Index: remoting/client/display/gl_renderer.cc |
diff --git a/remoting/client/display/gl_renderer.cc b/remoting/client/display/gl_renderer.cc |
index c975e546637bb980502d9ba4b93944f68d0c6b52..8b2ee234a8dbae570d56f5e88bc5b4864c942e95 100644 |
--- a/remoting/client/display/gl_renderer.cc |
+++ b/remoting/client/display/gl_renderer.cc |
@@ -4,9 +4,12 @@ |
#include "remoting/client/display/gl_renderer.h" |
+#include <algorithm> |
+ |
#include "base/bind.h" |
#include "base/logging.h" |
#include "base/threading/thread_task_runner_handle.h" |
+#include "remoting/client/display/drawable.h" |
#include "remoting/client/display/gl_canvas.h" |
#include "remoting/client/display/gl_math.h" |
#include "remoting/client/display/gl_renderer_delegate.h" |
@@ -15,14 +18,22 @@ |
namespace remoting { |
+namespace { |
+ |
+bool CompareDrawableZOrder(base::WeakPtr<Drawable> a, |
+ base::WeakPtr<Drawable> b) { |
+ return a->GetZIndex() < b->GetZIndex(); |
+} |
+ |
+} // namespace |
+ |
GlRenderer::GlRenderer() : |
weak_factory_(this) { |
weak_ptr_ = weak_factory_.GetWeakPtr(); |
thread_checker_.DetachFromThread(); |
} |
-GlRenderer::~GlRenderer() { |
-} |
+GlRenderer::~GlRenderer() {} |
void GlRenderer::SetDelegate(base::WeakPtr<GlRendererDelegate> delegate) { |
DCHECK(!delegate_); |
@@ -90,19 +101,12 @@ void GlRenderer::OnCursorShapeChanged(const protocol::CursorShapeInfo& shape) { |
RequestRender(); |
} |
-void GlRenderer::OnSurfaceCreated(int gl_version) { |
+void GlRenderer::OnSurfaceCreated(std::unique_ptr<Canvas> canvas) { |
DCHECK(thread_checker_.CalledOnValidThread()); |
-#ifndef NDEBUG |
- // Set the background clear color to bright green for debugging purposes. |
- glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
-#else |
- // Set the background clear color to black. |
- glClearColor(0.0f, 0.0f, 0.0f, 1.0f); |
-#endif |
- canvas_.reset(new GlCanvas(gl_version)); |
- desktop_.SetCanvas(canvas_.get()); |
- cursor_.SetCanvas(canvas_.get()); |
- cursor_feedback_.SetCanvas(canvas_.get()); |
+ canvas_ = std::move(canvas); |
+ for (auto& drawable : drawables_) { |
+ drawable->SetCanvas(canvas_->GetWeakPtr()); |
+ } |
} |
void GlRenderer::OnSurfaceChanged(int view_width, int view_height) { |
@@ -137,6 +141,12 @@ void GlRenderer::RequestRender() { |
render_scheduled_ = true; |
} |
+void GlRenderer::AddDrawable(base::WeakPtr<Drawable> drawable) { |
+ drawable->SetCanvas(canvas_ ? canvas_->GetWeakPtr() : nullptr); |
+ drawables_.push_back(drawable); |
+ std::sort(drawables_.begin(), drawables_.end(), CompareDrawableZOrder); |
+} |
+ |
void GlRenderer::OnRender() { |
DCHECK(thread_checker_.CalledOnValidThread()); |
render_scheduled_ = false; |
@@ -145,18 +155,13 @@ void GlRenderer::OnRender() { |
} |
if (canvas_) { |
- glClear(GL_COLOR_BUFFER_BIT); |
- |
- // Layers will be drawn from bottom to top. |
- desktop_.Draw(); |
- |
- // |cursor_feedback_| should be drawn before |cursor_| so that the cursor |
- // won't be covered by the feedback animation. |
- if (cursor_feedback_.Draw()) { |
- RequestRender(); |
+ canvas_->Clear(); |
+ // Draw each drawable in order. |
+ for (auto& drawable : drawables_) { |
+ if (drawable->Draw()) { |
+ RequestRender(); |
+ } |
} |
- |
- cursor_.Draw(); |
} |
delegate_->OnFrameRendered(); |
@@ -167,4 +172,12 @@ void GlRenderer::OnRender() { |
} |
} |
+std::unique_ptr<GlRenderer> GlRenderer::CreateGlRendererWithDesktop() { |
+ std::unique_ptr<GlRenderer> renderer(new GlRenderer()); |
+ renderer->AddDrawable(renderer->desktop_.GetWeakPtr()); |
Yuwei
2017/01/12 23:23:17
Sorry that I haven't spied the bug here. The threa
joedow
2017/01/13 15:49:44
The thread checkers of the drawables will be initi
|
+ renderer->AddDrawable(renderer->cursor_.GetWeakPtr()); |
+ renderer->AddDrawable(renderer->cursor_feedback_.GetWeakPtr()); |
+ return renderer; |
+} |
+ |
} // namespace remoting |