Index: src/debug.h |
diff --git a/src/debug.h b/src/debug.h |
index da59526e6ae02a04c188068dca668e47ddbf4063..b76c512c9c6820bcde378a4f7dac2cdb4b7c7506 100644 |
--- a/src/debug.h |
+++ b/src/debug.h |
@@ -235,6 +235,12 @@ class Debug { |
void FloodHandlerWithOneShot(); |
void ChangeBreakOnException(ExceptionBreakType type, bool enable); |
bool IsBreakOnException(ExceptionBreakType type); |
+ |
+ void PromiseHandlePrologue(Handle<JSFunction> promise_getter); |
+ void PromiseHandleEpilogue(); |
+ // Returns a promise if it does not have a reject handler. |
+ Handle<Object> GetPromiseForUncaughtException(); |
+ |
void PrepareStep(StepAction step_action, |
int step_count, |
StackFrame::Id frame_id); |
@@ -541,6 +547,13 @@ class Debug { |
bool break_on_exception_; |
bool break_on_uncaught_exception_; |
+ // When a promise is being resolved, we may want to trigger a debug event for |
+ // the case we catch a throw. For this purpose we remember the try-catch |
+ // handler address that would catch the exception. We also hold onto a |
+ // closure that returns a promise if the exception is considered uncaught. |
+ StackHandler* current_promise_catch_handler_; |
+ MaybeHandle<JSFunction> current_promise_getter_; |
+ |
// Per-thread data. |
class ThreadLocal { |
public: |
@@ -777,9 +790,7 @@ class Debugger { |
MUST_USE_RESULT MaybeHandle<Object> MakeScriptCollectedEvent(int id); |
void OnDebugBreak(Handle<Object> break_points_hit, bool auto_continue); |
- void OnException(Handle<Object> exception, |
- bool uncaught, |
- Handle<Object> promise = Handle<Object>::null()); |
+ void OnException(Handle<Object> exception, bool uncaught); |
void OnBeforeCompile(Handle<Script> script); |
enum AfterCompileFlags { |