| Index: remoting/client/display/gl_renderer.h
|
| diff --git a/remoting/client/display/gl_renderer.h b/remoting/client/display/gl_renderer.h
|
| index 3cecb13d74e92c6c52e2b514ba345c46e825916e..72f04e4881474bccb7d6f06ee42c278e5d0882ed 100644
|
| --- a/remoting/client/display/gl_renderer.h
|
| +++ b/remoting/client/display/gl_renderer.h
|
| @@ -6,6 +6,7 @@
|
| #define REMOTING_CLIENT_DISPLAY_GL_RENDERER_H_
|
|
|
| #include <queue>
|
| +#include <vector>
|
|
|
| #include "base/callback.h"
|
| #include "base/macros.h"
|
| @@ -26,7 +27,7 @@ namespace protocol {
|
| class CursorShapeInfo;
|
| } // namespace protocol
|
|
|
| -class GlCanvas;
|
| +class Canvas;
|
| class GlRendererDelegate;
|
| class GlRendererTest;
|
|
|
| @@ -82,7 +83,7 @@ class GlRenderer {
|
| // lost after calling this function.
|
| // Caller must call OnSurfaceDestroyed() before calling this function if the
|
| // surface is recreated.
|
| - void OnSurfaceCreated(int gl_version);
|
| + void OnSurfaceCreated(std::unique_ptr<Canvas> canvas);
|
|
|
| // Sets the size of the view. Called right after OnSurfaceCreated() or
|
| // whenever the view size is changed.
|
| @@ -91,9 +92,14 @@ class GlRenderer {
|
| // Called when the surface is destroyed.
|
| void OnSurfaceDestroyed();
|
|
|
| + void AddDrawable(base::WeakPtr<Drawable> drawable);
|
| +
|
| // Returns the weak pointer to be used on the display thread.
|
| base::WeakPtr<GlRenderer> GetWeakPtr();
|
|
|
| + // Convenience method to create a Renderer with standard desktop components.
|
| + static std::unique_ptr<GlRenderer> CreateGlRendererWithDesktop();
|
| +
|
| private:
|
| friend class GlRendererTest;
|
|
|
| @@ -119,12 +125,14 @@ class GlRenderer {
|
| int canvas_width_ = 0;
|
| int canvas_height_ = 0;
|
|
|
| - std::unique_ptr<GlCanvas> canvas_;
|
| + std::unique_ptr<Canvas> canvas_;
|
|
|
| GlCursor cursor_;
|
| GlCursorFeedback cursor_feedback_;
|
| GlDesktop desktop_;
|
|
|
| + std::vector<base::WeakPtr<Drawable>> drawables_;
|
| +
|
| base::ThreadChecker thread_checker_;
|
| base::WeakPtr<GlRenderer> weak_ptr_;
|
| base::WeakPtrFactory<GlRenderer> weak_factory_;
|
|
|