Index: ash/wm/maximize_mode/maximize_mode_controller.cc |
diff --git a/ash/wm/maximize_mode/maximize_mode_controller.cc b/ash/wm/maximize_mode/maximize_mode_controller.cc |
index 0b9ee53b06e85477423adfcb9065b2fec5f046e2..f438d4944b44d52792d28594d0ce0c858e44ec54 100644 |
--- a/ash/wm/maximize_mode/maximize_mode_controller.cc |
+++ b/ash/wm/maximize_mode/maximize_mode_controller.cc |
@@ -141,12 +141,10 @@ void MaximizeModeController::HandleHingeRotation(const gfx::Vector3dF& base, |
if (maximize_mode_engaged && |
angle > kFullyOpenAngleErrorTolerance && |
angle < kExitMaximizeModeAngle) { |
- Shell::GetInstance()->EnableMaximizeModeWindowManager(false); |
- event_blocker_.reset(); |
+ LeaveMaximizeMode(); |
} else if (!maximize_mode_engaged && |
angle > kEnterMaximizeModeAngle) { |
- Shell::GetInstance()->EnableMaximizeModeWindowManager(true); |
- event_blocker_.reset(new MaximizeModeEventBlocker); |
+ EnterMaximizeMode(); |
} |
} |
@@ -154,31 +152,14 @@ void MaximizeModeController::HandleScreenRotation(const gfx::Vector3dF& lid) { |
bool maximize_mode_engaged = |
Shell::GetInstance()->IsMaximizeModeWindowManagerEnabled(); |
+ if (!maximize_mode_engaged || rotation_locked_) |
+ return; |
+ |
DisplayManager* display_manager = |
Shell::GetInstance()->display_manager(); |
gfx::Display::Rotation current_rotation = display_manager->GetDisplayInfo( |
gfx::Display::InternalDisplayId()).rotation(); |
- // If maximize mode is not engaged, ensure the screen is not rotated and |
- // do not rotate to match the current device orientation. |
- if (!maximize_mode_engaged) { |
- if (current_rotation != gfx::Display::ROTATE_0) { |
- // TODO(flackr): Currently this will prevent setting a manual rotation on |
- // the screen of a device with an accelerometer, this should only set it |
- // back to ROTATE_0 if it was last set by the accelerometer. |
- // Also, SetDisplayRotation will save the setting to the local store, |
- // this should be stored in a way that we can distinguish what the |
- // rotation was set by. |
- display_manager->SetDisplayRotation(gfx::Display::InternalDisplayId(), |
- gfx::Display::ROTATE_0); |
- } |
- rotation_locked_ = false; |
- return; |
- } |
- |
- if (rotation_locked_) |
- return; |
- |
// After determining maximize mode state, determine if the screen should |
// be rotated. |
gfx::Vector3dF lid_flattened(lid.x(), lid.y(), 0.0f); |
@@ -233,4 +214,29 @@ void MaximizeModeController::HandleScreenRotation(const gfx::Vector3dF& lid) { |
} |
} |
+void MaximizeModeController::EnterMaximizeMode() { |
+ // TODO(jonross): Create a property on the display to track user rotations. |
+ // We should lock based on this property. Furthermore we should apply the |
+ // lock if the user changes the display settings while we are in maximize |
+ // mode. https://crbug.com/369505 |
+ DisplayManager* display_manager = Shell::GetInstance()->display_manager(); |
+ gfx::Display::Rotation current_rotation = display_manager-> |
+ GetDisplayInfo(gfx::Display::InternalDisplayId()).rotation(); |
+ rotation_locked_ = current_rotation != gfx::Display::ROTATE_0; |
+ Shell::GetInstance()->EnableMaximizeModeWindowManager(true); |
+ event_blocker_.reset(new MaximizeModeEventBlocker); |
+} |
+ |
+void MaximizeModeController::LeaveMaximizeMode() { |
+ DisplayManager* display_manager = Shell::GetInstance()->display_manager(); |
+ gfx::Display::Rotation current_rotation = display_manager-> |
+ GetDisplayInfo(gfx::Display::InternalDisplayId()).rotation(); |
+ if (!rotation_locked_ && current_rotation != gfx::Display::ROTATE_0) { |
+ display_manager->SetDisplayRotation(gfx::Display::InternalDisplayId(), |
+ gfx::Display::ROTATE_0); |
+ } |
+ Shell::GetInstance()->EnableMaximizeModeWindowManager(false); |
+ event_blocker_.reset(); |
+} |
+ |
} // namespace ash |