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1 # Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 # Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 # Use of this source code is governed by a BSD-style license that can be | 2 # Use of this source code is governed by a BSD-style license that can be |
3 # found in the LICENSE file. | 3 # found in the LICENSE file. |
4 import os | 4 import os |
5 | 5 |
6 from gpu_tests.gpu_test_expectations import GpuTestExpectations | 6 from gpu_tests.gpu_test_expectations import GpuTestExpectations |
7 | 7 |
8 # See the GpuTestExpectations class for documentation. | 8 # See the GpuTestExpectations class for documentation. |
9 | 9 |
10 class WebGLConformanceExpectations(GpuTestExpectations): | 10 class WebGLConformanceExpectations(GpuTestExpectations): |
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103 | 103 |
104 # Nexus 9 | 104 # Nexus 9 |
105 self.Fail('WebglExtension_WEBGL_compressed_texture_atc', | 105 self.Fail('WebglExtension_WEBGL_compressed_texture_atc', |
106 ['android', ('nvidia', 'NVIDIA Tegra')]) | 106 ['android', ('nvidia', 'NVIDIA Tegra')]) |
107 | 107 |
108 # ======================== | 108 # ======================== |
109 # Conformance expectations | 109 # Conformance expectations |
110 # ======================== | 110 # ======================== |
111 # Fails on all platforms | 111 # Fails on all platforms |
112 | 112 |
113 self.Fail('conformance/more/functions/vertexAttribPointerBadArgs.html', | |
114 bug=678850) | |
115 self.Fail('conformance/attribs/gl-vertexattribpointer.html', bug=678850) | |
116 | |
117 # Need to add detection of feedback loops with multiple render targets. | 113 # Need to add detection of feedback loops with multiple render targets. |
118 self.Fail('conformance/extensions/webgl-draw-buffers-feedback-loop.html', | 114 self.Fail('conformance/extensions/webgl-draw-buffers-feedback-loop.html', |
119 bug=1619) # angle bug ID | 115 bug=1619) # angle bug ID |
120 | 116 |
121 # We need to add WebGL 1 check in command buffer that format/type from | 117 # We need to add WebGL 1 check in command buffer that format/type from |
122 # TexSubImage2D have to match the current texture's. | 118 # TexSubImage2D have to match the current texture's. |
123 self.Fail('conformance/textures/misc/tex-sub-image-2d-bad-args.html', | 119 self.Fail('conformance/textures/misc/tex-sub-image-2d-bad-args.html', |
124 bug=570453) | 120 bug=570453) |
125 | 121 |
126 # Win failures | 122 # Win failures |
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224 self.Fail('conformance/glsl/misc/shader-struct-scope.html', | 220 self.Fail('conformance/glsl/misc/shader-struct-scope.html', |
225 ['win', 'intel', 'opengl'], bug=1007) # angle bug ID | 221 ['win', 'intel', 'opengl'], bug=1007) # angle bug ID |
226 self.Fail('conformance/uniforms/uniform-default-values.html', | 222 self.Fail('conformance/uniforms/uniform-default-values.html', |
227 ['win', 'intel', 'opengl'], bug=1007) # angle bug ID | 223 ['win', 'intel', 'opengl'], bug=1007) # angle bug ID |
228 self.Fail('conformance/glsl/bugs/sampler-struct-function-arg.html', | 224 self.Fail('conformance/glsl/bugs/sampler-struct-function-arg.html', |
229 ['win10', 'intel', 'opengl'], bug=1007) # angle bug ID | 225 ['win10', 'intel', 'opengl'], bug=1007) # angle bug ID |
230 self.Fail('conformance/glsl/variables/gl-pointcoord.html', | 226 self.Fail('conformance/glsl/variables/gl-pointcoord.html', |
231 ['win10', 'intel', 'opengl'], bug=1007) # angle bug ID | 227 ['win10', 'intel', 'opengl'], bug=1007) # angle bug ID |
232 | 228 |
233 # Win / Passthrough command decoder | 229 # Win / Passthrough command decoder |
| 230 self.Fail('conformance/attribs/gl-vertexattribpointer.html', |
| 231 ['win', 'passthrough', 'd3d11'], bug=678850) |
234 self.Fail('conformance/extensions/ext-sRGB.html', | 232 self.Fail('conformance/extensions/ext-sRGB.html', |
235 ['win', 'passthrough', 'd3d11'], bug=679696) | 233 ['win', 'passthrough', 'd3d11'], bug=679696) |
236 self.Fail('conformance/extensions/angle-instanced-arrays.html', | 234 self.Fail('conformance/extensions/angle-instanced-arrays.html', |
237 ['win', 'passthrough', 'd3d11'], bug=1523) # angle bug ID | 235 ['win', 'passthrough', 'd3d11'], bug=1523) # angle bug ID |
238 self.Fail('conformance/extensions/ext-disjoint-timer-query.html', | 236 self.Fail('conformance/extensions/ext-disjoint-timer-query.html', |
239 ['win', 'passthrough', 'd3d11'], bug=1523) # angle bug ID | 237 ['win', 'passthrough', 'd3d11'], bug=1523) # angle bug ID |
240 self.Fail('conformance/extensions/ext-frag-depth.html', | 238 self.Fail('conformance/extensions/ext-frag-depth.html', |
241 ['win', 'passthrough', 'd3d11'], bug=1523) # angle bug ID | 239 ['win', 'passthrough', 'd3d11'], bug=1523) # angle bug ID |
242 self.Fail('conformance/extensions/ext-shader-texture-lod.html', | 240 self.Fail('conformance/extensions/ext-shader-texture-lod.html', |
243 ['win', 'passthrough', 'd3d11'], bug=1523) # angle bug ID | 241 ['win', 'passthrough', 'd3d11'], bug=1523) # angle bug ID |
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821 self.Fail('conformance/textures/misc/texture-npot.html', | 819 self.Fail('conformance/textures/misc/texture-npot.html', |
822 ['chromeos', ('intel', 0xa011)], bug=375554) | 820 ['chromeos', ('intel', 0xa011)], bug=375554) |
823 self.Fail('conformance/textures/misc/texture-npot-video.html', | 821 self.Fail('conformance/textures/misc/texture-npot-video.html', |
824 ['chromeos', ('intel', 0xa011)], bug=375554) | 822 ['chromeos', ('intel', 0xa011)], bug=375554) |
825 self.Fail('conformance/textures/misc/texture-size.html', | 823 self.Fail('conformance/textures/misc/texture-size.html', |
826 ['chromeos', ('intel', 0xa011)], bug=375554) | 824 ['chromeos', ('intel', 0xa011)], bug=375554) |
827 self.Fail('conformance/uniforms/gl-uniform-arrays.html', | 825 self.Fail('conformance/uniforms/gl-uniform-arrays.html', |
828 ['chromeos', ('intel', 0xa011)], bug=375554) | 826 ['chromeos', ('intel', 0xa011)], bug=375554) |
829 self.Skip('conformance/uniforms/uniform-default-values.html', | 827 self.Skip('conformance/uniforms/uniform-default-values.html', |
830 ['chromeos', ('intel', 0xa011)], bug=375554) | 828 ['chromeos', ('intel', 0xa011)], bug=375554) |
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