Index: content/test/gpu/gpu_tests/webgl_conformance_expectations.py |
diff --git a/content/test/gpu/gpu_tests/webgl_conformance_expectations.py b/content/test/gpu/gpu_tests/webgl_conformance_expectations.py |
index c7393aea04f70aeea3d3e43f7f8933af474b6ea4..a974f6c82204a4d88660a166b820d1318652d663 100644 |
--- a/content/test/gpu/gpu_tests/webgl_conformance_expectations.py |
+++ b/content/test/gpu/gpu_tests/webgl_conformance_expectations.py |
@@ -110,10 +110,6 @@ class WebGLConformanceExpectations(GpuTestExpectations): |
# ======================== |
# Fails on all platforms |
- self.Fail('conformance/more/functions/vertexAttribPointerBadArgs.html', |
- bug=678850) |
- self.Fail('conformance/attribs/gl-vertexattribpointer.html', bug=678850) |
- |
# Need to add detection of feedback loops with multiple render targets. |
self.Fail('conformance/extensions/webgl-draw-buffers-feedback-loop.html', |
bug=1619) # angle bug ID |
@@ -231,6 +227,8 @@ class WebGLConformanceExpectations(GpuTestExpectations): |
['win10', 'intel', 'opengl'], bug=1007) # angle bug ID |
# Win / Passthrough command decoder |
+ self.Fail('conformance/attribs/gl-vertexattribpointer.html', |
+ ['win', 'passthrough', 'd3d11'], bug=678850) |
self.Fail('conformance/extensions/ext-sRGB.html', |
['win', 'passthrough', 'd3d11'], bug=679696) |
self.Fail('conformance/extensions/angle-instanced-arrays.html', |