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1 // Copyright 2017 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef UI_GFX_SHADOW_UTIL_H_ | |
6 #define UI_GFX_SHADOW_UTIL_H_ | |
7 | |
8 #include "ui/gfx/gfx_export.h" | |
9 #include "ui/gfx/image/image_skia.h" | |
10 #include "ui/gfx/shadow_value.h" | |
11 | |
12 namespace gfx { | |
13 | |
14 // A struct that describes a vector of shadows and their depiction as an image | |
15 // suitable for ninebox tiling. | |
16 struct GFX_EXPORT ShadowDetails { | |
17 ShadowDetails(); | |
18 ShadowDetails(const ShadowDetails& other); | |
19 ~ShadowDetails(); | |
20 | |
21 // Description of the shadows. | |
22 gfx::ShadowValues values; | |
23 // Cached ninebox image based on |values|. | |
24 gfx::ImageSkia ninebox_image; | |
25 | |
26 // Returns a cached ShadowDetails for the given elevation (which controls | |
27 // style) and corner radius. Creates the ShadowDetails first if necessary. | |
28 static const ShadowDetails& Get(int elevation, int radius); | |
sky
2017/01/05 00:39:17
move above members (functions before members).
Evan Stade
2017/01/05 00:51:15
Done.
| |
29 }; | |
30 | |
31 } // namespace gfx | |
32 | |
33 #endif // UI_GFX_SHADOW_UTIL_H_ | |
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