DescriptionUnify texture and fbo creation for ES2 and ES3 in gl_tests
These are some reasons to do this:
1. Code can be shared between ES2 and ES3 tests.
2. We don't always create GL_TEXTURE_2D textures in test.
3. We may create textures many times in a single test. In such case,
it's ugly to delete the textures created in Setup at the beginning of
each test round.
BUG=612542
CQ_INCLUDE_TRYBOTS=master.tryserver.chromium.linux:linux_optional_gpu_tests_rel;master.tryserver.chromium.mac:mac_optional_gpu_tests_rel;master.tryserver.chromium.win:win_optional_gpu_tests_rel
Committed: https://crrev.com/563327d4d7c71b1e124f539fc6f598f92ced3043
Cr-Commit-Position: refs/heads/master@{#441297}
Patch Set 1 #
Messages
Total messages: 11 (6 generated)
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