| Index: cc/input/scrollbar_animation_controller.cc
|
| diff --git a/cc/input/scrollbar_animation_controller.cc b/cc/input/scrollbar_animation_controller.cc
|
| index 6927d0415738fc93435406bdeb0fcd3f8f30db1d..537b6cc22a9843f2c474828925c4512cdae5f836 100644
|
| --- a/cc/input/scrollbar_animation_controller.cc
|
| +++ b/cc/input/scrollbar_animation_controller.cc
|
| @@ -162,10 +162,6 @@ float ScrollbarAnimationController::AnimationProgressAtTime(
|
| return std::max(std::min(progress, 1.f), 0.f);
|
| }
|
|
|
| -void ScrollbarAnimationController::DidScrollBegin() {
|
| - currently_scrolling_ = true;
|
| -}
|
| -
|
| void ScrollbarAnimationController::RunAnimationFrame(float progress) {
|
| ApplyOpacityToScrollbars(1.f - progress);
|
| client_->SetNeedsRedrawForScrollbarAnimation();
|
| @@ -173,7 +169,26 @@ void ScrollbarAnimationController::RunAnimationFrame(float progress) {
|
| StopAnimation();
|
| }
|
|
|
| -void ScrollbarAnimationController::DidScrollUpdate(bool on_resize) {
|
| +void ScrollbarAnimationController::DidScrollBegin() {
|
| + currently_scrolling_ = true;
|
| +}
|
| +
|
| +void ScrollbarAnimationController::DidScrollEnd() {
|
| + bool has_scrolled = scroll_gesture_has_scrolled_;
|
| + scroll_gesture_has_scrolled_ = false;
|
| +
|
| + currently_scrolling_ = false;
|
| +
|
| + // We don't fade out scrollbar if they need thinning animation and mouse is
|
| + // near.
|
| + if (need_thinning_animation_ && mouse_is_near_any_scrollbar())
|
| + return;
|
| +
|
| + if (has_scrolled)
|
| + PostDelayedFadeOut(false);
|
| +}
|
| +
|
| +void ScrollbarAnimationController::WillUpdateScroll() {
|
| if (need_thinning_animation_ && Captured())
|
| return;
|
|
|
| @@ -185,7 +200,7 @@ void ScrollbarAnimationController::DidScrollUpdate(bool on_resize) {
|
| // We don't fade out scrollbar if they need thinning animation and mouse is
|
| // near.
|
| if (!need_thinning_animation_ || !mouse_is_near_any_scrollbar())
|
| - PostDelayedFadeOut(on_resize);
|
| + PostDelayedFadeOut(false);
|
| } else {
|
| scroll_gesture_has_scrolled_ = true;
|
| }
|
| @@ -198,19 +213,12 @@ void ScrollbarAnimationController::DidScrollUpdate(bool on_resize) {
|
| }
|
| }
|
|
|
| -void ScrollbarAnimationController::DidScrollEnd() {
|
| - bool has_scrolled = scroll_gesture_has_scrolled_;
|
| - scroll_gesture_has_scrolled_ = false;
|
| -
|
| - currently_scrolling_ = false;
|
| -
|
| - // We don't fade out scrollbar if they need thinning animation and mouse is
|
| - // near.
|
| - if (need_thinning_animation_ && mouse_is_near_any_scrollbar())
|
| - return;
|
| -
|
| - if (has_scrolled)
|
| - PostDelayedFadeOut(false);
|
| +void ScrollbarAnimationController::DidResize() {
|
| + StopAnimation();
|
| + FadeIn();
|
| + // We should use the gesture delay rather than the resize delay if we're in a
|
| + // gesture scroll, even if it is resizing.
|
| + PostDelayedFadeOut(!currently_scrolling_);
|
| }
|
|
|
| void ScrollbarAnimationController::DidMouseDown() {
|
|
|