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Unified Diff: cc/quads/nine_patch_generator.cc

Issue 2591863003: Use nine-patch resource for drawing Aura overlay scrollbar thumb. (Closed)
Patch Set: Move CheckGeometryLimitations back to where it used to be (AppendQuads) Created 3 years, 10 months ago
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Index: cc/quads/nine_patch_generator.cc
diff --git a/cc/quads/nine_patch_generator.cc b/cc/quads/nine_patch_generator.cc
new file mode 100644
index 0000000000000000000000000000000000000000..ea722ad47e281ddec4a0fe6a63195e938418fe0a
--- /dev/null
+++ b/cc/quads/nine_patch_generator.cc
@@ -0,0 +1,396 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "cc/quads/nine_patch_generator.h"
+
+#include "cc/layers/draw_properties.h"
+#include "cc/quads/render_pass.h"
+#include "cc/quads/texture_draw_quad.h"
+#include "cc/trees/layer_tree_impl.h"
+#include "ui/gfx/geometry/rect_conversions.h"
+#include "ui/gfx/geometry/rect_f.h"
+
+namespace cc {
+
+namespace {
+
+// Maximum number of patches that can be produced for one NinePatchLayer.
+const int kMaxOcclusionPatches = 12;
+const int kMaxPatches = 9;
+
+gfx::RectF BoundsToRect(int x1, int y1, int x2, int y2) {
+ return gfx::RectF(x1, y1, x2 - x1, y2 - y1);
+}
+
+gfx::RectF NormalizedRect(const gfx::RectF& rect,
+ float total_width,
+ float total_height) {
+ return gfx::RectF(rect.x() / total_width, rect.y() / total_height,
+ rect.width() / total_width, rect.height() / total_height);
+}
+
+} // namespace
+
+NinePatchGenerator::Patch::Patch(const gfx::RectF& image_rect,
+ const gfx::Size& total_image_bounds,
+ const gfx::RectF& output_rect)
+ : image_rect(image_rect),
+ normalized_image_rect(NormalizedRect(image_rect,
+ total_image_bounds.width(),
+ total_image_bounds.height())),
+ output_rect(output_rect) {}
+
+NinePatchGenerator::NinePatchGenerator()
+ : fill_center_(false), nearest_neighbor_(false) {}
+
+bool NinePatchGenerator::SetLayout(const gfx::Size& image_bounds,
+ const gfx::Size& output_bounds,
+ const gfx::Rect& aperture,
+ const gfx::Rect& border,
+ const gfx::Rect& output_occlusion,
+ bool fill_center,
+ bool nearest_neighbor) {
+ if (image_bounds_ == image_bounds && output_bounds_ == output_bounds &&
+ image_aperture_ == aperture && border_ == border &&
+ fill_center_ == fill_center && output_occlusion_ == output_occlusion &&
+ nearest_neighbor_ == nearest_neighbor)
+ return false;
+
+ image_bounds_ = image_bounds;
+ output_bounds_ = output_bounds;
+ image_aperture_ = aperture;
+ border_ = border;
+ fill_center_ = fill_center;
+ output_occlusion_ = output_occlusion;
+ nearest_neighbor_ = nearest_neighbor;
+
+ return true;
+}
+
+void NinePatchGenerator::CheckGeometryLimitations() {
+ // |border| is in layer space. It cannot exceed the bounds of the layer.
+ DCHECK_GE(output_bounds_.width(), border_.width());
+ DCHECK_GE(output_bounds_.height(), border_.height());
+
+ // Sanity Check on |border|
+ DCHECK_LE(border_.x(), border_.width());
+ DCHECK_LE(border_.y(), border_.height());
+ DCHECK_GE(border_.x(), 0);
+ DCHECK_GE(border_.y(), 0);
+
+ // |aperture| is in image space. It cannot exceed the bounds of the bitmap.
+ DCHECK(!image_aperture_.size().IsEmpty());
+ DCHECK(gfx::Rect(image_bounds_).Contains(image_aperture_))
+ << "image_bounds_ " << gfx::Rect(image_bounds_).ToString()
+ << " image_aperture_ " << image_aperture_.ToString();
+
+ // Sanity check on |output_occlusion_|. It should always be within the
+ // border.
+ gfx::Rect border_rect(border_.x(), border_.y(),
+ output_bounds_.width() - border_.width(),
+ output_bounds_.height() - border_.height());
+ DCHECK(output_occlusion_.IsEmpty() || output_occlusion_.Contains(border_rect))
+ << "border_rect " << border_rect.ToString() << " output_occlusion_ "
+ << output_occlusion_.ToString();
+}
+
+std::vector<NinePatchGenerator::Patch>
+NinePatchGenerator::ComputeQuadsWithoutOcclusion() const {
+ float image_width = image_bounds_.width();
+ float image_height = image_bounds_.height();
+ float output_width = output_bounds_.width();
+ float output_height = output_bounds_.height();
+ gfx::RectF output_aperture(border_.x(), border_.y(),
+ output_width - border_.width(),
+ output_height - border_.height());
+
+ std::vector<Patch> patches;
+ patches.reserve(kMaxPatches);
+
+ // Top-left.
+ patches.push_back(
+ Patch(BoundsToRect(0, 0, image_aperture_.x(), image_aperture_.y()),
+ image_bounds_,
+ BoundsToRect(0, 0, output_aperture.x(), output_aperture.y())));
+
+ // Top-right.
+ patches.push_back(Patch(BoundsToRect(image_aperture_.right(), 0, image_width,
+ image_aperture_.y()),
+ image_bounds_,
+ BoundsToRect(output_aperture.right(), 0, output_width,
+ output_aperture.y())));
+
+ // Bottom-left.
+ patches.push_back(Patch(BoundsToRect(0, image_aperture_.bottom(),
+ image_aperture_.x(), image_height),
+ image_bounds_,
+ BoundsToRect(0, output_aperture.bottom(),
+ output_aperture.x(), output_height)));
+
+ // Bottom-right.
+ patches.push_back(
+ Patch(BoundsToRect(image_aperture_.right(), image_aperture_.bottom(),
+ image_width, image_height),
+ image_bounds_,
+ BoundsToRect(output_aperture.right(), output_aperture.bottom(),
+ output_width, output_height)));
+
+ // Top.
+ patches.push_back(
+ Patch(BoundsToRect(image_aperture_.x(), 0, image_aperture_.right(),
+ image_aperture_.y()),
+ image_bounds_,
+ BoundsToRect(output_aperture.x(), 0, output_aperture.right(),
+ output_aperture.y())));
+
+ // Left.
+ patches.push_back(
+ Patch(BoundsToRect(0, image_aperture_.y(), image_aperture_.x(),
+ image_aperture_.bottom()),
+ image_bounds_,
+ BoundsToRect(0, output_aperture.y(), output_aperture.x(),
+ output_aperture.bottom())));
+
+ // Right.
+ patches.push_back(
+ Patch(BoundsToRect(image_aperture_.right(), image_aperture_.y(),
+ image_width, image_aperture_.bottom()),
+ image_bounds_,
+ BoundsToRect(output_aperture.right(), output_aperture.y(),
+ output_width, output_aperture.bottom())));
+
+ // Bottom.
+ patches.push_back(
+ Patch(BoundsToRect(image_aperture_.x(), image_aperture_.bottom(),
+ image_aperture_.right(), image_height),
+ image_bounds_,
+ BoundsToRect(output_aperture.x(), output_aperture.bottom(),
+ output_aperture.right(), output_height)));
+
+ // Center.
+ if (fill_center_) {
+ patches.push_back(
+ Patch(BoundsToRect(image_aperture_.x(), image_aperture_.y(),
+ image_aperture_.right(), image_aperture_.bottom()),
+ image_bounds_,
+ BoundsToRect(output_aperture.x(), output_aperture.y(),
+ output_aperture.right(), output_aperture.bottom())));
+ }
+
+ return patches;
+}
+
+std::vector<NinePatchGenerator::Patch>
+NinePatchGenerator::ComputeQuadsWithOcclusion() const {
+ float image_width = image_bounds_.width();
+ float image_height = image_bounds_.height();
+
+ float output_width = output_bounds_.width();
+ float output_height = output_bounds_.height();
+
+ float layer_border_right = border_.width() - border_.x();
+ float layer_border_bottom = border_.height() - border_.y();
+
+ float image_aperture_right = image_width - image_aperture_.right();
+ float image_aperture_bottom = image_height - image_aperture_.bottom();
+
+ float output_occlusion_right = output_width - output_occlusion_.right();
+ float output_occlusion_bottom = output_height - output_occlusion_.bottom();
+
+ gfx::RectF image_occlusion(BoundsToRect(
+ border_.x() == 0
+ ? 0
+ : (output_occlusion_.x() * image_aperture_.x() / border_.x()),
+ border_.y() == 0
+ ? 0
+ : (output_occlusion_.y() * image_aperture_.y() / border_.y()),
+ image_width - (layer_border_right == 0
+ ? 0
+ : output_occlusion_right * image_aperture_right /
+ layer_border_right),
+ image_height - (layer_border_bottom == 0
+ ? 0
+ : output_occlusion_bottom * image_aperture_bottom /
+ layer_border_bottom)));
+ gfx::RectF output_aperture(border_.x(), border_.y(),
+ output_width - border_.width(),
+ output_height - border_.height());
+
+ std::vector<Patch> patches;
+ patches.reserve(kMaxOcclusionPatches);
+
+ // Top-left-left.
+ patches.push_back(
+ Patch(BoundsToRect(0, 0, image_occlusion.x(), image_aperture_.y()),
+ image_bounds_,
+ BoundsToRect(0, 0, output_occlusion_.x(), output_aperture.y())));
+
+ // Top-left-right.
+ patches.push_back(
+ Patch(BoundsToRect(image_occlusion.x(), 0, image_aperture_.x(),
+ image_occlusion.y()),
+ image_bounds_,
+ BoundsToRect(output_occlusion_.x(), 0, output_aperture.x(),
+ output_occlusion_.y())));
+
+ // Top-center.
+ patches.push_back(
+ Patch(BoundsToRect(image_aperture_.x(), 0, image_aperture_.right(),
+ image_occlusion.y()),
+ image_bounds_,
+ BoundsToRect(output_aperture.x(), 0, output_aperture.right(),
+ output_occlusion_.y())));
+
+ // Top-right-left.
+ patches.push_back(
+ Patch(BoundsToRect(image_aperture_.right(), 0, image_occlusion.right(),
+ image_occlusion.y()),
+ image_bounds_,
+ BoundsToRect(output_aperture.right(), 0, output_occlusion_.right(),
+ output_occlusion_.y())));
+
+ // Top-right-right.
+ patches.push_back(Patch(BoundsToRect(image_occlusion.right(), 0, image_width,
+ image_aperture_.y()),
+ image_bounds_,
+ BoundsToRect(output_occlusion_.right(), 0,
+ output_width, output_aperture.y())));
+
+ // Left-center.
+ patches.push_back(
+ Patch(BoundsToRect(0, image_aperture_.y(), image_occlusion.x(),
+ image_aperture_.bottom()),
+ image_bounds_,
+ BoundsToRect(0, output_aperture.y(), output_occlusion_.x(),
+ output_aperture.bottom())));
+
+ // Right-center.
+ patches.push_back(
+ Patch(BoundsToRect(image_occlusion.right(), image_aperture_.y(),
+ image_width, image_aperture_.bottom()),
+ image_bounds_,
+ BoundsToRect(output_occlusion_.right(), output_aperture.y(),
+ output_width, output_aperture.bottom())));
+
+ // Bottom-left-left.
+ patches.push_back(Patch(BoundsToRect(0, image_aperture_.bottom(),
+ image_occlusion.x(), image_height),
+ image_bounds_,
+ BoundsToRect(0, output_aperture.bottom(),
+ output_occlusion_.x(), output_height)));
+
+ // Bottom-left-right.
+ patches.push_back(
+ Patch(BoundsToRect(image_occlusion.x(), image_occlusion.bottom(),
+ image_aperture_.x(), image_height),
+ image_bounds_,
+ BoundsToRect(output_occlusion_.x(), output_occlusion_.bottom(),
+ output_aperture.x(), output_height)));
+
+ // Bottom-center.
+ patches.push_back(
+ Patch(BoundsToRect(image_aperture_.x(), image_occlusion.bottom(),
+ image_aperture_.right(), image_height),
+ image_bounds_,
+ BoundsToRect(output_aperture.x(), output_occlusion_.bottom(),
+ output_aperture.right(), output_height)));
+
+ // Bottom-right-left.
+ patches.push_back(
+ Patch(BoundsToRect(image_aperture_.right(), image_occlusion.bottom(),
+ image_occlusion.right(), image_height),
+ image_bounds_,
+ BoundsToRect(output_aperture.right(), output_occlusion_.bottom(),
+ output_occlusion_.right(), output_height)));
+
+ // Bottom-right-right.
+ patches.push_back(
+ Patch(BoundsToRect(image_occlusion.right(), image_aperture_.bottom(),
+ image_width, image_height),
+ image_bounds_,
+ BoundsToRect(output_occlusion_.right(), output_aperture.bottom(),
+ output_width, output_height)));
+
+ return patches;
+}
+
+std::vector<NinePatchGenerator::Patch> NinePatchGenerator::GeneratePatches()
+ const {
+ DCHECK(!output_bounds_.IsEmpty());
+
+ std::vector<Patch> patches;
+
+ if (output_occlusion_.IsEmpty() || fill_center_)
+ patches = ComputeQuadsWithoutOcclusion();
+ else
+ patches = ComputeQuadsWithOcclusion();
+
+ return patches;
+}
+
+void NinePatchGenerator::AppendQuads(LayerImpl* layer_impl,
+ UIResourceId ui_resource_id,
+ RenderPass* render_pass,
+ SharedQuadState* shared_quad_state,
+ const std::vector<Patch>& patches) {
+ if (!ui_resource_id)
+ return;
+
+ ResourceId resource =
+ layer_impl->layer_tree_impl()->ResourceIdForUIResource(ui_resource_id);
+
+ if (!resource)
+ return;
+
+ const float vertex_opacity[] = {1.0f, 1.0f, 1.0f, 1.0f};
+ const bool opaque =
+ layer_impl->layer_tree_impl()->IsUIResourceOpaque(ui_resource_id);
+ constexpr bool flipped = false;
+ constexpr bool premultiplied_alpha = true;
+
+ for (const auto& patch : patches) {
+ gfx::Rect output_rect = gfx::ToEnclosingRect(patch.output_rect);
+ gfx::Rect visible_rect =
+ layer_impl->draw_properties()
+ .occlusion_in_content_space.GetUnoccludedContentRect(output_rect);
+ gfx::Rect opaque_rect = opaque ? visible_rect : gfx::Rect();
+ if (!visible_rect.IsEmpty()) {
+ gfx::RectF image_rect = patch.normalized_image_rect;
+ TextureDrawQuad* quad =
+ render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
+ quad->SetNew(shared_quad_state, output_rect, opaque_rect, visible_rect,
+ resource, premultiplied_alpha, image_rect.origin(),
+ image_rect.bottom_right(), SK_ColorTRANSPARENT,
+ vertex_opacity, flipped, nearest_neighbor_, false);
+ layer_impl->ValidateQuadResources(quad);
+ }
+ }
+}
+
+void NinePatchGenerator::AsJson(base::DictionaryValue* dictionary) const {
+ base::ListValue* list = new base::ListValue;
+ list->AppendInteger(image_aperture_.origin().x());
+ list->AppendInteger(image_aperture_.origin().y());
+ list->AppendInteger(image_aperture_.size().width());
+ list->AppendInteger(image_aperture_.size().height());
+ dictionary->Set("ImageAperture", list);
+
+ list = new base::ListValue;
+ list->AppendInteger(image_bounds_.width());
+ list->AppendInteger(image_bounds_.height());
+ dictionary->Set("ImageBounds", list);
+
+ dictionary->Set("Border", MathUtil::AsValue(border_).release());
+
+ dictionary->SetBoolean("FillCenter", fill_center_);
+
+ list = new base::ListValue;
+ list->AppendInteger(output_occlusion_.x());
+ list->AppendInteger(output_occlusion_.y());
+ list->AppendInteger(output_occlusion_.width());
+ list->AppendInteger(output_occlusion_.height());
+ dictionary->Set("OutputOcclusion", list);
+}
+
+} // namespace cc
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