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Side by Side Diff: content/test/gpu/gpu_tests/webgl_conformance_expectations.py

Issue 2610393003: Fix the bug for VertexAttrib{I}Pointer when no array buffer bound (Closed)
Patch Set: suppress webgl cts expectation for passthrough cmd buffer Created 3 years, 11 months ago
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1 # Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 # Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 # Use of this source code is governed by a BSD-style license that can be 2 # Use of this source code is governed by a BSD-style license that can be
3 # found in the LICENSE file. 3 # found in the LICENSE file.
4 import os 4 import os
5 5
6 from gpu_tests.gpu_test_expectations import GpuTestExpectations 6 from gpu_tests.gpu_test_expectations import GpuTestExpectations
7 7
8 # See the GpuTestExpectations class for documentation. 8 # See the GpuTestExpectations class for documentation.
9 9
10 class WebGLConformanceExpectations(GpuTestExpectations): 10 class WebGLConformanceExpectations(GpuTestExpectations):
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103 103
104 # Nexus 9 104 # Nexus 9
105 self.Fail('WebglExtension_WEBGL_compressed_texture_atc', 105 self.Fail('WebglExtension_WEBGL_compressed_texture_atc',
106 ['android', ('nvidia', 'NVIDIA Tegra')]) 106 ['android', ('nvidia', 'NVIDIA Tegra')])
107 107
108 # ======================== 108 # ========================
109 # Conformance expectations 109 # Conformance expectations
110 # ======================== 110 # ========================
111 # Fails on all platforms 111 # Fails on all platforms
112 112
113 self.Fail('conformance/more/functions/vertexAttribPointerBadArgs.html',
114 bug=678850)
115 self.Fail('conformance/attribs/gl-vertexattribpointer.html', bug=678850)
116
117 # Need to add detection of feedback loops with multiple render targets. 113 # Need to add detection of feedback loops with multiple render targets.
118 self.Fail('conformance/extensions/webgl-draw-buffers-feedback-loop.html', 114 self.Fail('conformance/extensions/webgl-draw-buffers-feedback-loop.html',
119 bug=1619) # angle bug ID 115 bug=1619) # angle bug ID
120 116
121 # We need to add WebGL 1 check in command buffer that format/type from 117 # We need to add WebGL 1 check in command buffer that format/type from
122 # TexSubImage2D have to match the current texture's. 118 # TexSubImage2D have to match the current texture's.
123 self.Fail('conformance/textures/misc/tex-sub-image-2d-bad-args.html', 119 self.Fail('conformance/textures/misc/tex-sub-image-2d-bad-args.html',
124 bug=570453) 120 bug=570453)
125 121
126 # Win failures 122 # Win failures
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224 self.Fail('conformance/glsl/misc/shader-struct-scope.html', 220 self.Fail('conformance/glsl/misc/shader-struct-scope.html',
225 ['win', 'intel', 'opengl'], bug=1007) # angle bug ID 221 ['win', 'intel', 'opengl'], bug=1007) # angle bug ID
226 self.Fail('conformance/uniforms/uniform-default-values.html', 222 self.Fail('conformance/uniforms/uniform-default-values.html',
227 ['win', 'intel', 'opengl'], bug=1007) # angle bug ID 223 ['win', 'intel', 'opengl'], bug=1007) # angle bug ID
228 self.Fail('conformance/glsl/bugs/sampler-struct-function-arg.html', 224 self.Fail('conformance/glsl/bugs/sampler-struct-function-arg.html',
229 ['win10', 'intel', 'opengl'], bug=1007) # angle bug ID 225 ['win10', 'intel', 'opengl'], bug=1007) # angle bug ID
230 self.Fail('conformance/glsl/variables/gl-pointcoord.html', 226 self.Fail('conformance/glsl/variables/gl-pointcoord.html',
231 ['win10', 'intel', 'opengl'], bug=1007) # angle bug ID 227 ['win10', 'intel', 'opengl'], bug=1007) # angle bug ID
232 228
233 # Win / Passthrough command decoder 229 # Win / Passthrough command decoder
230 self.Fail('conformance/attribs/gl-vertexattribpointer.html',
231 ['win', 'passthrough', 'd3d11'], bug=678850)
234 self.Fail('conformance/extensions/ext-sRGB.html', 232 self.Fail('conformance/extensions/ext-sRGB.html',
235 ['win', 'passthrough', 'd3d11'], bug=679696) 233 ['win', 'passthrough', 'd3d11'], bug=679696)
236 self.Fail('conformance/extensions/angle-instanced-arrays.html', 234 self.Fail('conformance/extensions/angle-instanced-arrays.html',
237 ['win', 'passthrough', 'd3d11'], bug=1523) # angle bug ID 235 ['win', 'passthrough', 'd3d11'], bug=1523) # angle bug ID
238 self.Fail('conformance/extensions/ext-disjoint-timer-query.html', 236 self.Fail('conformance/extensions/ext-disjoint-timer-query.html',
239 ['win', 'passthrough', 'd3d11'], bug=1523) # angle bug ID 237 ['win', 'passthrough', 'd3d11'], bug=1523) # angle bug ID
240 self.Fail('conformance/extensions/ext-frag-depth.html', 238 self.Fail('conformance/extensions/ext-frag-depth.html',
241 ['win', 'passthrough', 'd3d11'], bug=1523) # angle bug ID 239 ['win', 'passthrough', 'd3d11'], bug=1523) # angle bug ID
242 self.Fail('conformance/extensions/ext-shader-texture-lod.html', 240 self.Fail('conformance/extensions/ext-shader-texture-lod.html',
243 ['win', 'passthrough', 'd3d11'], bug=1523) # angle bug ID 241 ['win', 'passthrough', 'd3d11'], bug=1523) # angle bug ID
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821 self.Fail('conformance/textures/misc/texture-npot.html', 819 self.Fail('conformance/textures/misc/texture-npot.html',
822 ['chromeos', ('intel', 0xa011)], bug=375554) 820 ['chromeos', ('intel', 0xa011)], bug=375554)
823 self.Fail('conformance/textures/misc/texture-npot-video.html', 821 self.Fail('conformance/textures/misc/texture-npot-video.html',
824 ['chromeos', ('intel', 0xa011)], bug=375554) 822 ['chromeos', ('intel', 0xa011)], bug=375554)
825 self.Fail('conformance/textures/misc/texture-size.html', 823 self.Fail('conformance/textures/misc/texture-size.html',
826 ['chromeos', ('intel', 0xa011)], bug=375554) 824 ['chromeos', ('intel', 0xa011)], bug=375554)
827 self.Fail('conformance/uniforms/gl-uniform-arrays.html', 825 self.Fail('conformance/uniforms/gl-uniform-arrays.html',
828 ['chromeos', ('intel', 0xa011)], bug=375554) 826 ['chromeos', ('intel', 0xa011)], bug=375554)
829 self.Skip('conformance/uniforms/uniform-default-values.html', 827 self.Skip('conformance/uniforms/uniform-default-values.html',
830 ['chromeos', ('intel', 0xa011)], bug=375554) 828 ['chromeos', ('intel', 0xa011)], bug=375554)
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