| Index: chrome/browser/resources/vr_shell/vr_shell_ui_api.js
|
| diff --git a/chrome/browser/resources/vr_shell/vr_shell_ui_api.js b/chrome/browser/resources/vr_shell/vr_shell_ui_api.js
|
| index 8f64ed4b0d7fdc07e95808fb2849cac0851b8367..3e5f89bb56a0c41e47733ba362fda52a84cb1c46 100644
|
| --- a/chrome/browser/resources/vr_shell/vr_shell_ui_api.js
|
| +++ b/chrome/browser/resources/vr_shell/vr_shell_ui_api.js
|
| @@ -43,22 +43,14 @@ var api = (function() {
|
| * @enum {number}
|
| * @const
|
| */
|
| - var XAnchoring = Object.freeze({
|
| - 'XNONE': 0,
|
| - 'XLEFT': 1,
|
| - 'XRIGHT': 2
|
| - });
|
| + var XAnchoring = Object.freeze({'XNONE': 0, 'XLEFT': 1, 'XRIGHT': 2});
|
|
|
| /**
|
| * Enumeration of valid Anchroing for Y axis.
|
| * @enum {number}
|
| * @const
|
| */
|
| - var YAnchoring = Object.freeze({
|
| - 'YNONE': 0,
|
| - 'YTOP': 1,
|
| - 'YBOTTOM': 2
|
| - });
|
| + var YAnchoring = Object.freeze({'YNONE': 0, 'YTOP': 1, 'YBOTTOM': 2});
|
|
|
| /**
|
| * Enumeration of actions that can be triggered by the HTML UI.
|
| @@ -113,7 +105,6 @@ var api = (function() {
|
| * Properties that are not set on this object are left unchanged.
|
| */
|
| class UiElementUpdate {
|
| -
|
| setIsContentQuad() {
|
| this.contentQuad = true;
|
| }
|
| @@ -131,14 +122,14 @@ var api = (function() {
|
| * Specify the width and height (in meters) of an element.
|
| */
|
| setSize(x, y) {
|
| - this.size = { x: x, y: y };
|
| + this.size = {x: x, y: y};
|
| }
|
|
|
| /**
|
| * Specify optional scaling of the element, and any children.
|
| */
|
| setScale(x, y, z) {
|
| - this.scale = { x: x, y: y, z: z };
|
| + this.scale = {x: x, y: y, z: z};
|
| }
|
|
|
| /**
|
| @@ -146,7 +137,7 @@ var api = (function() {
|
| * representation (rotate around unit vector [x, y, z] by 'a' radians).
|
| */
|
| setRotation(x, y, z, a) {
|
| - this.rotation = { x: x, y: y, z: z, a: a };
|
| + this.rotation = {x: x, y: y, z: z, a: a};
|
| }
|
|
|
| /**
|
| @@ -155,7 +146,7 @@ var api = (function() {
|
| * Translation is applied after scaling and rotation.
|
| */
|
| setTranslation(x, y, z) {
|
| - this.translation = { x: x, y: y, z: z };
|
| + this.translation = {x: x, y: y, z: z};
|
| }
|
|
|
| /**
|
| @@ -206,12 +197,8 @@ var api = (function() {
|
| constructor(pixelX, pixelY, pixelWidth, pixelHeight) {
|
| super();
|
|
|
| - this.copyRect = {
|
| - x: pixelX,
|
| - y: pixelY,
|
| - width: pixelWidth,
|
| - height: pixelHeight
|
| - };
|
| + this.copyRect =
|
| + {x: pixelX, y: pixelY, width: pixelWidth, height: pixelHeight};
|
| }
|
| };
|
|
|
| @@ -233,12 +220,8 @@ var api = (function() {
|
| * @enum {number}
|
| * @const
|
| */
|
| - var Easing = Object.freeze({
|
| - 'LINEAR': 0,
|
| - 'CUBICBEZIER': 1,
|
| - 'EASEIN': 2,
|
| - 'EASEOUT': 3
|
| - });
|
| + var Easing =
|
| + Object.freeze({'LINEAR': 0, 'CUBICBEZIER': 1, 'EASEIN': 2, 'EASEOUT': 3});
|
|
|
| /**
|
| * Base animation class. An animation can vary only one object property.
|
|
|