| Index: media/gpu/dxva_video_decode_accelerator_win.h
|
| diff --git a/media/gpu/dxva_video_decode_accelerator_win.h b/media/gpu/dxva_video_decode_accelerator_win.h
|
| index 2d990cfe66a27a4477c6a94e21888bb19aea9732..537ffa2e9f87e71c0516b91a46ce998d216574b5 100644
|
| --- a/media/gpu/dxva_video_decode_accelerator_win.h
|
| +++ b/media/gpu/dxva_video_decode_accelerator_win.h
|
| @@ -463,6 +463,10 @@ class MEDIA_GPU_EXPORT DXVAVideoDecodeAccelerator
|
| // |pending_input_buffers_| is drained. Protected by |decoder_lock_|.
|
| bool sent_drain_message_;
|
|
|
| + // This is the array size of the D3D11 texture that's output to by the
|
| + // decoder. It's only used for debugging.
|
| + uint32_t output_array_size_ = 0;
|
| +
|
| // List of input samples waiting to be processed.
|
| typedef std::list<base::win::ScopedComPtr<IMFSample>> PendingInputs;
|
| PendingInputs pending_input_buffers_;
|
|
|