| Index: src/gpu/gl/mesa/GrGLCreateMesaInterface.cpp
|
| diff --git a/src/gpu/gl/mesa/GrGLCreateMesaInterface.cpp b/src/gpu/gl/mesa/GrGLCreateMesaInterface.cpp
|
| index ea8026eb18c2160dee91ff984ef365a16d49a21c..ec25a515b021c9240da1da636ff555e51ff2b0f0 100644
|
| --- a/src/gpu/gl/mesa/GrGLCreateMesaInterface.cpp
|
| +++ b/src/gpu/gl/mesa/GrGLCreateMesaInterface.cpp
|
| @@ -13,9 +13,9 @@
|
| #define GL_GLEXT_PROTOTYPES
|
| #include "osmesa_wrapper.h"
|
|
|
| -#define GR_GL_GET_PROC(F) interface->fFunctions.f ## F = (GrGL ## F ## Proc) \
|
| +#define GET_PROC(F) interface->fFunctions.f ## F = (GrGL ## F ## Proc) \
|
| OSMesaGetProcAddress("gl" #F);
|
| -#define GR_GL_GET_PROC_SUFFIX(F, S) interface->fFunctions.f ## F = (GrGL ## F ## Proc) \
|
| +#define GET_PROC_SUFFIX(F, S) interface->fFunctions.f ## F = (GrGL ## F ## Proc) \
|
| OSMesaGetProcAddress("gl" #F #S);
|
|
|
| // We use OSMesaGetProcAddress for every gl function to avoid accidentally using
|
| @@ -45,191 +45,191 @@ const GrGLInterface* GrGLCreateMesaInterface() {
|
| }
|
| GrGLInterface* interface = SkNEW(GrGLInterface());
|
|
|
| - GR_GL_GET_PROC(ActiveTexture);
|
| - GR_GL_GET_PROC(BeginQuery);
|
| - GR_GL_GET_PROC(AttachShader);
|
| - GR_GL_GET_PROC(BindAttribLocation);
|
| - GR_GL_GET_PROC(BindBuffer);
|
| - GR_GL_GET_PROC(BindFragDataLocation);
|
| - GR_GL_GET_PROC(BindTexture);
|
| - GR_GL_GET_PROC(BlendFunc);
|
| + GET_PROC(ActiveTexture);
|
| + GET_PROC(BeginQuery);
|
| + GET_PROC(AttachShader);
|
| + GET_PROC(BindAttribLocation);
|
| + GET_PROC(BindBuffer);
|
| + GET_PROC(BindFragDataLocation);
|
| + GET_PROC(BindTexture);
|
| + GET_PROC(BlendFunc);
|
|
|
| if (glVer >= GR_GL_VER(1,4) ||
|
| extensions.has("GL_ARB_imaging") ||
|
| extensions.has("GL_EXT_blend_color")) {
|
| - GR_GL_GET_PROC(BlendColor);
|
| + GET_PROC(BlendColor);
|
| }
|
|
|
| - GR_GL_GET_PROC(BufferData);
|
| - GR_GL_GET_PROC(BufferSubData);
|
| - GR_GL_GET_PROC(Clear);
|
| - GR_GL_GET_PROC(ClearColor);
|
| - GR_GL_GET_PROC(ClearStencil);
|
| - GR_GL_GET_PROC(ColorMask);
|
| - GR_GL_GET_PROC(CompileShader);
|
| - GR_GL_GET_PROC(CompressedTexImage2D);
|
| - GR_GL_GET_PROC(CopyTexSubImage2D);
|
| - GR_GL_GET_PROC(CreateProgram);
|
| - GR_GL_GET_PROC(CreateShader);
|
| - GR_GL_GET_PROC(CullFace);
|
| - GR_GL_GET_PROC(DeleteBuffers);
|
| - GR_GL_GET_PROC(DeleteProgram);
|
| - GR_GL_GET_PROC(DeleteQueries);
|
| - GR_GL_GET_PROC(DeleteShader);
|
| - GR_GL_GET_PROC(DeleteTextures);
|
| - GR_GL_GET_PROC(DepthMask);
|
| - GR_GL_GET_PROC(Disable);
|
| - GR_GL_GET_PROC(DisableVertexAttribArray);
|
| - GR_GL_GET_PROC(DrawArrays);
|
| - GR_GL_GET_PROC(DrawBuffer);
|
| - GR_GL_GET_PROC(DrawBuffers);
|
| - GR_GL_GET_PROC(DrawElements);
|
| - GR_GL_GET_PROC(Enable);
|
| - GR_GL_GET_PROC(EnableVertexAttribArray);
|
| - GR_GL_GET_PROC(EndQuery);
|
| - GR_GL_GET_PROC(Finish);
|
| - GR_GL_GET_PROC(Flush);
|
| - GR_GL_GET_PROC(FrontFace);
|
| - GR_GL_GET_PROC(GenBuffers);
|
| - GR_GL_GET_PROC(GenerateMipmap);
|
| - GR_GL_GET_PROC(GenQueries);
|
| - GR_GL_GET_PROC(GetBufferParameteriv);
|
| - GR_GL_GET_PROC(GetError);
|
| - GR_GL_GET_PROC(GetIntegerv);
|
| - GR_GL_GET_PROC(GetProgramInfoLog);
|
| - GR_GL_GET_PROC(GetProgramiv);
|
| + GET_PROC(BufferData);
|
| + GET_PROC(BufferSubData);
|
| + GET_PROC(Clear);
|
| + GET_PROC(ClearColor);
|
| + GET_PROC(ClearStencil);
|
| + GET_PROC(ColorMask);
|
| + GET_PROC(CompileShader);
|
| + GET_PROC(CompressedTexImage2D);
|
| + GET_PROC(CopyTexSubImage2D);
|
| + GET_PROC(CreateProgram);
|
| + GET_PROC(CreateShader);
|
| + GET_PROC(CullFace);
|
| + GET_PROC(DeleteBuffers);
|
| + GET_PROC(DeleteProgram);
|
| + GET_PROC(DeleteQueries);
|
| + GET_PROC(DeleteShader);
|
| + GET_PROC(DeleteTextures);
|
| + GET_PROC(DepthMask);
|
| + GET_PROC(Disable);
|
| + GET_PROC(DisableVertexAttribArray);
|
| + GET_PROC(DrawArrays);
|
| + GET_PROC(DrawBuffer);
|
| + GET_PROC(DrawBuffers);
|
| + GET_PROC(DrawElements);
|
| + GET_PROC(Enable);
|
| + GET_PROC(EnableVertexAttribArray);
|
| + GET_PROC(EndQuery);
|
| + GET_PROC(Finish);
|
| + GET_PROC(Flush);
|
| + GET_PROC(FrontFace);
|
| + GET_PROC(GenBuffers);
|
| + GET_PROC(GenerateMipmap);
|
| + GET_PROC(GenQueries);
|
| + GET_PROC(GetBufferParameteriv);
|
| + GET_PROC(GetError);
|
| + GET_PROC(GetIntegerv);
|
| + GET_PROC(GetProgramInfoLog);
|
| + GET_PROC(GetProgramiv);
|
| if (glVer >= GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) {
|
| - GR_GL_GET_PROC(GetQueryObjecti64v);
|
| - GR_GL_GET_PROC(GetQueryObjectui64v)
|
| - GR_GL_GET_PROC(QueryCounter);
|
| + GET_PROC(GetQueryObjecti64v);
|
| + GET_PROC(GetQueryObjectui64v)
|
| + GET_PROC(QueryCounter);
|
| } else if (extensions.has("GL_EXT_timer_query")) {
|
| - GR_GL_GET_PROC_SUFFIX(GetQueryObjecti64v, EXT);
|
| - GR_GL_GET_PROC_SUFFIX(GetQueryObjectui64v, EXT);
|
| + GET_PROC_SUFFIX(GetQueryObjecti64v, EXT);
|
| + GET_PROC_SUFFIX(GetQueryObjectui64v, EXT);
|
| }
|
| - GR_GL_GET_PROC(GetQueryObjectiv);
|
| - GR_GL_GET_PROC(GetQueryObjectuiv);
|
| - GR_GL_GET_PROC(GetQueryiv);
|
| - GR_GL_GET_PROC(GetShaderInfoLog);
|
| - GR_GL_GET_PROC(GetShaderiv);
|
| - GR_GL_GET_PROC(GetString);
|
| - GR_GL_GET_PROC(GetStringi);
|
| - GR_GL_GET_PROC(GetTexLevelParameteriv);
|
| - GR_GL_GET_PROC(GenTextures);
|
| - GR_GL_GET_PROC(GetUniformLocation);
|
| - GR_GL_GET_PROC(LineWidth);
|
| - GR_GL_GET_PROC(LinkProgram);
|
| - GR_GL_GET_PROC(MapBuffer);
|
| + GET_PROC(GetQueryObjectiv);
|
| + GET_PROC(GetQueryObjectuiv);
|
| + GET_PROC(GetQueryiv);
|
| + GET_PROC(GetShaderInfoLog);
|
| + GET_PROC(GetShaderiv);
|
| + GET_PROC(GetString);
|
| + GET_PROC(GetStringi);
|
| + GET_PROC(GetTexLevelParameteriv);
|
| + GET_PROC(GenTextures);
|
| + GET_PROC(GetUniformLocation);
|
| + GET_PROC(LineWidth);
|
| + GET_PROC(LinkProgram);
|
| + GET_PROC(MapBuffer);
|
| if (extensions.has("GL_EXT_direct_state_access")) {
|
| - GR_GL_GET_PROC_SUFFIX(MatrixLoadf, EXT);
|
| - GR_GL_GET_PROC_SUFFIX(MatrixLoadIdentity, EXT);
|
| + GET_PROC_SUFFIX(MatrixLoadf, EXT);
|
| + GET_PROC_SUFFIX(MatrixLoadIdentity, EXT);
|
| }
|
| - GR_GL_GET_PROC(PixelStorei);
|
| - GR_GL_GET_PROC(ReadBuffer);
|
| - GR_GL_GET_PROC(ReadPixels);
|
| - GR_GL_GET_PROC(Scissor);
|
| - GR_GL_GET_PROC(ShaderSource);
|
| - GR_GL_GET_PROC(StencilFunc);
|
| - GR_GL_GET_PROC(StencilFuncSeparate);
|
| - GR_GL_GET_PROC(StencilMask);
|
| - GR_GL_GET_PROC(StencilMaskSeparate);
|
| - GR_GL_GET_PROC(StencilOp);
|
| - GR_GL_GET_PROC(StencilOpSeparate);
|
| - GR_GL_GET_PROC(TexImage2D)
|
| - GR_GL_GET_PROC(TexParameteri);
|
| - GR_GL_GET_PROC(TexParameteriv);
|
| - GR_GL_GET_PROC(TexStorage2D);
|
| + GET_PROC(PixelStorei);
|
| + GET_PROC(ReadBuffer);
|
| + GET_PROC(ReadPixels);
|
| + GET_PROC(Scissor);
|
| + GET_PROC(ShaderSource);
|
| + GET_PROC(StencilFunc);
|
| + GET_PROC(StencilFuncSeparate);
|
| + GET_PROC(StencilMask);
|
| + GET_PROC(StencilMaskSeparate);
|
| + GET_PROC(StencilOp);
|
| + GET_PROC(StencilOpSeparate);
|
| + GET_PROC(TexImage2D)
|
| + GET_PROC(TexParameteri);
|
| + GET_PROC(TexParameteriv);
|
| + GET_PROC(TexStorage2D);
|
| if (NULL == interface->fFunctions.fTexStorage2D) {
|
| - GR_GL_GET_PROC_SUFFIX(TexStorage2D, EXT);
|
| + GET_PROC_SUFFIX(TexStorage2D, EXT);
|
| }
|
| - GR_GL_GET_PROC(TexSubImage2D);
|
| - GR_GL_GET_PROC(Uniform1f);
|
| - GR_GL_GET_PROC(Uniform1i);
|
| - GR_GL_GET_PROC(Uniform1fv);
|
| - GR_GL_GET_PROC(Uniform1iv);
|
| - GR_GL_GET_PROC(Uniform2f);
|
| - GR_GL_GET_PROC(Uniform2i);
|
| - GR_GL_GET_PROC(Uniform2fv);
|
| - GR_GL_GET_PROC(Uniform2iv);
|
| - GR_GL_GET_PROC(Uniform3f);
|
| - GR_GL_GET_PROC(Uniform3i);
|
| - GR_GL_GET_PROC(Uniform3fv);
|
| - GR_GL_GET_PROC(Uniform3iv);
|
| - GR_GL_GET_PROC(Uniform4f);
|
| - GR_GL_GET_PROC(Uniform4i);
|
| - GR_GL_GET_PROC(Uniform4fv);
|
| - GR_GL_GET_PROC(Uniform4iv);
|
| - GR_GL_GET_PROC(UniformMatrix2fv);
|
| - GR_GL_GET_PROC(UniformMatrix3fv);
|
| - GR_GL_GET_PROC(UniformMatrix4fv);
|
| - GR_GL_GET_PROC(UnmapBuffer);
|
| - GR_GL_GET_PROC(UseProgram);
|
| - GR_GL_GET_PROC(VertexAttrib4fv);
|
| - GR_GL_GET_PROC(VertexAttribPointer);
|
| - GR_GL_GET_PROC(Viewport);
|
| + GET_PROC(TexSubImage2D);
|
| + GET_PROC(Uniform1f);
|
| + GET_PROC(Uniform1i);
|
| + GET_PROC(Uniform1fv);
|
| + GET_PROC(Uniform1iv);
|
| + GET_PROC(Uniform2f);
|
| + GET_PROC(Uniform2i);
|
| + GET_PROC(Uniform2fv);
|
| + GET_PROC(Uniform2iv);
|
| + GET_PROC(Uniform3f);
|
| + GET_PROC(Uniform3i);
|
| + GET_PROC(Uniform3fv);
|
| + GET_PROC(Uniform3iv);
|
| + GET_PROC(Uniform4f);
|
| + GET_PROC(Uniform4i);
|
| + GET_PROC(Uniform4fv);
|
| + GET_PROC(Uniform4iv);
|
| + GET_PROC(UniformMatrix2fv);
|
| + GET_PROC(UniformMatrix3fv);
|
| + GET_PROC(UniformMatrix4fv);
|
| + GET_PROC(UnmapBuffer);
|
| + GET_PROC(UseProgram);
|
| + GET_PROC(VertexAttrib4fv);
|
| + GET_PROC(VertexAttribPointer);
|
| + GET_PROC(Viewport);
|
|
|
| if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_object")) {
|
| // no ARB suffix for GL_ARB_vertex_array_object
|
| - GR_GL_GET_PROC(BindVertexArray);
|
| - GR_GL_GET_PROC(DeleteVertexArrays);
|
| - GR_GL_GET_PROC(GenVertexArrays);
|
| + GET_PROC(BindVertexArray);
|
| + GET_PROC(DeleteVertexArrays);
|
| + GET_PROC(GenVertexArrays);
|
| }
|
|
|
| // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since
|
| // GL_ARB_framebuffer_object doesn't use ARB suffix.)
|
| if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_framebuffer_object")) {
|
| - GR_GL_GET_PROC(GenFramebuffers);
|
| - GR_GL_GET_PROC(GetFramebufferAttachmentParameteriv);
|
| - GR_GL_GET_PROC(GetRenderbufferParameteriv);
|
| - GR_GL_GET_PROC(BindFramebuffer);
|
| - GR_GL_GET_PROC(FramebufferTexture2D);
|
| - GR_GL_GET_PROC(CheckFramebufferStatus);
|
| - GR_GL_GET_PROC(DeleteFramebuffers);
|
| - GR_GL_GET_PROC(RenderbufferStorage);
|
| - GR_GL_GET_PROC(GenRenderbuffers);
|
| - GR_GL_GET_PROC(DeleteRenderbuffers);
|
| - GR_GL_GET_PROC(FramebufferRenderbuffer);
|
| - GR_GL_GET_PROC(BindRenderbuffer);
|
| - GR_GL_GET_PROC(RenderbufferStorageMultisample);
|
| - GR_GL_GET_PROC(BlitFramebuffer);
|
| + GET_PROC(GenFramebuffers);
|
| + GET_PROC(GetFramebufferAttachmentParameteriv);
|
| + GET_PROC(GetRenderbufferParameteriv);
|
| + GET_PROC(BindFramebuffer);
|
| + GET_PROC(FramebufferTexture2D);
|
| + GET_PROC(CheckFramebufferStatus);
|
| + GET_PROC(DeleteFramebuffers);
|
| + GET_PROC(RenderbufferStorage);
|
| + GET_PROC(GenRenderbuffers);
|
| + GET_PROC(DeleteRenderbuffers);
|
| + GET_PROC(FramebufferRenderbuffer);
|
| + GET_PROC(BindRenderbuffer);
|
| + GET_PROC(RenderbufferStorageMultisample);
|
| + GET_PROC(BlitFramebuffer);
|
| } else if (extensions.has("GL_EXT_framebuffer_object")) {
|
| - GR_GL_GET_PROC_SUFFIX(GenFramebuffers, EXT);
|
| - GR_GL_GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT);
|
| - GR_GL_GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT);
|
| - GR_GL_GET_PROC_SUFFIX(BindFramebuffer, EXT);
|
| - GR_GL_GET_PROC_SUFFIX(FramebufferTexture2D, EXT);
|
| - GR_GL_GET_PROC_SUFFIX(CheckFramebufferStatus, EXT);
|
| - GR_GL_GET_PROC_SUFFIX(DeleteFramebuffers, EXT);
|
| - GR_GL_GET_PROC_SUFFIX(RenderbufferStorage, EXT);
|
| - GR_GL_GET_PROC_SUFFIX(GenRenderbuffers, EXT);
|
| - GR_GL_GET_PROC_SUFFIX(DeleteRenderbuffers, EXT);
|
| - GR_GL_GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT);
|
| - GR_GL_GET_PROC_SUFFIX(BindRenderbuffer, EXT);
|
| + GET_PROC_SUFFIX(GenFramebuffers, EXT);
|
| + GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT);
|
| + GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT);
|
| + GET_PROC_SUFFIX(BindFramebuffer, EXT);
|
| + GET_PROC_SUFFIX(FramebufferTexture2D, EXT);
|
| + GET_PROC_SUFFIX(CheckFramebufferStatus, EXT);
|
| + GET_PROC_SUFFIX(DeleteFramebuffers, EXT);
|
| + GET_PROC_SUFFIX(RenderbufferStorage, EXT);
|
| + GET_PROC_SUFFIX(GenRenderbuffers, EXT);
|
| + GET_PROC_SUFFIX(DeleteRenderbuffers, EXT);
|
| + GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT);
|
| + GET_PROC_SUFFIX(BindRenderbuffer, EXT);
|
| if (extensions.has("GL_EXT_framebuffer_multisample")) {
|
| - GR_GL_GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT);
|
| + GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT);
|
| }
|
| if (extensions.has("GL_EXT_framebuffer_blit")) {
|
| - GR_GL_GET_PROC_SUFFIX(BlitFramebuffer, EXT);
|
| + GET_PROC_SUFFIX(BlitFramebuffer, EXT);
|
| }
|
| } else {
|
| // we must have FBOs
|
| delete interface;
|
| return NULL;
|
| }
|
| - GR_GL_GET_PROC(BindFragDataLocationIndexed);
|
| + GET_PROC(BindFragDataLocationIndexed);
|
|
|
| if (extensions.has("GL_EXT_debug_marker")) {
|
| - GR_GL_GET_PROC_SUFFIX(InsertEventMarker, EXT);
|
| - GR_GL_GET_PROC_SUFFIX(PopGroupMarker, EXT);
|
| - GR_GL_GET_PROC_SUFFIX(PushGroupMarker, EXT);
|
| + GET_PROC_SUFFIX(InsertEventMarker, EXT);
|
| + GET_PROC_SUFFIX(PopGroupMarker, EXT);
|
| + GET_PROC_SUFFIX(PushGroupMarker, EXT);
|
| }
|
|
|
| if (glVer >= GR_GL_VER(4,3) || extensions.has("GL_ARB_invalidate_subdata")) {
|
| - GR_GL_GET_PROC(InvalidateBufferData);
|
| - GR_GL_GET_PROC(InvalidateBufferSubData);
|
| - GR_GL_GET_PROC(InvalidateFramebuffer);
|
| - GR_GL_GET_PROC(InvalidateSubFramebuffer);
|
| - GR_GL_GET_PROC(InvalidateTexImage);
|
| - GR_GL_GET_PROC(InvalidateTexSubImage);
|
| + GET_PROC(InvalidateBufferData);
|
| + GET_PROC(InvalidateBufferSubData);
|
| + GET_PROC(InvalidateFramebuffer);
|
| + GET_PROC(InvalidateSubFramebuffer);
|
| + GET_PROC(InvalidateTexImage);
|
| + GET_PROC(InvalidateTexSubImage);
|
| }
|
|
|
| interface->fStandard = kGL_GrGLStandard;
|
|
|