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Unified Diff: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py

Issue 2594583002: Mark dEQP texturefiltering and textureshadow tests flaky on Mac AMD. (Closed)
Patch Set: Created 4 years ago
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Index: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
diff --git a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
index 58f744552253a0861342615ac35d9529e64c7b88..63ae0cc3093fc50a03648e70115a6942bb61ce84 100644
--- a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
+++ b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
@@ -405,6 +405,13 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
self.Flaky('deqp/functional/gles3/shaderindexing/mat_02.html',
['mac', 'amd'], bug=644360)
+ # These seem to be provoking intermittent GPU process crashes on
+ # the MacBook Pros with AMD GPUs.
+ self.Flaky('deqp/functional/gles3/texturefiltering/*',
+ ['mac', 'amd'], bug=663601)
+ self.Flaky('deqp/functional/gles3/textureshadow/*',
+ ['mac', 'amd'], bug=663601)
+
self.Fail('conformance2/rendering/clipping-wide-points.html',
['mac', 'amd'], bug=642822)
self.Fail('conformance2/reading/read-pixels-from-rgb8-into-pbo-bug.html',
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