track of this because mus will only call our drag enter method once
77 // when the user enters the associated mus::Window. But inside mus there
78 // could be multiple aura windows, so we need to generate drag enter events
79 // for them.
80 aura::Window* target_window_;
81
82 // The entire drag data payload. We receive this during the drag enter event
83 // and cache it so we don't send this multiple times. We reset this value on
84 // leave or drop.
85 std::unique_ptr<ui::OSExchangeData> os_exchange_data_;
86
87 DISALLOW_COPY_AND_ASSIGN(DropTargetMus);
88 };
89
90 } // namespace views
91
92 #endif // UI_VIEWS_MUS_DROP_TARGET_MUS_H_
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