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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "public/platform/WebMouseWheelEvent.h" | |
6 | |
7 namespace blink { | |
8 | |
9 float WebMouseWheelEvent::deltaXInRootFrame() const { | |
10 return deltaX / m_frameScale; | |
11 } | |
12 | |
13 float WebMouseWheelEvent::deltaYInRootFrame() const { | |
14 return deltaY / m_frameScale; | |
15 } | |
16 | |
17 WebMouseWheelEvent WebMouseWheelEvent::flattenTransform() const { | |
18 WebMouseWheelEvent result = *this; | |
19 result.deltaX /= result.m_frameScale; | |
20 result.deltaY /= result.m_frameScale; | |
majidvp
2016/12/20 17:30:14
I think this should also flatten movement{X,Y}.
P
dtapuska
2017/01/03 20:19:14
I've added a FlattenTransformSelf on mouse event t
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21 result.x = (result.x / result.m_frameScale) + result.m_frameTranslate.x; | |
22 result.y = (result.y / result.m_frameScale) + result.m_frameTranslate.y; | |
23 result.m_frameTranslate.x = 0; | |
24 result.m_frameTranslate.y = 0; | |
25 result.m_frameScale = 1; | |
26 return result; | |
27 } | |
28 | |
29 } // namespace blink | |
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