| Index: content/test/gpu/gpu_tests/webgl_conformance_expectations.py
|
| diff --git a/content/test/gpu/gpu_tests/webgl_conformance_expectations.py b/content/test/gpu/gpu_tests/webgl_conformance_expectations.py
|
| index c7393aea04f70aeea3d3e43f7f8933af474b6ea4..a974f6c82204a4d88660a166b820d1318652d663 100644
|
| --- a/content/test/gpu/gpu_tests/webgl_conformance_expectations.py
|
| +++ b/content/test/gpu/gpu_tests/webgl_conformance_expectations.py
|
| @@ -110,10 +110,6 @@ class WebGLConformanceExpectations(GpuTestExpectations):
|
| # ========================
|
| # Fails on all platforms
|
|
|
| - self.Fail('conformance/more/functions/vertexAttribPointerBadArgs.html',
|
| - bug=678850)
|
| - self.Fail('conformance/attribs/gl-vertexattribpointer.html', bug=678850)
|
| -
|
| # Need to add detection of feedback loops with multiple render targets.
|
| self.Fail('conformance/extensions/webgl-draw-buffers-feedback-loop.html',
|
| bug=1619) # angle bug ID
|
| @@ -231,6 +227,8 @@ class WebGLConformanceExpectations(GpuTestExpectations):
|
| ['win10', 'intel', 'opengl'], bug=1007) # angle bug ID
|
|
|
| # Win / Passthrough command decoder
|
| + self.Fail('conformance/attribs/gl-vertexattribpointer.html',
|
| + ['win', 'passthrough', 'd3d11'], bug=678850)
|
| self.Fail('conformance/extensions/ext-sRGB.html',
|
| ['win', 'passthrough', 'd3d11'], bug=679696)
|
| self.Fail('conformance/extensions/angle-instanced-arrays.html',
|
|
|