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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef MEDIA_GPU_DXVA_VIDEO_DECODE_ACCELERATOR_WIN_H_ | 5 #ifndef MEDIA_GPU_DXVA_VIDEO_DECODE_ACCELERATOR_WIN_H_ |
6 #define MEDIA_GPU_DXVA_VIDEO_DECODE_ACCELERATOR_WIN_H_ | 6 #define MEDIA_GPU_DXVA_VIDEO_DECODE_ACCELERATOR_WIN_H_ |
7 | 7 |
8 #include <d3d11.h> | 8 #include <d3d11.h> |
9 #include <d3d9.h> | 9 #include <d3d9.h> |
10 #include <initguid.h> | 10 #include <initguid.h> |
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456 | 456 |
457 // Counter which holds the number of input packets before a successful | 457 // Counter which holds the number of input packets before a successful |
458 // decode. | 458 // decode. |
459 int inputs_before_decode_; | 459 int inputs_before_decode_; |
460 | 460 |
461 // Set to true when the drain message is sent to the decoder during a flush | 461 // Set to true when the drain message is sent to the decoder during a flush |
462 // operation. Used to ensure the message is only sent once after | 462 // operation. Used to ensure the message is only sent once after |
463 // |pending_input_buffers_| is drained. Protected by |decoder_lock_|. | 463 // |pending_input_buffers_| is drained. Protected by |decoder_lock_|. |
464 bool sent_drain_message_; | 464 bool sent_drain_message_; |
465 | 465 |
| 466 // This is the array size of the D3D11 texture that's output to by the |
| 467 // decoder. It's only used for debugging. |
| 468 uint32_t output_array_size_ = 0; |
| 469 |
466 // List of input samples waiting to be processed. | 470 // List of input samples waiting to be processed. |
467 typedef std::list<base::win::ScopedComPtr<IMFSample>> PendingInputs; | 471 typedef std::list<base::win::ScopedComPtr<IMFSample>> PendingInputs; |
468 PendingInputs pending_input_buffers_; | 472 PendingInputs pending_input_buffers_; |
469 | 473 |
470 // Callback to get current GLContext. | 474 // Callback to get current GLContext. |
471 GetGLContextCallback get_gl_context_cb_; | 475 GetGLContextCallback get_gl_context_cb_; |
472 // Callback to set the correct gl context. | 476 // Callback to set the correct gl context. |
473 MakeGLContextCurrentCallback make_context_current_cb_; | 477 MakeGLContextCurrentCallback make_context_current_cb_; |
474 BindGLImageCallback bind_image_cb_; | 478 BindGLImageCallback bind_image_cb_; |
475 | 479 |
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553 | 557 |
554 // Function pointer for the MFCreateDXGIDeviceManager API. | 558 // Function pointer for the MFCreateDXGIDeviceManager API. |
555 static CreateDXGIDeviceManager create_dxgi_device_manager_; | 559 static CreateDXGIDeviceManager create_dxgi_device_manager_; |
556 | 560 |
557 DISALLOW_COPY_AND_ASSIGN(DXVAVideoDecodeAccelerator); | 561 DISALLOW_COPY_AND_ASSIGN(DXVAVideoDecodeAccelerator); |
558 }; | 562 }; |
559 | 563 |
560 } // namespace media | 564 } // namespace media |
561 | 565 |
562 #endif // MEDIA_GPU_DXVA_VIDEO_DECODE_ACCELERATOR_WIN_H_ | 566 #endif // MEDIA_GPU_DXVA_VIDEO_DECODE_ACCELERATOR_WIN_H_ |
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