Index: media/gpu/dxva_video_decode_accelerator_win.h |
diff --git a/media/gpu/dxva_video_decode_accelerator_win.h b/media/gpu/dxva_video_decode_accelerator_win.h |
index 2d990cfe66a27a4477c6a94e21888bb19aea9732..537ffa2e9f87e71c0516b91a46ce998d216574b5 100644 |
--- a/media/gpu/dxva_video_decode_accelerator_win.h |
+++ b/media/gpu/dxva_video_decode_accelerator_win.h |
@@ -463,6 +463,10 @@ class MEDIA_GPU_EXPORT DXVAVideoDecodeAccelerator |
// |pending_input_buffers_| is drained. Protected by |decoder_lock_|. |
bool sent_drain_message_; |
+ // This is the array size of the D3D11 texture that's output to by the |
+ // decoder. It's only used for debugging. |
+ uint32_t output_array_size_ = 0; |
+ |
// List of input samples waiting to be processed. |
typedef std::list<base::win::ScopedComPtr<IMFSample>> PendingInputs; |
PendingInputs pending_input_buffers_; |