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Unified Diff: media/gpu/dxva_video_decode_accelerator_win.h

Issue 2590723002: [dxvavda] Save information about outstanding buffers in hang minidumps. (Closed)
Patch Set: Created 4 years ago
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Index: media/gpu/dxva_video_decode_accelerator_win.h
diff --git a/media/gpu/dxva_video_decode_accelerator_win.h b/media/gpu/dxva_video_decode_accelerator_win.h
index 2d990cfe66a27a4477c6a94e21888bb19aea9732..537ffa2e9f87e71c0516b91a46ce998d216574b5 100644
--- a/media/gpu/dxva_video_decode_accelerator_win.h
+++ b/media/gpu/dxva_video_decode_accelerator_win.h
@@ -463,6 +463,10 @@ class MEDIA_GPU_EXPORT DXVAVideoDecodeAccelerator
// |pending_input_buffers_| is drained. Protected by |decoder_lock_|.
bool sent_drain_message_;
+ // This is the array size of the D3D11 texture that's output to by the
+ // decoder. It's only used for debugging.
+ uint32_t output_array_size_ = 0;
+
// List of input samples waiting to be processed.
typedef std::list<base::win::ScopedComPtr<IMFSample>> PendingInputs;
PendingInputs pending_input_buffers_;
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