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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef UI_VIEWS_MUS_DROP_TARGET_MUS_H_ | |
| 6 #define UI_VIEWS_MUS_DROP_TARGET_MUS_H_ | |
| 7 | |
| 8 #include <map> | |
| 9 #include <memory> | |
| 10 #include <string> | |
| 11 #include <vector> | |
| 12 | |
| 13 #include "base/macros.h" | |
| 14 #include "services/ui/public/cpp/window_drop_target.h" | |
| 15 #include "ui/aura/window_observer.h" | |
| 16 | |
| 17 namespace aura { | |
| 18 class Window; | |
| 19 | |
| 20 namespace client { | |
| 21 class DragDropDelegate; | |
| 22 } | |
| 23 } | |
| 24 | |
| 25 namespace ui { | |
| 26 class DropTargetEvent; | |
| 27 class OSExchangeData; | |
| 28 } | |
| 29 | |
| 30 namespace views { | |
| 31 | |
| 32 // An adapter class which takes signals from mus' WindowDropTarget, performs | |
| 33 // targeting on the underlying aura::Window tree, and dispatches them to the | |
| 34 // aura DragDropDelegate of the targeted aura::Window. | |
| 35 class DropTargetMus : public ui::WindowDropTarget, public aura::WindowObserver { | |
| 36 public: | |
| 37 explicit DropTargetMus(aura::Window* root_window); | |
| 38 ~DropTargetMus() override; | |
| 39 | |
| 40 private: | |
| 41 // Common functionality for the WindowDropTarget methods to translate from | |
| 42 // mus data types to Aura ones. This method takes in mus messages and | |
| 43 // performs the common tasks of keeping track of which aura window (along | |
| 44 // with enter/leave messages at that layer), doing coordinate translation, | |
| 45 // and creation of ui layer event objects that get dispatched to aura/views. | |
| 46 void Translate(uint32_t key_state, | |
| 47 const gfx::Point& screen_location, | |
| 48 uint32_t effect_bitmask, | |
| 49 std::unique_ptr<ui::DropTargetEvent>* event, | |
| 50 aura::client::DragDropDelegate** delegate); | |
| 51 | |
| 52 void NotifyDragExited(); | |
| 53 | |
| 54 // Overridden from ui::WindowDropTarget: | |
| 55 void OnDragDropStart( | |
| 56 std::map<std::string, std::vector<uint8_t>> mime_data) override; | |
| 57 uint32_t OnDragEnter(uint32_t key_state, | |
| 58 const gfx::Point& position, | |
| 59 uint32_t effect_bitmask) override; | |
| 60 uint32_t OnDragOver(uint32_t key_state, | |
| 61 const gfx::Point& position, | |
| 62 uint32_t effect_bitmask) override; | |
| 63 void OnDragLeave() override; | |
| 64 uint32_t OnCompleteDrop(uint32_t key_state, | |
| 65 const gfx::Point& position, | |
| 66 uint32_t effect_bitmask) override; | |
| 67 void OnDragDropDone() override; | |
| 68 | |
| 69 // Overridden from aura::WindowObserver: | |
| 70 void OnWindowDestroyed(aura::Window* window) override; | |
| 71 | |
| 72 // The root window associated with this drop target. | |
| 73 aura::Window* root_window_; | |
| 74 | |
| 75 // The Aura window that is currently under the cursor. We need to manually | |
| 76 // keep track of this because mus will only call our drag enter method once | |
| 77 // when the user enters the associated mus::Window. But inside mus there | |
| 78 // could be multiple aura windows, so we need to generate drag enter events | |
| 79 // for them. | |
| 80 aura::Window* target_window_; | |
| 81 | |
| 82 // The entire drag data payload. We receive this during the drag enter event | |
| 83 // and cache it so we don't send this multiple times. We reset this value on | |
| 84 // leave or drop. | |
| 85 std::unique_ptr<ui::OSExchangeData> os_exchange_data_; | |
| 86 | |
| 87 DISALLOW_COPY_AND_ASSIGN(DropTargetMus); | |
| 88 }; | |
| 89 | |
| 90 } // namespace views | |
| 91 | |
| 92 #endif // UI_VIEWS_MUS_DROP_TARGET_MUS_H_ | |
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