Index: ui/gfx/shadow_util.h |
diff --git a/ui/gfx/shadow_util.h b/ui/gfx/shadow_util.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..ed50ffa4e065b6de5585255a70a060a55d93e557 |
--- /dev/null |
+++ b/ui/gfx/shadow_util.h |
@@ -0,0 +1,33 @@ |
+// Copyright 2017 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef UI_GFX_SHADOW_UTIL_H_ |
+#define UI_GFX_SHADOW_UTIL_H_ |
+ |
+#include "ui/gfx/gfx_export.h" |
+#include "ui/gfx/image/image_skia.h" |
+#include "ui/gfx/shadow_value.h" |
+ |
+namespace gfx { |
+ |
+// A struct that describes a vector of shadows and their depiction as an image |
+// suitable for ninebox tiling. |
+struct GFX_EXPORT ShadowDetails { |
+ ShadowDetails(); |
+ ShadowDetails(const ShadowDetails& other); |
+ ~ShadowDetails(); |
+ |
+ // Description of the shadows. |
+ gfx::ShadowValues values; |
+ // Cached ninebox image based on |values|. |
+ gfx::ImageSkia ninebox_image; |
+ |
+ // Returns a cached ShadowDetails for the given elevation (which controls |
+ // style) and corner radius. Creates the ShadowDetails first if necessary. |
+ static const ShadowDetails& Get(int elevation, int radius); |
sky
2017/01/05 00:39:17
move above members (functions before members).
Evan Stade
2017/01/05 00:51:15
Done.
|
+}; |
+ |
+} // namespace gfx |
+ |
+#endif // UI_GFX_SHADOW_UTIL_H_ |