Index: media/renderers/renderer_impl_unittest.cc |
diff --git a/media/renderers/renderer_impl_unittest.cc b/media/renderers/renderer_impl_unittest.cc |
index 9f9fbad2b4d95d72479dc17c074da7689804114f..a241d919ccd151b6141d5d41f1b9b5018a7ab473 100644 |
--- a/media/renderers/renderer_impl_unittest.cc |
+++ b/media/renderers/renderer_impl_unittest.cc |
@@ -12,6 +12,7 @@ |
#include "base/message_loop/message_loop.h" |
#include "base/run_loop.h" |
#include "base/test/simple_test_tick_clock.h" |
+#include "base/threading/thread_task_runner_handle.h" |
#include "media/base/gmock_callback_support.h" |
#include "media/base/mock_filters.h" |
#include "media/base/test_helpers.h" |
@@ -25,6 +26,7 @@ using ::testing::Mock; |
using ::testing::Return; |
using ::testing::SaveArg; |
using ::testing::StrictMock; |
+using ::testing::WithArg; |
namespace media { |
@@ -764,4 +766,82 @@ TEST_F(RendererImplTest, StreamStatusNotificationHandling) { |
video_stream_status_change_cb.Run(false, time0); |
} |
+ACTION(PostCallback) { |
+ base::ThreadTaskRunnerHandle::Get()->PostTask(FROM_HERE, arg0); |
+} |
+ |
+ACTION(PostQuitWhenIdle) { |
+ base::ThreadTaskRunnerHandle::Get()->PostTask( |
+ FROM_HERE, base::MessageLoop::QuitWhenIdleClosure()); |
+} |
+ |
+// Stream status changes are handled asynchronously by the renderer and may take |
+// some time to process. This test verifies that all status changes are |
+// processed correctly by the renderer even if status changes of the stream |
+// happen much faster than the renderer can process them. In that case the |
+// renderer may postpone processing status changes, but still must process all |
+// of them eventually. |
+TEST_F(RendererImplTest, PostponedStreamStatusNotificationHandling) { |
+ CreateAudioAndVideoStream(); |
+ |
+ DemuxerStream::StreamStatusChangeCB audio_stream_status_change_cb; |
+ DemuxerStream::StreamStatusChangeCB video_stream_status_change_cb; |
+ EXPECT_CALL(*audio_stream_, SetStreamStatusChangeCB(_)) |
+ .WillOnce(SaveArg<0>(&audio_stream_status_change_cb)); |
+ EXPECT_CALL(*video_stream_, SetStreamStatusChangeCB(_)) |
+ .WillOnce(SaveArg<0>(&video_stream_status_change_cb)); |
+ SetAudioRendererInitializeExpectations(PIPELINE_OK); |
+ SetVideoRendererInitializeExpectations(PIPELINE_OK); |
+ InitializeAndExpect(PIPELINE_OK); |
+ Play(); |
+ |
+ EXPECT_CALL(callbacks_, OnBufferingStateChange(BUFFERING_HAVE_ENOUGH)) |
+ .Times(2); |
+ |
+ base::TimeDelta time0; |
+ EXPECT_CALL(time_source_, StopTicking()).Times(2); |
+ EXPECT_CALL(time_source_, StartTicking()).Times(2); |
+ EXPECT_CALL(*audio_renderer_, Flush(_)) |
+ .Times(2) |
+ .WillRepeatedly(DoAll( |
+ SetBufferingState(&audio_renderer_client_, BUFFERING_HAVE_NOTHING), |
+ WithArg<0>(PostCallback()))); |
+ EXPECT_CALL(*audio_renderer_, StartPlaying()) |
+ .Times(2) |
+ .WillOnce( |
+ SetBufferingState(&audio_renderer_client_, BUFFERING_HAVE_ENOUGH)) |
+ .WillOnce(DoAll( |
+ SetBufferingState(&audio_renderer_client_, BUFFERING_HAVE_ENOUGH), |
+ PostQuitWhenIdle())); |
+ // The first stream status change will be processed immediately. Each status |
+ // change processing involves Flush + StartPlaying when the Flush is done. The |
+ // Flush operation is async in this case, so the second status change will be |
+ // postponed by renderer until after processing the first one is finished. But |
+ // we must still get two pairs of Flush/StartPlaying calls eventually. |
+ audio_stream_status_change_cb.Run(false, time0); |
+ audio_stream_status_change_cb.Run(true, time0); |
+ base::RunLoop().Run(); |
+ |
+ EXPECT_CALL(*video_renderer_, Flush(_)) |
+ .Times(2) |
+ .WillRepeatedly(DoAll( |
+ SetBufferingState(&video_renderer_client_, BUFFERING_HAVE_NOTHING), |
+ WithArg<0>(PostCallback()))); |
+ EXPECT_CALL(*video_renderer_, StartPlayingFrom(time0)) |
+ .Times(2) |
+ .WillOnce( |
+ SetBufferingState(&video_renderer_client_, BUFFERING_HAVE_ENOUGH)) |
+ .WillOnce(DoAll( |
+ SetBufferingState(&video_renderer_client_, BUFFERING_HAVE_ENOUGH), |
+ PostQuitWhenIdle())); |
+ // The first stream status change will be processed immediately. Each status |
+ // change processing involves Flush + StartPlaying when the Flush is done. The |
+ // Flush operation is async in this case, so the second status change will be |
+ // postponed by renderer until after processing the first one is finished. But |
+ // we must still get two pairs of Flush/StartPlaying calls eventually. |
+ video_stream_status_change_cb.Run(false, time0); |
+ video_stream_status_change_cb.Run(true, time0); |
+ base::RunLoop().Run(); |
+} |
+ |
} // namespace media |